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1.
  • Rouhi, Mohammad Sadegh, 1983, et al. (författare)
  • Large Scale Additive Manufacturing of Recycled Polymer Composites
  • 2023
  • Ingår i: Proceedings of the American Society for Composites - 38th Technical Conference, ASC 2023. - : DEStech Publications. ; , s. 2405-2411
  • Konferensbidrag (refereegranskat)abstract
    • The production of large-scale products is currently undergoing a considerable shift in the manufacturing sector in favor of additive manufacturing (AM). Complex structures and elaborate designs that were previously impossible to produce using conventional manufacturing techniques are now possible thanks to the usage of additive printing technology. At the same time, using recycled materials in the production process has also risen to the top of the industry's priority list as a result of a growing focus on sustainability. In this context, the use of recycled polymer composites in large-scale additive manufacturing (LSAM) is beginning to attract attention from both industry and research. Indeed, recycled polymer composites offer several benefits, including not only lower costs but also significantly reduced environmental impact and improved mechanical properties compared to virgin polymer materials. However, several challenges are still associated with using recycled materials in AM, including issues with material properties and compatibility with the AM process. Perhaps the most difficult polymer for AM is nylon where different grades pose different printing properties and challenges, thus printing large-scale objects in recycled nylon is a challenge that few have taken on. One objective of our project is to improve the properties of recycled polymers for LSAM by investigating how different additives, such as mineral wastes and/or recycled short fibers, influence the LSAM process and the properties of the resulting printed object. One way to achieve this objective is by simulating the AM process where we use ABAQUS AM capabilities that enable us to optimize the process and material parameters. Thermal and mechanical analyses using the element activation technique in ABAQUS AM allow us to implement multi-scale multi-physical models for material and process simulation and ensure that the final product meets the desired mechanical and structural properties. To truly reach a circular economy, a systems-level transformation of manufacturing must be achieved [1]. Our vision is to digitally transform manufacturing by turning recycled polymers and other industrial wastes into secondary raw materials and composites for LSAM of final products. However, further research on different industrial use cases and applications is needed to address the remaining challenges associated with this approach and to fully realize its potential in the manufacturing industry.
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2.
  • Teigland, Robin, et al. (författare)
  • The Substitution of Labor: From technological feasibility to other factors influencing job automation
  • 2018
  • Rapport (övrigt vetenskapligt/konstnärligt)abstract
    • This is the fifth report from the three-year project, The Innovative Internet, which is funded by the Internet Foundation in Sweden (IIS - Internetstiftelsen i Sverige) and for which we are very grateful. In this project our primary objective is to examine how the Internet and digitalization have influenced entrepreneurship and innovation in Sweden. This report focuses on how technology and the Internet can impact the dynamics of the labor markets with a particular focus on Sweden.
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3.
  • Van Der Zande, Jochem, et al. (författare)
  • The substitution of labor: From technological feasibility to other factors influencing the potential of job automation
  • 2019
  • Ingår i: The Digital Transformation of Labor (Open Access): Automation, the Gig Economy and Welfare. - London : Routledge. - 9780429317866 - 9780367330705 ; , s. 31-73
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • Artificial intelligence, machine learning (a subcategory of AI), and robotics are three technologies that perform an increasingly wider variety of routine and even non-routine job tasks. This chapter provides an overview of digitalization and automation along with the three underlying technologies and explores the potential of these technologies to replace human capabilities in the workplace. Subsequently, it discusses a set of factors beyond technological feasibility that influence the pace and scope of job automation. Some of the chapter’s key findings include the following: (1) The majority of jobs will be affected by the automation of individual activities, but only a few have the potential to be completely substituted; (2) the automation potential for non-routine tasks seems to remain limited, especially for tasks involving autonomous mobility, creativity, problem-solving and complex communication; (3) the nature of jobs will change as mundane tasks will be substituted and people will work more closely together with machines; and (4) industries that have a large potential for labor substitution are food and accommodation services, transportation and warehousing, retail trade, wholesale trade and manufacturing.
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4.
  • A Bad Apple Went Away: Exploring Resilience among Bitcoin Entrepreneurs
  • Proceedings (redaktörskap) (övrigt vetenskapligt/konstnärligt)abstract
    • The emerging digital cryptocurrency Bitcoin has made waves in mainstream media  across the globe, as have the numerous extreme events that have rocked it. One such event,  the bankruptcy of a prominent Bitcoin exchange called Mt. Gox, particularly shocked the  emerging sociotechnical field. However, it is not clear how the numerous entrepreneurial  firms operating in this field survived this shock.
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6.
  • Arshad, Nadia (författare)
  • Backers’ crowdfunding journey – An engagement perspective
  • 2021
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • Crowdfunding refers to accumulating small sums of money from the general public through the Internet for a collective larger amount to fund small or medium-sized ventures in exchange for some benefit. The contribution can be as a donation (for no material reward), a purchase (for getting a reward in return), debt (to get money returned), or equity (for sharing future profit). The three main actors in crowdfunding are the initiators (the venturers), the backers (the crowd members who fund), and the crowdfunding platforms (the intermediaries). The crowdfunding campaign’s survival and success depends on engagement from the crowd. Using a qualitative research method, this dissertation aimed to understand the backers’ engagement with four crowdfunding campaigns selected from the leading crowdfunding platform, Kickstarter, through processual analysis. Buildingon the integrative framework of service-dominant logic, engagement, and customer journey, the underlying mechanism of the backers’ engagement at the personal (micro) and interpersonal (meso) levels were explored. Based on the motivation and contribution pattern, the backers were segmented into four engagement roles: benefactors, patrons, shoppers, and utilisers. A deeper analysis showed how the engagement intensity, duration, valence, and engagement properties shaped over time across these roles. The insights from the findings in the dissertation carry managerial and policy implications.
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7.
  • Birkinshaw, Julian, et al. (författare)
  • Knowledge dissemination in global R&D operations : an empirical study of multinationals in the high-technology electronics industry
  • 2000
  • Ingår i: Management International Review. - : Springer Verlag (Germany). - 0938-8249. ; 40:1, s. 49-78
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • This study is an empirical examination of I) the mechanisms that three multinationals used to disseminate knowledge within their globally dispersed R&D operations, 2) the impediments that these multinationals experienced when implementing these mechanisms, and 3) the means to overcome these impediments. Management focused considerably on implementing mechanisms that facilitated the flow of knowledge to top management for the coordination of globally dispersed R&D activities. However, little attention was placed on mechanisms to facilitate the flow of knowledge for use by engineers in problem-solving activities. Three types of impediments to knowledge flow were observed: I) opportunity cost of time, 2) knowledge is power, and 3) not-invented-here. Knowledge flow in an MNC appears to be facilitated by establishing a one-company culture through I) incorporating teamwork as a company value, 2) evaluating individual knowledge contribution and assimilation in performance appraisals, 3) implementing a goal that promotes overall company improvement, and 4) facilitating extensive personnel rotation.
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10.
  • Brisvall, Maja, et al. (författare)
  • The Biosphere Code Manifesto
  • 2015
  • Ingår i: Online publication (thebiospherecode.com).
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • The Biosphere Code is a Transformation Lab (TLab) connected to the Transformations Conference (Stockholm, 2015) and took place on the 4th of October 2015.
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11.
  • Bumann, Adrian, et al. (författare)
  • Predicting the spread of invasive marine species with open data and machine learning: Process and Challenges
  • 2021
  • Ingår i: International Conference on Marine Data and Information Systems (IMDIS) 2021.
  • Konferensbidrag (refereegranskat)abstract
    • One of the world’s most complex marine challenges is the spread of invasive species. Invasive species cause severe harm to marine ecosystems and the people who depend on them, with economic impact alone amounting to several billion dollars annually. Recent advances in data science and artificial intelligence (AI) along with the increasing availability of free marine and other data online are improving the possibility to tackle these challenges. This paper presents the efforts by Ocean Data Factory Sweden (ODF Sweden), a data-driven innovation consortium in Gothenburg, to apply machine learning (ML) to one use case – the prediction of the spread of the Killer Shrimp, or Dikerogammarus Villosus, into the Baltic Sea (Figure 1). We discuss our process to address this use case as well as some reflections on the process and its challenges, in particular when taking into consideration the FAIR (findable, accessible, interoperable and reusable) principles in data science.
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12.
  • Bumann, Adrian, 1989, et al. (författare)
  • The challenges of knowledge combination in ML-based crowdsourcing - The ODF Killer shrimp challenge using ML and kaggle
  • 2021
  • Ingår i: Proceedings of the Annual Hawaii International Conference on System Sciences. - 1530-1605. ; 2020-January, s. 4930-4939
  • Konferensbidrag (refereegranskat)abstract
    • Organizations are increasingly using digital technologies, such as crowdsourcing platforms and machine learning, to tackle innovation challenges. These technologies often require the combination of heterogeneous technical and domain-specific knowledge from diverse actors to achieve the organization's innovation goals. While research has focused on knowledge combination for relatively simple tasks on crowdsourcing platforms and within ML-based innovation, we know little about how knowledge is combined in emerging innovation approaches incorporating ML and crowdsourcing to solve domain-specific innovation challenges. Thus, this paper investigates the following: What are the challenges to knowledge combination in domain-specific ML-based crowdsourcing? We conducted a case study of an environmental challenge - how to use ML to predict the spread of a marine invasive species, led by the Swedish consortium Ocean Data Factory Sweden using the crowdsourcing platform Kaggle. After discussing our results, we end the paper with recommendations on how to integrate crowdsourcing into domain-specific digital innovation processes.
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13.
  • Bumann, Adrian, et al. (författare)
  • The Killer Shrimp Invasion Challenge on Kaggle: An online competition tackling the spread of invasive marine species through machine learning
  • 2021
  • Ingår i: International Conference on Marine Data and Information Systems (IMDIS) 2021.
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • The world faces numerous complex marine challenges, such as overfishing, the spread of invasive species, and rising sea levels. These challenges are interconnected with the 17 UN Sustainable Development Goals, and in particular Goal #14 - Life below water. A paradox for any action related to the ocean is that while there is an enormous lack of ocean data, there is also an abundance of online marine and geo data that could be used to develop solutions through the application of artificial intelligence (AI). Open innovation and crowdsourcing could be a solution to such complex problems; however, applying data science to solve marine challenges through these open strategies is limited. Responding to the above, Ocean Data Factory Sweden (ODF Sweden), a data-driven innovation consortium in Gothenburg, developed an online competition, The Killer Shrimp Invasion Challenge (Figure 1). The competition was launched on the data science competition platform, Kaggle, in the spring of 2020 to address the spread of the invasive Killer Shrimp through applying machine learning (ML) to online data. This paper will describe the Killer Shrimp use case, the launch of the Kaggle competition, competition results and reflections on this form of tackling marine challenges.
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14.
  • Böhmecke-Schwafert, Moritz, et al. (författare)
  • Blockchain for the circular economy: Theorizing blockchain's role in the transition to a circular economy through an empirical investigation
  • 2022
  • Ingår i: Business Strategy and the Environment. - : Wiley. - 1099-0836 .- 0964-4733. ; 31:8, s. 3786-3801
  • Tidskriftsartikel (refereegranskat)abstract
    • Blockchain is increasingly lauded as an enabler of the transition to a circular economy. While there is considerable conceptual research and some empirical studies on this phenomenon, scholars have yet to develop a theoretical model of blockchain's role in this transition. Grounded in the sustainability transition literature, this paper addresses this gap through the following research question: What role does blockchain play in the transition to a circular economy? Following an abductive approach, we conducted interviews with ground-level experts implementing blockchain innovations for the circular economy across Europe and the United States. Through a thematic analysis, we derived a theoretical model of the relationships among (1) drivers and barriers of the transition to a circular economy, (2) blockchain innovation for the circular economy, (3) technical challenges of blockchain, and (4) the circular economy. While blockchain plays a moderating role, interviewees considered it only an infrastructural resource rather than a panacea.
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15.
  • Caccamo, Marta (författare)
  • Cross-boundary knowledge work in innovation : Understanding the role of space and objects
  • 2020
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • This dissertation studies the topic of cross-boundary knowledge work from the perspective of sociomateriality. Cross-boundary knowledge work refers to the collaboration of actors belonging to different social worlds to achieve shared knowledge outcomes. Sociomateriality is a theoretical perspective that acknowledges the role of objects and spaces in organizational life. The empirical field of collaborative innovation provides a context for this dissertation.Cross-boundary knowledge work is an important topic given the emergence of novel challenges that require collaboration across disciplines and organizations. Innovating across social and organizational boundaries is a demanding task that calls for new ways of working. Working in new ways refers to using new organizational models and engaging in new organizational practices. To address the increasing need for cross-boundary knowledge work, this dissertation turns to the design of objects and spaces as a defining aspect of organizational life.The overarching goal of the dissertation is to understand what role spaces and objects (physical and digital) play within cross-boundary knowledge work. The dissertation is structured into four papers. Paper 1 builds the foundation of the dissertation by providing an extensive literature review about boundary objects—a theoretical construct that denotes objects that enable knowledge-based collaboration across diverse social worlds. The subsequent empirical papers study cross-boundary knowledge dynamics in three different collaborative innovation contexts. Paper 2 addresses how boundary objects can be designed to enable knowledge integration during interdisciplinary corporate hackathons. Paper 3 shows how innovation spaces and the objects that are part of them support collaborative innovation through knowledge integration and the development of new practices. Paper 4 conceptualizes startup accelerators as boundary spaces that lead to the creation of different types of knowledge communities.This study makes important contributions to the fields of cross-boundary knowledge work, sociomateriality, and collaborative innovation. First, the four papers show that cross-boundary knowledge work needs to consider other dynamics happening at the boundaries within interdisciplinary and interorganizational contexts. For instance, the creation of a shared identity appears to be a fundamental aspect to consider in order to achieve knowledge goals. Second, this dissertation deepens our understanding of the actual practices afforded by objects and spaces within collaborative settings. Each paper strives to provide an in-depth account of how individual objects, systems of objects, and spaces support knowledge work. Third, this dissertation offers a relevant theoretical perspective to illustrate the challenges involved in collaborative innovation, at the same time suggesting how material infrastructure may help collaborating actors achieve shared knowledge outcomes. Finally, innovation managers can find relevant advice on how to leverage the built environment to enhance their practice.
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16.
  • Di Gangi, Paul, et al. (författare)
  • Are we in this together?  Exploring private-collective knowledge communities
  • 2011
  • Ingår i: ICIS 2011 PROCEEDINGS. - 9780615559070
  • Konferensbidrag (refereegranskat)abstract
    • A growing trend within the literature on value creation is the introduction of private-collective knowledge communities, which create opportunities for organizations to leverage knowledge. In these communities, participants privately invest in a project’s success by freely revealing and contributing their personal resources such as expertise and time to a public good. Firms then use these public goods as the basis for their own product offering. In this paper, we focus on describing the nature of the relationships that exist within private-collective knowledge communities and subsequently develop a framework for how researchers and practitioners can understand the organization-user dynamics found within these communities. As such, our research questions are as follows: What factors impact the organization-user dynamics in private-collective knowledge communities and how do these factors affect the nature of the relationships within these communities? We conclude with initial results supporting our model and discuss future steps, limitations, and contributions.
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17.
  • Digital transformation and public services: Societal impacts in Sweden and beyond
  • 2019
  • Samlingsverk (redaktörskap) (refereegranskat)abstract
    • Through a series of studies, the overarching aim of this book is to investigate if and how the digitalization/digital transformation process affects various welfare services provided by the public sector, and the ensuing implications thereof. Ultimately, this book seeks to understand if it is conceivable for digital advancement to result in the creation of private/non-governmental alternatives to welfare services, possibly in a manner that transcends national boundaries. This study also investigates the possible ramifications of technological development for the public sector and the Western welfare society at large. This book takes its point of departure from the 2016 Organization for Economic Co-operation and Development (OECD) report that targets specific public service areas in which government needs to adopt new strategies not to fall behind. Specifically, this report emphasizes the focus on digitalization of health care/social care, education, and protection services, including the use of assistive technologies referred to as "digital welfare." Hence, this book explores the factors potentially leading to whether state actors could be overrun by other non-governmental actors, disrupting the current status quo of welfare services. The book seeks to provide an innovative, enriching, and controversial take on society at large and how various aspects of the public sector can be, and are, affected by the ongoing digitalization process in a way that is not covered by extant literature on the market. This book takes its point of departure in Sweden given the fact that Sweden is one of the most digitalized countries in Europe, according to the Digital Economy and Society Index (DESI), making it a pertinent research case. However, as digitalization transcends national borders, large parts of the subject matter take on an international angle. This includes cases from several other countries around Europe as well as the United States.
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19.
  • Felländer, Anna, et al. (författare)
  • The three phases of FinTech
  • 2018
  • Ingår i: The rise and development of FinTech : accounts of disruption from Sweden and beyond. - 9780815378501 ; , s. 154-167
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)
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20.
  • Gancho, Sara, et al. (författare)
  • Design for Society
  • 2022
  • Ingår i: Springer Series in Design and Innovation. - Cham : Springer International Publishing. - 2661-8184 .- 2661-8192. ; 17, s. 405-415
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • This chapter presents the “Design for Society” concept and provides a backdrop for the papers included as chapters in this section of the book. We suggest that the Design for Society concept can be viewed as an umbrella for a range of concepts related to how we can leverage the principles of design research and practice to create holistic solutions to societal challenges. Design can drive societal innovation, and the collection of papers we have compiled below focus on how design can enable society to become more equitable and inclusive. Our hope is that this chapter and the subsequent chapters might inspire design practitioners and researchers to learn from and build on each other’s ideas - as opposed to reinventing the wheel or even making the same mistake, so that we may move forward in tackling our societal challenges and achieving the UN SDGs.
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21.
  • Gangi, Paul Di, et al. (författare)
  • How do different stakeholder groups within an open source software project influence the project's development: a case study of OpenSimulator
  • 2023
  • Ingår i: Information Technology and People. - : Emerald Group Publishing. - 0959-3845 .- 1758-5813. ; 36:7, s. 3048-3078
  • Tidskriftsartikel (refereegranskat)abstract
    • Purpose This research investigates how the value creation interests and activities of different stakeholder groups within one open source software (OSS) project influence the project's development over time. Design/methodology/approach The authors conducted a case study of OpenSimulator using textual and thematic analyses of the initial four years of OpenSimulator developer mailing list to identify each stakeholder group and guide our analysis of their interests and value creation activities over time. Findings The analysis revealed that while each stakeholder group was active within the OSS project's development, the different groups possessed complementary interests that enabled the project to evolve. In the formative period, entrepreneurs were interested in the software's strategic direction in the market, academics and SMEs in software functionality and large firms and hobbyists in software testing. Each group retained its primary interest in the maturing period with academics and SMEs separating into server- and client-side usability. The analysis shed light on how the different stakeholder groups overcame tensions amongst themselves and took specific actions to sustain the project. Originality/value The authors extend stakeholder theory by reconceptualizing the focal organization and its stakeholders for OSS projects. To date, OSS research has primarily focused on examining one project relative to its marketplace. Using stakeholder theory, we identified stakeholder groups within a single OSS project to demonstrate their distinct interests and how these interests influence their value creation activities over time. Collectively, these interests enable the project's long-term development.
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22.
  • Gangi, Paul M Di, et al. (författare)
  • Nya former av entreprenörskap–exempel från internet
  • 2013
  • Ingår i: Socialmedicinsk Tidskrift. - 0037-833X. ; 90:2, s. 261-267
  • Tidskriftsartikel (refereegranskat)abstract
    • Nätverk som arbetar med öppen källkod, där deltagare från hela världen organiserar sig helt frivilligt via Internet-baserade plattformar, för att gemensamt utveckla produkter och tjänster blir allt vanligare i en mängd olika branscher, såsom programvaruutveckling, jordbruksutrustning, bilar etc. Vår forskning visar - något oväntat - att de enskilda entreprenörerna är en drivande kraft inom dessa nätverk. Dessa individer är aktivt engagerade i byggandet av olika former av kapital, då de utvecklar och delar med sig av sina idéer och immateriella rättigheter till andra, inklusive konkurrenter. Vi föreslår begreppet "öppet entreprenörskap" för att beskriva denna process. Medan öppet entreprenörskap utvecklas över hela världen tack vara internet är frågan i vilken utsträckning den väletablerade vinstdrivande företagsmodellen kommer att fortsätta att dominera ekonomin i framtiden.
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23.
  • Geissinger, Andrea, 1987- (författare)
  • Platforms in Liquid Modernity : Essays about the Sharing Economy, Digital Platforms, and Institutions
  • 2021
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • The year 2020 feels like the beginning of a crescendo of change. As environmental and social challenges reach an all-time high, the organization of our societies is coming under scrutiny. We, as a society, turn to technology to reinvent the organization of social life after disruptive episodes. Inspired by Bauman's theorizing to describe the cultural and societal zeitgeist, this thesis explains the institutionalization of one of the most promising alternative forms of organization of the past decade: the sharing economy.Comprised of nine essays centered around three focal areas: (1) Organizational change, (2) Market change, and (3) Societal change, this thesis aims to explain the institutionalization of digital sharing platforms in liquid modern society.This thesis finds that digital sharing platforms act as societal organizers on several dimensions of “in-betweenness.” As this moment in time can also be characterized as a period of “interregnum”—another moment of in-betweenness—where old structures are continuously disrupted but no clear new path has emerged, digital platform providers fill a structural void in our highly individualized society. Digital platform providers use community as an anchor, a belief, and sets of practices to create an emerging (intermediary) institution around which different forms of organization manifest.Digital sharing platforms have, however, remained a grace note on systemic change: ornamental and practically non-essential. Still, digital platforms are setting new norms in all areas of organizational, market, and societal life. By evoking both elements of community and market, digital platforms are playing an important part in creating a symphony of our future societal order.
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24.
  • Giovacchini, Elia, et al. (författare)
  • Being Different by Being Yourself: Identity as a Driver of Business Model Innovation
  • 2016
  • Ingår i: Academy of Management Proceedings. - : Academy of Management. - 0065-0668.
  • Konferensbidrag (refereegranskat)abstract
    • While the concept of business models as a source of competitive advantage is noticeably established, we have a paucity in understanding how new business models are created and existing ones changed. In line with some recent studies, we draw attention to endogenous processes of business model innovation (as opposed to the more prominent logic of exogenous motivation). Following the notion that identity is central to an organization’s self-concept and control for appropriate action, we develop a model of how organizational identity affects the motivation (i.e., what triggers the need for innovation) and sourcing (i.e. where do constituents of the new business model come from) of business model innovation. Based on a longitudinal case study of an open source company, we highlight how a distinct choice for a hybrid identity (i.e. multiple, possibly conflicting organizational claims) drove the design and subsequent innovation of three different business models over the course of a 14 year period. This study contributes to the behavioral perspective in strategy by analyzing business models as reflections of an organization's self-concepts.
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25.
  • Giovacchini, Elia, 1982- (författare)
  • Weaving the symbiotic relationship : A longitudinal study of the maintenance of a firm-sponsored open source community
  • 2017
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • The phenomenon of firm sponsored open source software (OSS) projects has become an established and widely used approach to develop and release new products in the software industry. In this arrangement, a sponsoring firm and a community establish a relationship to create a common project. When a firm fully commits to this type of development, it enters into a symbiotic relationship with its OSS community. This implies their mutual dependence and the presence of competing demands, both for openness – so that everyone can contribute to the common project and appropriate value from it, and for control – to affect the project content and direction. Although earlier studies have recognized the paradoxical nature of these competing and interrelated demands, so far there have been only limited attempts to understand its implications for maintaining such a symbiotic relationship.Hence, the aim of this thesis is to deepen our understanding of the symbiotic relationship by answering the following question: How is a symbiotic firm-community relationship maintained?To address this question, a qualitative research design is adopted through a single in depth longitudinal case study of the relationship between a Nordic European firm and its OSS community throughout their 13 plus years of history, from 2002 till 2015, by combining archival resources, observations and interviews. Recognizing the nature of these competing demands, a paradox lens is introduced as a way to frame the firm-community relationship.This allows identification of six paradoxical tensions that affect the relationship and five responses used to address the paradoxical tensions as they manifest. Building on these different insights a conceptual model of the firm-community relationship is developed. The model highlights that responses in many instances become the cause of subsequent paradoxical tensions. This insight underpinned the search for an alternative understanding of maintenance beyond instances of single tensions and response, by suggesting three different approaches to maintaining the firm-community relationship, namely, improvising, separating and weaving. This study contributes to extant literature by giving prominence to the relationship as a conduit of interaction in which both the firm and community should be able to extend their influence while also being subject to the influence of each other. In particular, based on the insights of the weaving approach, I suggest understanding maintenance as a process of creation, where quite apart from the design of the relationship, there is a need to reconsider the features of key actors, not solely in terms of motivation, but also including their knowledge, skill and ways of thinking.
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26.
  • Heathcote-Fumador, Ida Eyi, 1984, et al. (författare)
  • The Emergence of a Circular Additive Manufacturing Ecosystem from a Circular Economy Initiative
  • 2023
  • Ingår i: Fourteenth International Symposium on Process Organization Studies (PROS).
  • Konferensbidrag (refereegranskat)abstract
    • This research delves into sustainable entrepreneurs' challenges and opportunities in establishing circular businesses in the current linear economy business ecosystems. Sustainable entrepreneurs can thrive and successfully implement circular businesses by strategically navigating these linear economic constraints. We have identified the key strategies these sustainable entrepreneurs employ by longitudinal process study of the circular additive manufacturing ecosystem that spans Portugal and Sweden. These include manipulating, avoiding, conforming, and aligning partners to form circular economy ecosystems. Our findings highlight the importance of resource alignment, partner engagement, and constraint-specific strategies in enabling the emergence of circular economy ecosystems. Our study takes a process-oriented approach to explore the dynamics of distributed agency, organizational change, and the formation of new organizations. This sheds light on why and how circular ecosystems emerge. Ultimately, our research contributes to sustainable and circular economy and business ecosystem literature and process studies.
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27.
  • Helms, Remko, et al. (författare)
  • A design research approach to developing user innovation workshops in Second Life
  • 2010
  • Ingår i: Journal of Virtual Worlds Research. - : Virtual Worlds Institute, Inc.. - 1941-8477. ; 3:1, s. 3-36
  • Tidskriftsartikel (refereegranskat)abstract
    • The Design Science Research approach is increasingly being applied in the field of Information Systems (IS) research. The philosophy behind design science research is that new scientific knowledge can be generated by means of constructing an artifact, and the core of this approach is a problem-solving process used to develop the artifact. As virtual worlds are a relatively new IS medium, limited attention has been paid to investigating the use of design research in virtual worlds. Nevertheless, it is considered a relevant approach as much research in the field of virtual worlds involves the design of virtual spaces to support some kind of business activity. As such, the research purpose of this paper is to investigate the use of the design research approach in virtual worlds. In this paper, we describe and take a practical perspective of a specific case study in which design research was developed and used for a specific project. The specific project in focus is the development of a user innovation workshop inside Second Life for a start-up company interested in gaining insights and ideas for the development of its product.
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29.
  • Hofacker, Charles F., et al. (författare)
  • Beyond gaming: Linking flow, brand attitudes, and purchase intent in realistic and emergent three-dimensional virtual environments
  • 2019
  • Ingår i: Information Technology and People. - : Emerald. - 0959-3845. ; 32:6 special issue, s. 1397-1422
  • Tidskriftsartikel (refereegranskat)abstract
    • Purpose The purpose of this paper is to test flow as a construct distinctly separate from its antecedents, and the resulting impact on brand attitudes and purchase intent within realistic online shopping three-dimensional virtual environments (3-DVEs). Design/methodology/approach This research utilizes a field study, combined with a survey research design of 348 3-DVE participants. Findings The findings reveal that flow is not a unidimensional construct but rather, a mental state that should be measured separately from its antecedents, with the possibility that certain antecedents may be more relevant than others in different activities. Furthermore, the authors received strong support for the overarching hypothesized model separating the nine dimensions associated with engagement in an activity as antecedents of flow, which, in turn, influences brand attitude and thereafter purchase intention. Research limitations/implications - This study was limited to one type of activity within one 3-DVE but is balanced by the difficulty in gaining access to organizations and computer-mediated environments of this type for examining such phenomena. Practical implications - Businesses using 3-DVEs to market brands should focus their efforts on creating highly enjoyable experiences that result in the feeling of a loss of sense of time for the participants in order to ultimately positively influence purchase intentions. Originality/value Prior research focused on fantasy-based, game-oriented environments, while also neglecting to test all elements of flow, examining "similar to flow" constructs or measuring flow as a unidimensional construct.
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30.
  • Ingram Bogusz, Claire, et al. (författare)
  • 'A Bad Apple Went Away' : Exploring Resilience Among Bitcoin Entrepreneurs
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • The emerging digital cryptocurrency Bitcoin has made waves in mainstream media across the globe, as have the numerous extreme events that have rocked it. One such event, the bankruptcy of a prominent Bitcoin exchange called Mt. Gox, particularly shocked the emerging sociotechnical field. However, it is not clear how the numerous entrepreneurial firms operating in this field survived this shock. Studies of resilience in the face of extreme events have typically examined mature firms, characterised by formal structures and some slack resources. In such studies, the resilience, adaptability and transformability of the firm come into view. A new firm in an emergent field, however, is equally driven to survive – but must do so with far more limited resources, without a formal structure and little in the way of organisational learning. In our study, we find that such entrepreneurial firms rely on their collective identity in forming resilient responses. Furthermore, one outcome of this shock was a call for regulations and oversight – despite earlier dogmatic rejections of such formal control.
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31.
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32.
  • Ingram Bogusz, Claire, et al. (författare)
  • Corporate crowdfunding
  • 2016
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Crowdfunding has thus far been run by stand-alone crowdfunding platforms, many of them formed by for-profit companies. However, a number of universities have begun to start their own platforms. These «corporate crowdfunding» platforms are likely to have more resources at their disposal than stand-alone platforms but less flexibility as the overarching organization exerts control and decision-making over crowdfunding projects. This paper examines a university-operated crowdfunding platform called CrowdUni. It discusses existing literature around platforms and the creation of platform ecosystems, before linking the platform to corporate entrepreneurship. It then goes on to theorize around the impact that being housed inside an existing organization may have on the functioning of the platform and resulting platform ecosystem, before presenting some initial findings.
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33.
  • Ingram Bogusz, Claire, et al. (författare)
  • Crowdfunding among IT Entrepreneurs in Sweden
  • 2013
  • Rapport (övrigt vetenskapligt/konstnärligt)abstract
    • Executive Summary Background. This report is the result of a study commissioned in 2013  by. SE-The Swedish Internet Infrastructure Foundation around how entrepreneurs, and in  particular IT entrepreneurs, have responded to the increased availability of crowdfunding in  Sweden. Much of the focus in international and regional studies has been on making  crowdfunding attractive for potential funders, assuming that it is inherently attractive to would- be entrepreneurs.
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34.
  • Ingram Bogusz, Claire, et al. (författare)
  • Crowdfunding in Action: How Institutional Logics Encourage and Constrain Affordance Perception
  • 2014
  • Ingår i: Academy of Management Proceedings. - : Academy of Management. - 0065-0668 .- 2151-6561.
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • A number of crowdfunding platforms have emerged in recent years, reaching 800 in 2012. However, these platforms have arisen in different countries and contexts, subject to different institutional norms and logics. The perceived affordances of crowdfunding are affected by these differing contexts and these institutional norms and logics may act as constraints on affordance perception. This paper examines one such case, the case of reward-based crowdfunding in Sweden, where the prevailing norms and logics shaped ICT entrepreneurs perceptions of crowdfunding, constraining their perception of crowdfunding as providing either a viable form of funding, or of publicity.
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35.
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40.
  • Ingram Bogusz, Claire, et al. (författare)
  • Solving the puzzle of crowdfunding : Solving the puzzle of crowdfunding
  • 2014
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Crowdfunding has been embraced by entrepreneurs across the globe as an alternative to traditional sources of funding. However, it is not clear that ICT entrepreneurs in Sweden have embraced it as warmly, despite the potential benefits it offers. This paper explores this empirical puzzle in light of two complementary theoretical literatures: institutional entrepreneurship and technology affordances. It first examines existing institutional logics around startup investment before turning to the features of crowdfunding and whether ICT entrepreneurs perceive these as affordances. We discuss the tension among these affordances, institutional logics, and the crowdfunding platform providers' attempts as an institutional entrepreneur to become "taken for granted" as a legitimate part of the Swedish start-up institutional field. © 2014 IEEE.
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48.
  • Jarvenpaa, S, et al. (författare)
  • Introduction to the Minitrack on Trust, Identity, and Trusted Systems in Digital Environments
  • 2018
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Within the 51th Hawaiian International Conference on System Sciences (HICSS), we organize for the second time a minitrack on Trust, Identity, and Trusted Systems in Digital Environments. Trust is a pervasive concern not just with new technologies but also with established technologies as they become more complex and interdependent. Through four papers, the track will discuss and debate when and to what degree trust matters, in what form(s), and with which consequences in the context of software code, cognitive assistants, the sharing economy, and sustainable product information.
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49.
  • Jarvenpaa, Sirkka, et al. (författare)
  • MiniTrack: Advances in trust, identity, and trusted systems in technology-mediated environments
  • 2019
  • Ingår i: Proceedings of the Annual Hawaii International Conference on System Sciences. - 1530-1605. ; 2019-January, s. 5765-5766
  • Konferensbidrag (refereegranskat)abstract
    • Within the 52nd Hawaiian International Conference on System Sciences (HICSS), we organize for the third time a minitrack on Trust, Identity, and Trusted Systems in Technology-mediated Environments. Trust is a pervasive concern not just with new technologies but also with established technologies as they become more complex and interdependent. Through five papers and an open discussion, the minitrack will discuss and debate when and to what degree trust matters, in what form(s), and with which consequences in the context of existing and emerging hardware and software technologies, e.g., biometric technologies, cryptocurrencies, artificial intelligence, peer-to-peer networked platforms, and autonomous vehicles.
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50.
  • Jumping on the blockchain bandwagon: Lessons of the past and outlook to the future
  • Proceedings (redaktörskap) (övrigt vetenskapligt/konstnärligt)abstract
    • The panel focuses on blockchain, the technology behind Bitcoin and Ethereum. The topic has drawn much attention recently in both business and academic circles. The blockchain is a distributed, immutable digital record system that is shared among many independent parties and can be updated only by their consensus. If unbiased and incorruptible blockchain-based information systems become prevalent repositories of our records, trusting other humans with constructing and maintaining key records to define the resources at our disposal could become unnecessary. In principle, blockchain could provide a decentralized information infrastructure that no one fully controls, thereby no one has absolute power and no one can distort past or current records. The full potential let alone implications of blockchain is still unknown. The panel explores blockchain challenges and opportunities from the IS research perspective.
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