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Träfflista för sökning "WFRF:(Schiphorst Thecla) "

Sökning: WFRF:(Schiphorst Thecla)

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1.
  • Cochrane, Karen, et al. (författare)
  • A Comparison Design Study of Feedback Modalities to Support Deep Breathing Whilst Performing Work Tasks.
  • 2021
  • Ingår i: Work -A Journal of Prevention Assessment & Rehabilitation. - : IOS Press. - 1051-9815. ; 68:4, s. 1187-1202
  • Tidskriftsartikel (refereegranskat)abstract
    • BACKGROUND:Deep breathing exercises are known to help decrease stress. Wearable and ambient computing can help initiate and support deep breathing exercises. Most studies have focused on a single sensory modality for providing feedback on the quality of breathing and other physiological data. OBJECTIVE:Our research compares different feedback modalities on an individual’s experience and ability to perform breath-based techniques at work. METHODS:We designed three different interactive prototypes that used light, vibration and sound feedback modalities. We tested each prototype with 19 participants whilst they were performing typical work tasks in a naturalistic setting, followed by semi-structured interviews. RESULTS:We found that sound was the most successful feedback for the majority of participants, followed by vibration and ambient light. We developed an analytic tool, the Extended Cycle of Awareness, to facilitate understanding of the patterns of awareness and the flow of experience generated by participant interaction with prototype systems that provide feedback on the quality of breathing. Participants followed one of three different types of patterns: (1) ignoring the feedback; (2) not understanding the feedback and being overwhelmed by it; (3) successfully using the feedback to initiate deep breathing and reflect on the change in the quality of breathing. CONCLUSIONS:We offer a set of design recommendations for crafting interactive systems to support deep breathing at work, including personalization, designing for the cyclical process of attention and awareness, and designing for reflective practice.
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2.
  • Höök, Kristina, 1964-, et al. (författare)
  • Embracing First-Person Perspectives in Soma-Based Design
  • 2018
  • Ingår i: INFORMATICS-BASEL. - : MDPI. - 2227-9709. ; 5:1
  • Tidskriftsartikel (refereegranskat)abstract
    • A set of prominent designers embarked on a research journey to explore aesthetics in movement-based design. Here we unpack one of the design sensitivities unique to our practice: a strong first person perspective-where the movements, somatics and aesthetic sensibilities of the designer, design researcher and user are at the forefront. We present an annotated portfolio of design exemplars and a brief introduction to some of the design methods and theory we use, together substantiating and explaining the first-person perspective. At the same time, we show how this felt dimension, despite its subjective nature, is what provides rigor and structure to our design research. Our aim is to assist researchers in soma-based design and designers wanting to consider the multiple facets when designing for the aesthetics of movement. The applications span a large field of designs, including slow introspective, contemplative interactions, arts, dance, health applications, games, work applications and many others.
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3.
  • Prpa, Mirjana, et al. (författare)
  • Attending to Breath: Exploring How the Cues in a Virtual Environment Guide the Attention to Breath and Shape the Quality of Experience to Support Mindfulness
  • 2018
  • Ingår i: DIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference. - New York, NY, USA : ACM. - 9781450351980
  • Konferensbidrag (refereegranskat)abstract
    • Busy daily lives and ongoing distractions often make people feel disconnected from their bodies and experiences. Guided attention to self can alleviate this disconnect as in focused-attention meditation, in which breathing often constitutes the primary object on which to focus attention. In this context, sustained breath awareness plays a crucial role in the emergence of the meditation experience. We designed an immersive virtual environment (iVE) with a generative soundtrack that supports sustained attention on breathing by employing the users' breathing in interaction. Both sounds and visuals are directly mapped to the user's breathing patterns, thus bringing the awareness researched. We conducted micro-phenomenology interviews to unfold the process in which breath awareness can be induced and sustained in this environment. The findings revealed the mechanisms by which audio and visual cues in VR can elicit and foster breath-awareness, and unfolded the nuances of this process through subjective experiences of the study participants. Finally, the results emphasize the important role that a sense of agency and control have in shaping the overall quality of the experience. This can in turn inform the design specifications of future mindfulness-based designs focused on breath awareness.
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4.
  • Prpa, Mirjana, et al. (författare)
  • Respire: a Breath Away from the Experience in Virtual Environment
  • 2018
  • Ingår i: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : ACM.
  • Konferensbidrag (refereegranskat)abstract
    • Respire is a virtual environment presented on a head-mounted display with generative sound built upon our previous work Pulse Breath Water. The system follows the changes in user's breathing patterns upon which it generates changes in the audio and virtual environment. The piece is built upon mindfulness-based design principles with a focus on the breath as a primary object of the user's attention, and employs various approaches to augmenting breathing in the virtual environment.
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5.
  • Schiphorst, Thecla, et al. (författare)
  • Designing for Sensory Appreciation : Cultivating Somatic Approaches to Experience Design
  • 2020
  • Ingår i: CHI'20. - New York, NY, USA : Association for Computing Machinery (ACM).
  • Konferensbidrag (refereegranskat)abstract
    • This course explores somatic approaches to experience design in HCI. Designing for Sensory Appreciation focuses on cultivating our bodily sensory experience as a resource for design. This course exemplifies how somatic approaches can be applied through sensory appreciation in the form of case studies that incorporate experience-based activities. The course invites a rethinking of the process of designing for technology based on the emerging somatic turn within Human Computer Interaction [15, 19, 20, 25, 26] that acknowledges design for the experience of the self [15,31] and recognizes the interiority of human experience as an equal partner in technological design processes.
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  • Resultat 1-5 av 5

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