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Träfflista för sökning "AMNE:(NATURAL SCIENCES Computer and Information Sciences Human Computer Interaction) "

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1.
  • Rexhepi, Hanife, 1984-, et al. (author)
  • Cancer patients’ information seeking behavior related to online electronic healthcare records
  • 2021
  • In: Health Informatics Journal. - : Sage Publications. - 1460-4582 .- 1741-2811. ; 27:3, s. 1-12
  • Journal article (peer-reviewed)abstract
    • Patients’ online access to their EHR together with the rapid proliferation of medical information on the Internet has changed how patients use information to learn about their health. Patients’ tendency to turn to the Internet to find information about their health and care is well-documented. However, little is known about patients’ information seeking behavior when using online EHRs. By using information horizons as an analytical tool this paper aims to investigate the information behavior of cancer patients who have chosen to view their EHRs (readers) and to those who have not made that option (non-readers). Thirty interviews were conducted with patients. Based on information horizons, it seems that non-reading is associated with living in a narrower information world in comparison to readers. The findings do not suggest that the smallness would be a result of active avoidance of information, or that it would be counterproductive for the patients. The findings suggest, however, that EHRs would benefit from comprehensive linking to authoritative health information sources to help users to understand their contents. In parallel, healthcare professionals should be more aware of their personal role as a key source of health information to those who choose not to read their EHRs. 
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2.
  • Amundin, Mats, et al. (author)
  • A proposal to use distributional models to analyse dolphin vocalisation
  • 2017
  • In: Proceedings of the 1st International Workshop on Vocal Interactivity in-and-between Humans, Animals and Robots, VIHAR 2017. - 9782956202905 ; , s. 31-32
  • Conference paper (peer-reviewed)abstract
    • This paper gives a brief introduction to the starting points of an experimental project to study dolphin communicative behaviour using distributional semantics, with methods implemented for the large scale study of human language.
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3.
  • Liu, Yuanhua, 1971, et al. (author)
  • Considering the importance of user profiles in interface design
  • 2009
  • In: User Interfaces. ; , s. 23-
  • Book chapter (other academic/artistic)abstract
    • User profile is a popular term widely employed during product design processes by industrial companies. Such a profile is normally intended to represent real users of a product. The ultimate purpose of a user profile is actually to help designers to recognize or learn about the real user by presenting them with a description of a real user’s attributes, for instance; the user’s gender, age, educational level, attitude, technical needs and skill level. The aim of this chapter is to provide information on the current knowledge and research about user profile issues, as well as to emphasize the importance of considering these issues in interface design. In this chapter, we mainly focus on how users’ difference in expertise affects their performance or activity in various interaction contexts. Considering the complex interaction situations in practice, novice and expert users’ interactions with medical user interfaces of different technical complexity will be analyzed as examples: one focuses on novice and expert users’ difference when interacting with simple medical interfaces, and the other focuses on differences when interacting with complex medical interfaces. Four issues will be analyzed and discussed: (1) how novice and expert users differ in terms of performance during the interaction; (2) how novice and expert users differ in the perspective of cognitive mental models during the interaction; (3) how novice and expert users should be defined in practice; and (4) what are the main differences between novice and expert users’ implications for interface design. Besides describing the effect of users’ expertise difference during the interface design process, we will also pinpoint some potential problems for the research on interface design, as well as some future challenges that academic researchers and industrial engineers should face in practice.
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4.
  • Laaksoharju, Mikael, 1977-, et al. (author)
  • Can micro world simulations assess and stimulate ethical competence?
  • 2008
  • In: Proceedings of the Tenth International Conference ETHICOMP 2008. - Mantua, Italy : University of Pavia. - 9788890286995 ; , s. 503-510
  • Conference paper (peer-reviewed)abstract
    • Micro worlds can be constructed to assess and promote the ethical competence of users. However, the theoretical basis has to be on psychological problem solving and decision making processes. In this paper we discuss the conditions necessary for a micro world as a method to measure and train ethical competence. Two things in particular are interesting to investigate: 1) To determine which parameters to measure, that indicate autonomous decision making, and 2) to establish a model for interpreting the proceedings and the subject’s interaction with the simulation as a representation of the psychological problem solving and decision making process.
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5.
  • Schötz, Susanne, et al. (author)
  • Phonetic Characteristics of Domestic Cat Vocalisations
  • 2017
  • In: Proceedings of the 1st International Workshop on Vocal Interactivity in-and-between Humans, Animals and Robots, VIHAR 2017. - 9782956202905 ; , s. 5-6
  • Conference paper (peer-reviewed)abstract
    • The cat (Felis catus, Linneaus 1758) has lived around or with humans for at least 10,000 years, and is now one of the most popular pets of the world with more than 600 millionindividuals. Domestic cats have developed a more extensive, variable and complex vocal repertoire than most other members of the Carnivora, which may be explained by their social organisation, their nocturnal activity and the long period of association between mother and young. Still, we know surprisingly little about the phonetic characteristics of these sounds, and about the interaction between cats and humans.Members of the research project Melody in human–cat communication (Meowsic) investigate the prosodic characteristics of cat vocalisations as well as the communication between human and cat. The first step includes a categorisation of cat vocalisations. In the next step it will be investigated how humans perceive the vocal signals of domestic cats. This paper presents an outline of the project which has only recently started.
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6.
  • Wilhelmsson, Kenneth, 1976 (author)
  • Autentiska och artificiella frågor till svensk text Automatisk frågegenerering jämfört med användares frågor för informationsåtkomst : Authentic and artificial questions to Swedish text Automatically generated questions versus user-generated questions for information access
  • 2015
  • Other publication (other academic/artistic)abstract
    • Informationssökning mot ostrukturerade datakällor som fri text är ett av de områden där användargränssnitt med fri formulering i naturligt språk har tagits fram. I ett sådant, eventuellt AI-betonat, system kan några grundläggande svårigheter från användarperspektivet märkas. En sådan svårighet är att en användare inte känner till huruvida en fråga som hon avser att ställa egentligen kan besvaras av den aktuella texten. Denna svårighet, tillsammans med andra, som de kraftiga variationsmöjligheterna för formen för ett giltigt svar på en ställd fråga, riskerar att leda till att användarintrycken av systemtypen blir negativa. De moment som behöver ingå i ett sådant frågebaserat informationssystems funktionssätt måste på något sätt inbegripa en mappning av frågeled i frågan (t.ex. när) till den form och grammatisk funktion som svaret i texten måste ha (för frågan när normalt ett tidsadverbial). Bland annat denna iakttagelse inbjuder till användning av automatisk frågegenerering (question generation, QG). Frågegenerering innebär att frågor som en naturlig text besvarar initialt utvinns av ett program som samlar in dem i explicit form. Tanken för användning i informationssökning är att en användare i gränssnittet enbart ska kunna ställa just dessa frågor, vilka faktiskt besvaras av texten. Denna studie gäller just de frågor som ett automatiskt frågegenereringssystem för svenska kan, och genom vidare utveckling, skulle kunna generera för godtycklig digital svensk text. Även om mängden automatiskt genererade frågor och frågeformuleringar kan bli mycket stor, utrymmesmässigt många gånger större än ursprungstexten, så är det tydligt att den beskrivna metoden för frågegenerering för svenska inte kan och troligen inte heller kommer att kunna förmås att skapa alla de frågor och frågeformuleringar som en vanlig användare skulle anse att en viss text besvarar. Men hur väl fungerar då automatiskt genererade frågor i detta sammanhang? Denna uppsats kretsar kring en användarundersökning där undersökningsdeltagare har ombetts att formulera frågor som texter besvarar, och som anses vara relevanta frågor. Den resulterande samlingen frågor undersöktes och kategoriserades. Resultatet av undersökningens huvudfråga visar att bara 20-25 % av användarnas frågeformuleringar skulle kunna genereras direkt automatiskt med aktuell ansats – utan vissa informationstekniska förbättringar. Uppsatsen föreslår viss ny terminologi för detta outforskade område, bl.a. för att skilja mellan de olika grader av processkrav som generering av olika frågeslag från text kräver.
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7.
  • Petersson, Jesper, 1974, et al. (author)
  • Off the record: The invisibility work of doctors in a patient-accessible electronic health record information service.
  • 2021
  • In: Sociology of health & illness. - : Wiley. - 1467-9566 .- 0141-9889. ; 43:5, s. 1270-1285
  • Journal article (peer-reviewed)abstract
    • In this article, we draw on Michael Lipsky's work on street-level bureaucrats and discretion to analyse a real case setting comprising an interview study of 30 Swedish doctors regarding their experiences of changes in clinical work following patients being given access to medical records information online. We introduce the notion of invisibility work to capture how doctors exercise discretion to preserve the invisibility of their work, in contrast to the well-established notion of invisible work, which denotes work made invisible by parties other than those performing it. We discuss three main forms of invisibility work in relation to records: omitting information, cryptic writing and parallel note writing. We argue that invisibility work is a way for doctors to resolve professional tensions arising from the political decision to provide patients with online access to record information. Although invisibility work is understood by doctors as a solution to government-initiated visibility, we highlight how it can create difficulties for doctors concerning accountability towards patients, peers and authorities.
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8.
  • Grünloh, Christiane, 1980-, et al. (author)
  • "why do they need to check me?" patient participation through ehealth and the doctor-patient relationship : Qualitative study
  • 2018
  • In: Journal of Medical Internet Research. - : J M I R Publications, Inc.. - 1438-8871. ; 20:1
  • Journal article (peer-reviewed)abstract
    • Background: Roles in the doctor-patient relationship are changing and patient participation in health care is increasingly emphasized. Electronic health (eHealth) services such as patient accessible electronic health records (PAEHRs) have been implemented to support patient participation. Little is known about practical use of PAEHR and its effect on roles of doctors and patients. Objective: This qualitative study aimed to investigate how physicians view the idea of patient participation, in particular in relation to the PAEHR system. Hereby, the paper aims to contribute to a deeper understanding of physicians' constructions of PAEHR, roles in the doctor-patient relationship, and levels and limits of involvement. Methods: A total of 12 semistructured interviews were conducted with physicians in different fields. Interviews were transcribed, translated, and a theoretically informed thematic analysis was performed. Results: Two important aspects were identified that are related to the doctor-patient relationship: roles and involvement. The physicians viewed their role as being the ones to take on the responsibility, determining treatment options, and to be someone who should be trusted. In relation to the patient's role, lack of skills (technical or regarding medical jargon), motives to read, and patients' characteristics were aspects identified in the interviews. Patients were often referred to as static entities disregarding their potential to develop skills and knowledge over time. Involvement captures aspects that support or hinder patients to take an active role in their care. Conclusions: Literature of at least two decades suggests an overall agreement that the paternalistic approach in health care is inappropriate, and a collaborative process with patients should be adopted. Although the physicians in this study stated that they, in principle, were in favor of patient participation, the analysis found little support in their descriptions of their daily practice that participation is actualized. As seen from the results, paternalistic practices are still present, even if professionals might not be aware of this. This can create a conflict between patients who strive to become more informed and their questions being interpreted as signs of critique and mistrust toward the physician. We thus believe that the full potential of PAEHRs is not reached yet and argue that the concept of patient empowerment is problematic as it triggers an interpretation of "power" in health care as a zero-sum, which is not helpful for the maintenance of the relationship between the actors. Patient involvement is often discussed merely in relation to decision making; however, this study emphasizes the need to include also sensemaking and learning activities. This would provide an alternative understanding of patients asking questions, not in terms of "monitoring the doctor" but to make sense of the situation.
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9.
  • Wilhelmsson, Kenneth, 1976 (author)
  • Huvudansatser för parsningsmetoder. Om programutvecklingens förutsättningar i en svensk kontext
  • 2016
  • Reports (other academic/artistic)abstract
    • Syftet med denna text var att ge en inblick i området (syntaktisk) parsning. Tanken var att ge en bild av utvecklingen som var 1) fri från alltför tekniska detaljer, då området är programmeringstekniskt, och 2) beskriven ur ett svenskt perspektiv. Bakgrunden till valet av ämne till texten, som var tänkt att finnas med i antologin Text och kontext, var att parsning är relativt okänt för många personer verksamma inom närliggande områden, samtidigt som det är ett absolut nyckelbegrepp för den som ägnar sig åt datorlingvistik eller språkteknologi. Målet var alltså att ge en ganska allmän utifrånblick på några centrala sidor av utvecklingen, samtidigt som det tydligt är så att den som själv arbetat med utveckling kan ha starka åsikter och preferenser rörande metodval, något som i ärlighetens namn kanske inte heller denna text är lösgjord från. Hur ska det göras? Konsten att utveckla automatisk syntaxanalys av naturlig text kan läras ut från ett flertal perspektiv. Det kan t.ex. ske med fokus på användandet av en viss grammatikformalism, med fokus på beräkningssnabbhet, med fokus på entydiggörande av möjliga ambiguiteter. Tolkningsval kan göras med hjälp av antingen handskrivna regler eller inhämtad statistik. En sorts huvudtema i denna text är hur metoder för parsning på senare år uppvisar förändringar som kanske kan förklaras med att programmen har fått andra användningsområden och att metoderna har anpassats därefter (en annan tolkning är att flera senare system inte längre gör parsning i strikt mening). När detta tänkta ”kapitel” var färdigt fick det kommentaren att det inte var anpassat för antologins målgrupp. Det fick skrivas en annan kapiteltext, men det kom samtidigt ett förslag att publicera texten om parsning här som denna rapport.
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10.
  • Lindgren, Helena, Professor, et al. (author)
  • The wasp-ed AI curriculum : A holistic curriculum for artificial intelligence
  • 2023
  • In: INTED2023 Proceedings. - : IATED. - 9788409490264 ; , s. 6496-6502
  • Conference paper (peer-reviewed)abstract
    • Efforts in lifelong learning and competence development in Artificial Intelligence (AI) have been on the rise for several years. These initiatives have mostly been applied to Science, Technology, Engineering and Mathematics (STEM) disciplines. Even though there has been significant development in Digital Humanities to incorporate AI methods and tools in higher education, the potential for such competences in Arts, Humanities and Social Sciences is far from being realised. Furthermore, there is an increasing awareness that the STEM disciplines need to include competences relating to AI in humanity and society. This is especially important considering the widening and deepening of the impact of AI on society at large and individuals. The aim of the presented work is to provide a broad and inclusive AI Curriculum that covers the breadth of the topic as it is seen today, which is significantly different from only a decade ago. It is important to note that with the curriculum we mean an overview of the subject itself, rather than a particular education program. The curriculum is intended to be used as a foundation for educational activities in AI to for example harmonize terminology, compare different programs, and identify educational gaps to be filled. An important aspect of the curriculum is the ethical, legal, and societal aspects of AI and to not limit the curriculum to the STEM subjects, instead extending to a holistic, human-centred AI perspective. The curriculum is developed as part of the national research program WASP-ED, the Wallenberg AI and transformative technologies education development program. 
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11.
  • Pacaci, Görkem, 1986-, et al. (author)
  • Colour Beads Visual Representation of Compositional Relational Programs
  • 2013
  • In: Proceedings of 2013 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC). - : IEEE conference proceedings. - 9781479903696 ; , s. 131-134
  • Conference paper (peer-reviewed)abstract
    • Building on a compositional relational programming language Combilog, code visualization with a motivation of flexible practical applications is explored. Following from earlier work based on Higraph diagram formalizations, a new coloured and human perception-centric iteration of visual representation is introduced, and its effects on understanding compositional relational programs are analysed by means of a user study. Results showed that visuals helped participants to solve coderelated questions 46% faster with 69% less errors.
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12.
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13.
  • Liu, Yuqi, et al. (author)
  • Liquid Digital Twins Based on Magnetic Fluid Toys
  • 2022
  • In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). - : IEEE. - 9781665484022 ; , s. 988-989
  • Conference paper (peer-reviewed)abstract
    • As a new type of functional material, magnetic fluid has both the fluidity of liquid and the magnetic properties of solid magnetic material. By controlling the magnets, one can simulate the effect of manipulating liquids like a sea emperor. This will provide new ideas for the multiverse of the metaverse. Not only that, magnetic fluids also have very important applications in astrophysics, controlled thermonuclear reactions and even the medical industry. Therefore, this paper hopes to provide a control idea for the future application of magnetic fluid by performing Digital Twins simulation of magnetic fluid.
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14.
  • Lu, Zhihan, et al. (author)
  • Multimodal Hand and Foot Gesture Interaction for Handheld Devices
  • 2014
  • In: ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP). - : Association for Computing Machinery (ACM). - 1551-6857 .- 1551-6865. ; 11:1
  • Journal article (peer-reviewed)abstract
    • We present a hand-and-foot-based multimodal interaction approach for handheld devices. Our method combines input modalities (i.e., hand and foot) and provides a coordinated output to both modalities along with audio and video. Human foot gesture is detected and tracked using contour-based template detection (CTD) and Tracking-Learning-Detection (TLD) algorithm. 3D foot pose is estimated from passive homography matrix of the camera. 3D stereoscopic and vibrotactile are used to enhance the immersive feeling. We developed a multimodal football game based on the multimodal approach as a proof-of-concept. We confirm our systems user satisfaction through a user study.
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15.
  • Frid, Emma, 1988- (author)
  • Musical Robots : Overview and Methods for Evaluation
  • 2023
  • In: Sound and Robotics. - Boca Raton, FL, USA : Informa UK Limited. ; , s. 1-42
  • Book chapter (peer-reviewed)abstract
    • Musical robots are complex systems that require the integration of several different functions to successfully operate. These processes range from sound analysis and music representation to mapping and modeling of musical expression. Recent advancements in Computational Creativity (CC) and Artificial Intelligence (AI) have added yet another level of complexity to these settings, with aspects of Human–AI Interaction (HAI) becoming increasingly important. The rise of intelligent music systems raises questions not only about the evaluation of Human-Robot Interaction (HRI) in robot musicianship but also about the quality of the generated musical output. The topic of evaluation has been extensively discussed and debated in the fields of Human–Computer Interaction (HCI) and New Interfaces for Musical Expression (NIME) throughout the years. However, interactions with robots often have a strong social or emotional component, and the experience of interacting with a robot is therefore somewhat different from that of interacting with other technologies. Since musical robots produce creative output, topics such as creative agency and what is meant by the term "success" when interacting with an intelligent music system should also be considered. The evaluation of musical robots thus expands beyond traditional evaluation concepts such as usability and user experience. To explore which evaluation methodologies might be appropriate for musical robots, this chapter first presents a brief introduction to the field of research dedicated to robotic musicianship, followed by an overview of evaluation methods used in the neighboring research fields of HCI, HRI, HAI, NIME, and CC. The chapter concludes with a review of evaluation methods used in robot musicianship literature and a discussion of prospects for future research.
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16.
  • Kavathatzopoulos, Iordanis, 1956- (author)
  • Robots and systems as autonomous ethical agents
  • 2010
  • In: INTECH 2010. - Bangkok : Assumption University. - 9789746151108 ; , s. 5-9
  • Conference paper (peer-reviewed)abstract
    • IT systems and robots can help us to solve many problems caused by the quantity, variation and complexity of information; because we need to handle dangerous and risky situations; or because of our social and emotional needs like elderly care. In helping us, these systems have to make decisions and act accordingly to achieve the goals for which they were built. Ethical decision support tools can be integrated into robots and other decision making systems to secure that decisions are made according to the basic theories of philosophy and to the findings of psychological research.  This can be done, in non-independent systems, as a way for the system to report to its operator, and to support the operator's ethical decision making. On the other hand, fully independent systems should be able to regulate their own decision making strategies and processes. However, this cannot be based on normative predefined criteria, or on the ability to make choices, or on having own control, or on ability of rational processing.  It seems that it is necessary for an independent robot or decision system to have "emotions." That is, a kind of ultimate purposes that can lead the decision process, and depending on the circumstances, guide the adoption of a decision strategy, whatever it may be, rational, heuristic or automatic.
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17.
  • Kavathatzopoulos, Iordanis, 1956-, et al. (author)
  • The common fate of ethics, sustainability and IT
  • 2011
  • In: Social accountability and sustainability in the information society. - Milano : Politeia. ; , s. 4-4
  • Conference paper (peer-reviewed)
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18.
  • Falk Erhag, Hanna, et al. (author)
  • A Multidisciplinary Approach to Capability in Age and Ageing
  • 2022
  • Book (other academic/artistic)abstract
    • This open access book provides insight on how to interpret capability in ageing – one’s individual ability to perform actions in order to reach goals one has reason to value – from a multidisciplinary approach. With for the first time in history there being more people in the world aged 60 years and over than there are children below the age of 5, the book describes this demographic trends as well as the large global challenges and important societal implications this will have such as a worldwide increase in the number of persons affected with dementia, and in the ratio of retired persons to those still in the labor market. Through contributions from many different research areas, it discussed how capability depends on interactions between the individual (e.g. health, genetics, personality, intellectual capacity), environment (e.g. family, friends, home, work place), and society (e.g. political decisions, ageism, historical period). The final chapter by the editors summarizes the differences and similarities in these contributions. As such this book provides an interesting read for students, teachers and researchers at different levels and from different fields interested in capability and multidisciplinary research.
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19.
  • Kucher, Kostiantyn, et al. (author)
  • Visual Analysis of Sentiment and Stance in Social Media Texts
  • 2018
  • In: EuroVis 2018 - Posters. - : Eurographics - European Association for Computer Graphics. - 9783038680659 ; , s. 49-51
  • Conference paper (peer-reviewed)abstract
    • Despite the growing interest for visualization of sentiments and emotions in textual data, the task of detecting and visualizing various stances is not addressed well by the existing approaches. The challenges associated with this task include development of the underlying computational methods and visualization of the corresponding multi-label stance classification results. In this poster abstract, we describe the ongoing work on a visual analytics platform called StanceVis Prime, which is designed for analysis of sentiment and stance in temporal text data from various social media data sources. Our approach consumes documents from several text stream sources, applies sentiment and stance classification, and provides end users with both an overview of the resulting data series and a detailed view for close reading and examination of the classifiers’ output. The intended use case scenarios for StanceVis Prime include social media monitoring and research in sociolinguistics.
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20.
  • Frid, Emma, 1988-, et al. (author)
  • Perceptual Evaluation of Blended Sonification of Mechanical Robot Sounds Produced by Emotionally Expressive Gestures : Augmenting Consequential Sounds to Improve Non-verbal Robot Communication
  • 2021
  • In: International Journal of Social Robotics. - : Springer Nature. - 1875-4791 .- 1875-4805.
  • Journal article (peer-reviewed)abstract
    • This paper presents two experiments focusing on perception of mechanical sounds produced by expressive robot movement and blended sonifications thereof. In the first experiment, 31 participants evaluated emotions conveyed by robot sounds through free-form text descriptions. The sounds were inherently produced by the movements of a NAO robot and were not specifically designed for communicative purposes. Results suggested no strong coupling between the emotional expression of gestures and how sounds inherent to these movements were perceived by listeners; joyful gestures did not necessarily result in joyful sounds. A word that reoccurred in text descriptions of all sounds, regardless of the nature of the expressive gesture, was “stress”. In the second experiment, blended sonification was used to enhance and further clarify the emotional expression of the robot sounds evaluated in the first experiment. Analysis of quantitative ratings of 30 participants revealed that the blended sonification successfully contributed to enhancement of the emotional message for sound models designed to convey frustration and joy. Our findings suggest that blended sonification guided by perceptual research on emotion in speech and music can successfully improve communication of emotions through robot sounds in auditory-only conditions.
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21.
  • Kucher, Kostiantyn, Dr. 1989-, et al. (author)
  • An Interdisciplinary Perspective on Evaluation and Experimental Design for Visual Text Analytics : Position Paper
  • 2022
  • In: Proceedings of the 2022 IEEE Workshop on Evaluation and Beyond — Methodological Approaches to Visualization (BELIV '22). - : IEEE. - 9798350396294 - 9798350396300 ; , s. 28-37
  • Conference paper (peer-reviewed)abstract
    • Appropriate evaluation and experimental design are fundamental for empirical sciences, particularly in data-driven fields. Due to the successes in computational modeling of languages, for instance, research outcomes are having an increasingly immediate impact on end users. As the gap in adoption by end users decreases, the need increases to ensure that tools and models developed by the research communities and practitioners are reliable, trustworthy, and supportive of the users in their goals. In this position paper, we focus on the issues of evaluating visual text analytics approaches. We take an interdisciplinary perspective from the visualization and natural language processing communities, as we argue that the design and validation of visual text analytics include concerns beyond computational or visual/interactive methods on their own. We identify four key groups of challenges for evaluating visual text analytics approaches (data ambiguity, experimental design, user trust, and "big picture" concerns) and provide suggestions for research opportunities from an interdisciplinary perspective.
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22.
  • Kujala, Sari, et al. (author)
  • Benchmarking usability of patient portals in Estonia, Finland, Norway, and Sweden
  • 2024
  • In: International Journal of Medical Informatics. - : Elsevier. - 1386-5056 .- 1872-8243. ; 181
  • Journal article (peer-reviewed)abstract
    • INTRODUCTION: Poor usability is a barrier to widespread adoption of electronic health records (EHR). Providing good usability is especially challenging in the health care context, as there is a wide variety of patient users. Usability benchmarking is an approach for improving usability by evaluating and comparing the strength and weaknesses of systems. The main purpose of this study is to benchmark usability of patient portals across countries. METHODS: A mixed-methods survey approach was applied to benchmark the national patient portals offering patient access to EHR in Estonia, Finland, Norway, and Sweden. These Nordic countries have similar public healthcare systems, and they are pioneers in offering patients access to EHR for several years. In a survey of 29,334 patients, both patients' quantitative ratings of usability and their qualitative descriptions of very positive and very negative peak experiences of portal use were collected. RESULTS: The usability scores ranged from good to fair level of usability. The narratives of very positive and very negative experiences included the benefits of the patient portals and experienced usability issues. The regression analysis of results showed that very positive and negative experiences of patient portal use explain 19-35% of the variation of usability scores in the four countries. The percentage of patients who reported very positive or very negative experiences in each country was unrelated to the usability scores across countries. CONCLUSIONS: The survey approach could be used to evaluate usability with a wide variety of users and it supported learning from comparison across the countries. The combination of quantitative and qualitative data provided an approximation of the level of the perceived usability, and identified usability issues to be improved and useful features that patients appreciate. Further work is needed to improve the comparability of the varied samples across countries. 
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23.
  • Grünloh, Christiane, et al. (author)
  • Using Critical Incidents in Workshops to Inform eHealth Design
  • 2017
  • In: Human-Computer Interaction - INTERACT 2017. - Cham : Springer. - 9783319677439 - 9783319677446 ; , s. 364-373
  • Conference paper (peer-reviewed)abstract
    • Demands for technological solutions to address the variety of problems in healthcare have increased. The design of eHealth is challenging due to e.g. the complexity of the domain and the multitude of stakeholders involved. We describe a workshop method based on Critical Incidents that can be used to reflect on, and critically analyze, different experiences and practices in healthcare. We propose the workshop format, which was used during a conference and found very helpful by the participants to identify possible implications for eHealth design, that can be applied in future projects. This new format shows promise to evaluate eHealth designs, to learn from patients’ real stories and case studies through retrospective meta-analyses, and to inform design through joint reflection of understandings about users’ needs and issues for designers.
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24.
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25.
  • Patrignani, Norberto, et al. (author)
  • Is the IT infrastructure future proof?
  • 2011
  • In: The social impact of social computing. - Sheffield, UK : Sheffield Hallam University. ; , s. 356-361
  • Conference paper (peer-reviewed)abstract
    • The ICT infrastructure and its technological core are now becoming the critical infrastructures of our society. Our activities and processes are now relying on these platforms, they are now our social and business platforms. But are they sustainable? What are the (physical) limits to take into account when looking into the ICT future? Do the planet have enough resources to sustain the making, powering and wasting of all the electronic devices needed to support our social and business platforms in the future? This paper addresses the issue of evaluating the environmental impact of ICT. Starting from the analysis of the sustainability of one of its most celebrated "laws", the Moore's law, we analyse its entire life-cycle, from "silicon-factories", to their use in data centres, to the final destination of ICT products: recycling and reuse (trash ware) in the best case or, uncontrolled waste traffic towards poor countries with health hazards and environmental pollution, in the worst case. We introduce a new dimension in the social and ethical analysis related to ICT: the future. What are the implications of this future ethics in ICT?
  •  
26.
  • Jacobsson, Martin, 1976-, et al. (author)
  • A Drone-mounted Depth Camera-based Motion Capture System for Sports Performance Analysis
  • 2023
  • In: Artificial Intelligence in HCI. - : Springer Nature. - 9783031358937 ; , s. 489-503
  • Conference paper (peer-reviewed)abstract
    • Video is the most used tool for sport performance analysis as it provides a common reference point for the coach and the athlete. The problem with video is that it is a subjective tool. To overcome this, motion capture systems can used to get an objective 3D model of a per- son’s posture and motion, but only in laboratory settings. Unfortunately, many activities, such as most outdoor sports, cannot be captured in a lab without compromising the activity. In this paper, we propose to use an aerial drone system equipped with depth cameras, AI-based marker- less motion capture software to perform automatic skeleton tracking and real-time sports performance analysis of athletes. We experiment with off-the-shelf drone systems, miniaturized depth cameras, and commer- cially available skeleton tracking software to build a system for analyzing sports-related performance of athletes in their real settings. To make this a fully working system, we have conducted a few initial experiments and identified many issues that still needs to be addressed.
  •  
27.
  •  
28.
  • Kucher, Kostiantyn, et al. (author)
  • Visual Analysis of Online Social Media to Open Up the Investigation of Stance Phenomena
  • 2016
  • In: Information Visualization. - : Sage Publications. - 1473-8716 .- 1473-8724. ; 15:2, s. 93-116
  • Journal article (peer-reviewed)abstract
    • Online social media are a perfect text source for stance analysis. Stance in human communication is concerned with speaker attitudes, beliefs, feelings and opinions. Expressions of stance are associated with the speakers' view of what they are talking about and what is up for discussion and negotiation in the intersubjective exchange. Taking stance is thus crucial for the social construction of meaning. Increased knowledge of stance can be useful for many application fields such as business intelligence, security analytics, or social media monitoring. In order to process large amounts of text data for stance analyses, linguists need interactive tools to explore the textual sources as well as the processed data based on computational linguistics techniques. Both original texts and derived data are important for refining the analyses iteratively. In this work, we present a visual analytics tool for online social media text data that can be used to open up the investigation of stance phenomena. Our approach complements traditional linguistic analysis techniques and is based on the analysis of utterances associated with two stance categories: sentiment and certainty. Our contributions include (1) the description of a novel web-based solution for analyzing the use and patterns of stance meanings and expressions in human communication over time; and (2) specialized techniques used for visualizing analysis provenance and corpus overview/navigation. We demonstrate our approach by means of text media on a highly controversial scandal with regard to expressions of anger and provide an expert review from linguists who have been using our tool.
  •  
29.
  • Kavathatzopoulos, Iordanis, 1956-, et al. (author)
  • Computer aided ethical IT systems design
  • 2010
  • In: ETHICOMP 2010. - Tarragona, Spain : Universitat Rovira i Virgili. - 9788469306116 ; , s. 332-340
  • Conference paper (peer-reviewed)abstract
    • The purpose with EthXpert is to help an analyst or decision maker to understand how different design solutions affect the interests of each involved stakeholder. To support this understanding, the analysis is made explicit by iterating a procedure comprising three main steps. The first step is to create an overview by drawing a stakeholder network, i.e. a map over the relations between all stakeholders. Second the impact of each stakeholder’s interests on other stakeholders are analyzed and noted. Finally the considerations for each interest are used as foundation for making assumptions about how the stakeholders are affected by different design solutions. Not only does this process help people to scrutinize, structure and get overview of an ethical problem. The resulting document can also be used as vindication of the choices that are made. Various ethical support systems have targeted the concern of identifying relevant information in different ways. EthXpert has been applied on the design of different IT systems with very positive results. With help from EthXpert the test groups were able to extend previous analyses through identifying additional stakeholders and interests. The procedure also gave insight in how the interests of different stakeholders were interrelated. Some of the test groups especially appreciated the collaboration feature of EthXpert. An ethical analysis often brings up many big and small issues to consider and it is therefore efficient if a group can cooperate in solving the problems. Thus the tool also works as a means to gather several perspectives on a problem. Through the explicit process, the designer acquires both a better overview of the complexity of a problem and a conception of how the involved stakeholders affect and are affected by different solutions. Almost all of the test subjects were of the opinion that the systematic procedure of EthXpert is purposeful for acquiring higher ethical problem-solving and decision-making skills by offering a holistic overview over ethical aspects in the design of IT systems. Although critical remarks about the usability of the interface, many also became aware of shortages in a prior analysis made without the tool. This indicates that a computerized tool that guides the investigation of stakeholders’ interests, and supports structuring and overview over information, is helpful for designing more ethical IT systems.
  •  
30.
  •  
31.
  •  
32.
  • Kavathatzopoulos, Iordanis, 1956-, et al. (author)
  • What are ethical agents and how can we make them work properly?
  • 2011
  • In: The computational turn. - Münster : MV-Wissenschaft. - 9783869913551 ; , s. 151-153
  • Conference paper (peer-reviewed)abstract
    • To support ethical decision making in autonomous agents, we suggest to implement decision tools based on classical philosophy and psychological research. As one possible avenue, we present EthXpert, which supports the process of structuring and assembling information about situations with possible moral implications.
  •  
33.
  • Viktorelius, Martin, et al. (author)
  • Automation and the imbrication of human and material agency : A sociomaterial perspective
  • 2021
  • In: International journal of human-computer studies. - London : Elsevier. - 1071-5819 .- 1095-9300. ; 145, s. 1-11
  • Journal article (peer-reviewed)abstract
    • Automation is projected to transform many industries and work domains and enable both increased levels of safety and efficiency by reallocating many of the functions traditionally performed by operators. However, research on the relation between automation and work practice is lagging and needs to be further explored in order to ground the debate and design of automated work on a sound empirical basis reflecting work in actual organizational settings. In particular, research is needed that offers rich naturalistic representations of human automation interaction that accounts for the mutual shaping of human and material agency over time. The ethnographic workplace study reported in this paper draws on the sociomaterial practice perspective and on the theory of imbrication to analyze a case in which an automatic speed regulation system was installed onboard five large passenger ferries in order to improve the energy efficiency of the execution of voyages. The results show how the adoption, appropriation and use of automated technologies is inextricable from the local patterns of social interaction and collaboration. The study contributes with a deeper understanding of the relation and entanglement of the social and technological elements in human automation interaction.
  •  
34.
  • Laaksoharju, Mikael, et al. (author)
  • Computerized support for ethical analysis
  • 2009
  • In: Computer ethics. - Corfu, Greece : Ionian University. - 9789602726549 ; , s. 425-437
  • Conference paper (peer-reviewed)abstract
    • EthXpert is a computer based, interactive tool to help decision makers analyze the underlying preconditions of real-life moral problems. It is based on a social scientific approach focusing on the process of ethical decision making. EthXpert’s goals are: 1) to block heteronomy and support autonomy, 2) to organize interrelationships and data in a systematic way and, 3) present the complexity of the issue in a comprehensive way and provide easy access to all data. By using EthXpert a decision maker can take control of his/her own ethical decision process and of the moral problem itself.
  •  
35.
  • Karlgren, Klas, et al. (author)
  • Designing Interaction : How interaction design students address interaction
  • 2016
  • In: International journal of technology and design education. - : Springer Netherlands. - 0957-7572 .- 1573-1804. ; 26:3, s. 439-459
  • Journal article (peer-reviewed)abstract
    • Interaction design is usually described as being concerned with interactions with and through artifacts but independent of a specific implementation. Design work has been characterized as a conversation between the designer and the situation and this conversation poses a particular challenge for interaction design as interactions can be elusive and difficult to describe. Moreover, current trends in interaction design introduce physical materials to a higher degree resulting in even more complex design situations. There is a lack of knowledge about how interaction designers, and especially students, address the very phenomenon of interaction. This study contributes by describing how interaction design students attempt to address aspects of interaction and by presenting an in-depth analysis in the context of an interactionary-type design exercise.The quantitative and qualitative findings showed that (1) the design students brought up aspects of interactivity and dynamics through talk and gestures but (2) a comprehensive design idea about interaction did not guide the design work and they were to a little degree engaged in planning sequences of interactions or interaction on a longer time scale; (3) using physical materials disrupted interaction design, and, (4) there was a lack of continuity throughout a design session when addressing interaction compared to how proposals about artifacts were pursued.As interaction is the core of interaction design, the findings are discussed in terms of how the immaterial design materials may “talk back” to designers. Practical strategies for how the observed phenomena could be constructively addressed within interaction design education are suggested.
  •  
36.
  • Interactive Storytelling : 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11–15, 2023, Proceedings, Part I
  • 2023
  • Editorial proceedings (peer-reviewed)abstract
    • This two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023.The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works.
  •  
37.
  • Interactive Storytelling : 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11–15, 2023, Proceedings, Part II
  • 2023
  • Editorial proceedings (peer-reviewed)abstract
    • This two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023.The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works.
  •  
38.
  • Kristoffersson, Annica, 1980-, et al. (author)
  • Sense of presence in a robotic telepresence domain
  • 2011
  • In: Universal access in human-computer interaction: users diversity, PT 2. - Berlin, Heidelberg : Springer Berlin Heidelberg. - 9783642216626 ; , s. 479-487
  • Conference paper (peer-reviewed)abstract
    • Robotic telepresence offers a means to connect to a remote location via traditional telepresence with the added value of moving and actuating in that location. Recently, there has been a growing focus on the use of robotic telepresence to enhance social interaction among elderly. However for such technology to be accepted it is likely that the experienced presence when using such a system will be important. In this paper, we present results obtained from a training session with a robotic telepresence system when used for the first time by healthcare personnel. The study was quantitative and based on two standard questionnaires used for presence namely, the Temple Presence Inventory (TPI) and the Networked Minds Social Presence Intentory. The study showed that overall the sense of social richness as perceived by the users was high. The users also had a realistic feeling regarding their spatial presence.
  •  
39.
  • Patrignani, Norberto (author)
  • From computer ethics to future (and information) ethics : The challenge of Nano-Bots
  • 2014
  • In: Ethical dimensions of bio-nanotechnology. - Hershey, PA, USA : IGI Global. - 9781466618947
  • Book chapter (peer-reviewed)abstract
    • One of the emerging technologies that is getting a lot of attention is nano-technology. In particular,in this area, the convergence of research fields of biotechnology, information technology, nanotechnologyand neuroscience (or cognitive science) is introducing nano-robots, or nano-bots. These machines promise to lead to the development of a large number potential applications in medicine,but at the same time they raise also a lot of social and ethical issues. This chapter introduces severalways to start an ethical reflection in relation to nano-bots. The traditional "computer ethics"approach and the new "future ethics" proposition are both discussed and applied to this technology.The challenges introduced by nano-bots are so complex that it is possible that the application of thePrecautionary Principle would be required. A further ethical analysis of nano-bots applications inmedicine may benefit from new methodologies and strategies such as the stakeholders' network andFloridi's "entropy (the evil of Infosphere)" concept.
  •  
40.
  • Latupeirissa, Adrian Benigno, et al. (author)
  • Sonic characteristics of robots in films
  • 2019
  • In: Proceedings of the 16th Sound and Music Computing Conference. - Malaga, Spain. ; , s. 1-6
  • Conference paper (peer-reviewed)abstract
    • Robots are increasingly becoming an integral part of our everyday life. Expectations on robots could be influenced by how robots are represented in science fiction films. We hypothesize that sonic interaction design for real-world robots may find inspiration from sound design of fictional robots. In this paper, we present an exploratory study focusing on sonic characteristics of robot sounds in films. We believe that findings from the current study could be of relevance for future robotic applications involving the communication of internal states through sounds, as well for sonification of expressive robot movements. Excerpts from five films were annotated and analysed using Long Time Average Spectrum (LTAS). As an overall observation, we found that robot sonic presence is highly related to the physical appearance of robots. Preliminary results show that most of the robots analysed in this study have “metallic” voice qualities, matching the material of their physical form. Characteristics of robot voices show significant differences compared to voices of human characters; fundamental frequency of robotic voices is either shifted to higher or lower values, and the voices span over a broader frequency band.
  •  
41.
  • Kucher, Kostiantyn, et al. (author)
  • Visual Analysis of Stance Markers in Online Social Media
  • 2014
  • In: Poster Abstracts of IEEE VIS 2014. - : IEEE. ; , s. 259-260
  • Conference paper (peer-reviewed)abstract
    • Stance in human communication is a linguistic concept relating to expressions of subjectivity such as the speakers’ attitudes and emotions. Taking stance is crucial for the social construction of meaning and can be useful for many application fields such as business intelligence, security analytics, or social media monitoring. In order to process large amounts of text data for stance analyses, linguists need interactive tools to explore the textual sources as well as the results of computational linguistics techniques. Both aspects are important for refining the analyses iteratively. In this work, we present a visual analytics tool for online social media text data and corresponding time-series that can be used to investigate stance phenomena and to refine the so-called stance markers collection. 
  •  
42.
  • Ali, Muhaddisa Barat, 1986 (author)
  • Deep Learning Methods for Classification of Gliomas and Their Molecular Subtypes, From Central Learning to Federated Learning
  • 2023
  • Doctoral thesis (other academic/artistic)abstract
    • The most common type of brain cancer in adults are gliomas. Under the updated 2016 World Health Organization (WHO) tumor classification in central nervous system (CNS), identification of molecular subtypes of gliomas is important. For low grade gliomas (LGGs), prediction of molecular subtypes by observing magnetic resonance imaging (MRI) scans might be difficult without taking biopsy. With the development of machine learning (ML) methods such as deep learning (DL), molecular based classification methods have shown promising results from MRI scans that may assist clinicians for prognosis and deciding on a treatment strategy. However, DL requires large amount of training datasets with tumor class labels and tumor boundary annotations. Manual annotation of tumor boundary is a time consuming and expensive process. The thesis is based on the work developed in five papers on gliomas and their molecular subtypes. We propose novel methods that provide improved performance.  The proposed methods consist of a multi-stream convolutional autoencoder (CAE)-based classifier, a deep convolutional generative adversarial network (DCGAN) to enlarge the training dataset, a CycleGAN to handle domain shift, a novel federated learning (FL) scheme to allow local client-based training with dataset protection, and employing bounding boxes to MRIs when tumor boundary annotations are not available. Experimental results showed that DCGAN generated MRIs have enlarged the original training dataset size and have improved the classification performance on test sets. CycleGAN showed good domain adaptation on multiple source datasets and improved the classification performance. The proposed FL scheme showed a slightly degraded performance as compare to that of central learning (CL) approach while protecting dataset privacy. Using tumor bounding boxes showed to be an alternative approach to tumor boundary annotation for tumor classification and segmentation, with a trade-off between a slight decrease in performance and saving time in manual marking by clinicians. The proposed methods may benefit the future research in bringing DL tools into clinical practice for assisting tumor diagnosis and help the decision making process.
  •  
43.
  • Kucher, Kostiantyn, 1989-, et al. (author)
  • StanceVis Prime : Visual Analysis of Sentiment and Stance in Social Media Texts
  • 2020
  • In: Journal of Visualization. - : Springer. - 1343-8875 .- 1875-8975. ; 23:6, s. 1015-1034
  • Journal article (peer-reviewed)abstract
    • Text visualization and visual text analytics methods have been successfully applied for various tasks related to the analysis of individual text documents and large document collections such as summarization of main topics or identification of events in discourse. Visualization of sentiments and emotions detected in textual data has also become an important topic of interest, especially with regard to the data originating from social media. Despite the growing interest for this topic, the research problem related to detecting and visualizing various stances, such as rudeness or uncertainty, has not been adequately addressed by existing approaches. The challenges associated with this problem include development of the underlying computational methods and visualization of the corresponding multi-label stance classification results. In this paper, we describe our work on a visual analytics platform, called StanceVis Prime, which has been designed for the analysis of sentiment and stance in temporal text data from various social media data sources. The use case scenarios intended for StanceVis Prime include social media monitoring and research in sociolinguistics. The design was motivated by the requirements of collaborating domain experts in linguistics as part of a larger research project on stance analysis. Our approach involves consuming documents from several text stream sources and applying sentiment and stance classification, resulting in multiple data series associated with source texts. StanceVis Prime provides the end users with an overview of similarities between the data series based on dynamic time warping analysis, as well as detailed visualizations of data series values. Users can also retrieve and conduct both distant and close reading of the documents corresponding to the data series. We demonstrate our approach with case studies involving political targets of interest and several social media data sources and report preliminary user feedback received from a domain expert.
  •  
44.
  • Kondyli, Vasiliki, 1989-, et al. (author)
  • Grounding Embodied Multimodal Interaction : Towards Behaviourally Established Semantic Foundations for Human-Centered AI
  • 2022
  • In: The 1st International Workshop on Knowledge Representation for Hybrid Intelligence (KR4HI 2022).
  • Conference paper (peer-reviewed)abstract
    • We position recent and emerging research in cognitive vision and perception addressing three key questions: (1) What kind of relational abstraction mechanisms are needed to perform (explainable) grounded inference --e.g., question-answering, qualitative generalisation, hypothetical reasoning-- relevant to embodied multimodal interaction? (2) How can such abstraction mechanisms be founded on behaviourally established cognitive human-factors emanating from naturalistic empirical observation? and (3) How to articulate behaviourally established abstraction mechanisms as formal declarative models suited for grounded knowledge representation and reasoning (KR) as part of large-scale hybrid AI and computational cognitive systems.We contextualise (1--3) in the backdrop of recent results at the interface of AI/KR, and Spatial Cognition and Computation. Our main purpose is to emphasise the importance of behavioural research based foundations for next-generation, human-centred AI, e.g., as relevant to applications in Autonomous Vehicles, Social and Industrial Robots, and Visuo-Auditory Media.
  •  
45.
  • Kavathatzopoulos, Iordanis, 1956- (author)
  • ICT and sustainability : skills and methods for dialogue and policy making
  • 2015
  • In: Journal of Information, Communication and Ethics in Society. - : Emerald Group Publishing Limited. - 1477-996X .- 1758-8871. ; 13:1, s. 13-18
  • Journal article (peer-reviewed)abstract
    • Purpose: The purpose of this paper is to present an overview and to discuss the following issues: most often, discussions about Information and communication technology (ICT) sustainability focus on environmental issues; however, there are other aspects referring to ICT internal sustainability and to its role as a tool in managing general sustainability issues. The way to handle ICT sustainability issues is also significant.Design/methodology/approach: The paper discusses and investigates various aspects of ICT sustainability, and of methods to handle these issues and make decisions.Findings: Classical philosophy and psychological empirical research on decision-making demonstrate the way to take care of ICT sustainability issues. This way is philosophizing, which has to be trained and supported for people and organizations involved to acquire the necessary skills and to use suitable methods.Originality/value: The paper highlights other significant aspects of ICT sustainability rather than the environmental impact alone. It also proposes focus on the way ICT sustainability issues are handled rather than focus on normative or ideological aspects of it.
  •  
46.
  • Suchan, Jakob, et al. (author)
  • Commonsense Visual Sensemaking for Autonomous Driving : On Generalised Neurosymbolic Online Abduction Integrating Vision and Semantics
  • 2021
  • In: Artificial Intelligence. - : Elsevier. - 0004-3702 .- 1872-7921. ; 299
  • Journal article (peer-reviewed)abstract
    • We demonstrate the need and potential of systematically integrated vision and semantics solutions for visual sensemaking in the backdrop of autonomous driving. A general neurosymbolic method for online visual sensemaking using answer set programming (ASP) is systematically formalised and fully implemented. The method integrates state of the art in visual computing, and is developed as a modular framework that is generally usable within hybrid architectures for realtime perception and control. We evaluate and demonstrate with community established benchmarks KITTIMOD, MOT-2017, and MOT-2020. As use-case, we focus on the significance of human-centred visual sensemaking —e.g., involving semantic representation and explainability, question-answering, commonsense interpolation— in safety-critical autonomous driving situations. The developed neurosymbolic framework is domain-independent, with the case of autonomous driving designed to serve as an exemplar for online visual sensemaking in diverse cognitive interaction settings in the backdrop of select human-centred AI technology design considerations.
  •  
47.
  • Bian, Zengxue, et al. (author)
  • The Digital Twins of Thor's Hammer Based on Motion Sensing
  • 2022
  • In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). - : IEEE. - 9781665484022 ; , s. 894-895
  • Conference paper (peer-reviewed)abstract
    • Ancient humans attribute the phenomenon of thunder and lightning to divine power. The power of Thor that can lift Thor's Hammer, the body not be hurt by thunder and lightning. It's not impossible for us to control thunder and lightning like Thor. The Digital Twins system of the robotic arm designed in this paper integrates the physical device of the robotic arm, the digital model of robotic arm, the body sense interaction, and the virtual-reality mapping module. It can digitally control the robotic arm. With this system, we can all lift Thor's hammer in the future.
  •  
48.
  • Al Moubayed, Samer, et al. (author)
  • UM3I 2014 : International workshop on understanding and modeling multiparty, multimodal interactions
  • 2014
  • In: ICMI 2014 - Proceedings of the 2014 International Conference on Multimodal Interaction. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450328852 ; , s. 537-538
  • Conference paper (peer-reviewed)abstract
    • In this paper, we present a brief summary of the international workshop on Modeling Multiparty, Multimodal Interactions. The UM3I 2014 workshop is held in conjunction with the ICMI 2014 conference. The workshop will highlight recent developments and adopted methodologies in the analysis and modeling of multiparty and multimodal interactions, the design and implementation principles of related human-machine interfaces, as well as the identification of potential limitations and ways of overcoming them.
  •  
49.
  • Benderius, Ola, 1985, et al. (author)
  • The Best Rated Human-Machine Interface Design for Autonomous Vehicles in the 2016 Grand Cooperative Driving Challenge
  • 2018
  • In: IEEE transactions on intelligent transportation systems (Print). - 1524-9050 .- 1558-0016. ; 19:4, s. 1302-1307
  • Journal article (peer-reviewed)abstract
    • This paper provides an in-depth description of the best rated human-machine interface that was presented during the 2016 Grand Cooperative Driving Challenge. It was demonstrated by the Chalmers Truck Team as the envisioned interface to their open source software framework OpenDLV, which is used to power Chalmers' fleet of self-driving vehicles. The design originates from the postulate that the vehicle is fully autonomous to handle even complex traffic scenarios. Thus, by including external and internal interfaces, and introducing a show, don't tell principle, it aims at fulfilling the needs of the vehicle occupants as well as other participants in the traffic environment. The design also attempts to comply with, and slightly extend, the current traffic rules and legislation for the purpose of being realistic for full-scale implementation.
  •  
50.
  • Frid, Emma, et al. (author)
  • Perception of Mechanical Sounds Inherent to Expressive Gestures of a NAO Robot - Implications for Movement Sonification of Humanoids
  • 2018
  • In: Proceedings of the 15th Sound and Music Computing Conference. - Limassol, Cyprus. - 9789963697304
  • Conference paper (peer-reviewed)abstract
    • In this paper we present a pilot study carried out within the project SONAO. The SONAO project aims to compen- sate for limitations in robot communicative channels with an increased clarity of Non-Verbal Communication (NVC) through expressive gestures and non-verbal sounds. More specifically, the purpose of the project is to use move- ment sonification of expressive robot gestures to improve Human-Robot Interaction (HRI). The pilot study described in this paper focuses on mechanical robot sounds, i.e. sounds that have not been specifically designed for HRI but are inherent to robot movement. Results indicated a low correspondence between perceptual ratings of mechanical robot sounds and emotions communicated through ges- tures. In general, the mechanical sounds themselves ap- peared not to carry much emotional information compared to video stimuli of expressive gestures. However, some mechanical sounds did communicate certain emotions, e.g. frustration. In general, the sounds appeared to commu- nicate arousal more effectively than valence. We discuss potential issues and possibilities for the sonification of ex- pressive robot gestures and the role of mechanical sounds in such a context. Emphasis is put on the need to mask or alter sounds inherent to robot movement, using for exam- ple blended sonification.
  •  
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