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Träfflista för sökning "(hsv:(SAMHÄLLSVETENSKAP) hsv:(Medie och kommunikationsvetenskap) hsv:(Kommunikationsvetenskap)) conttype:(refereed) srt2:(2000-2009) "

Search: (hsv:(SAMHÄLLSVETENSKAP) hsv:(Medie och kommunikationsvetenskap) hsv:(Kommunikationsvetenskap)) conttype:(refereed) srt2:(2000-2009)

  • Result 11-20 of 2144
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11.
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12.
  • Sveningsson, Malin, 1968 (author)
  • Cyberlove. Creating Romantic Relationships on the Net.
  • 2000
  • In: Paper presented at the conference Internet Research 1.0: The State of the Interdiscipline. The Association of Internet Researchers First International Conference. September 14-17, 2000, University of Kansas in Lawrence, Kansas, USA..
  • Conference paper (peer-reviewed)
  •  
13.
  • Sveningsson, Malin, 1968 (author)
  • Moral Codes and Double Standards in a Swedish Web Chat
  • 2001
  • In: Paper presented at the conference Internet Research 2.0: Interconnections. The Association of Internet Researchers Second International Conference.October 10-14, 2001, University of Minnesota, USA..
  • Conference paper (peer-reviewed)
  •  
14.
  • Sveningsson, Malin, 1968 (author)
  • Play and Performance in a Swedish Web Chat
  • 2001
  • In: . Paper presented at the 15th Nordic Conference on Media and Communication Research, Reykjavik, Island, August 11-13 2001..
  • Conference paper (peer-reviewed)
  •  
15.
  • Westlund, Oscar, 1979 (author)
  • The adoption of mobile media by young adults in Sweden
  • 2007
  • In: Mobile Media 2007. - 9781864878905
  • Conference paper (peer-reviewed)abstract
    • A qualitative analysis of adoption and use of mobile media among young adults. Discusses the reasons to why people have not adopted mobile media. The article gives special attention to journalistic news for mobile devices.
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16.
  • Röhle, Theo, 1976- (author)
  • Desperately seeking the consumer : Personalized search engines and the commercial exploitation of user data
  • 2007
  • In: First Monday. - : University of Illinois Libraries. - 1396-0466. ; 12:9
  • Journal article (peer-reviewed)abstract
    • With reference to surveillance studies theory, this paper critically assesses the role of personalized search engines as a mediator between advertisers and users. It first sketches the economic and technical background of online marketing and personalized searches. Then, it engages in an in-depth discussion of two examples of personalized search engines with regard to the data collection process used and the way in which this data is used for advertising purposes. The discussion shows that users' information needs, as well as their personal data, are subject to a growing pressure in terms of commercial exploitation. Essentially, search engines now fulfill the task of translating information needs into consumption needs.
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17.
  • Röhle, Theo, 1976- (author)
  • ’Think of it first as an advertising system’ : Personalisierte Online-Suche als Datenlieferant des Marketings
  • 2007
  • In: Kommunikation@gesellschaft. - 1616-2617. ; 8:1
  • Journal article (peer-reviewed)abstract
    • Suchmaschinen gehören seit langem zu den wichtigsten Werbeträgern im Netz und es wird mittlerweile offen zugestanden, dass die gezielte Vermarktung von Werbeplätzen sich zur Kernaufgabe der Suchmaschinenbetreiber entwickelt hat. Um dem Ruf nach relevanteren Suchergebnissen nachkommen zu können, binden neue Formen der personalisierten Suche immer weitere Bereiche des Nutzerverhaltens in den Suchprozess ein, gleichzeitig schaffen die gesammelten Daten aber auch die Grundlage für eine noch engere Verzahnung ökonomischer Interessen mit dem persönlichen Nutzungskontext. Mit Bezug auf aktuelle Theoriebildung aus den "Surveillance studies" diskutiert der Beitrag die Rolle der personalisierten Suche als Bindeglied zwischen Nutzer und Werbung. Sowohl die Entwicklung der Online-Werbung als auch die technischen Grundlagen der personalisierten Suche werden skizziert, um schließlich an zwei konkreten Beispielen zu erläutern, welche Daten bei der personalisierten Suche erhoben werden und wie diese zu Werbezwecken verwendet werden können. Dabei wird deutlich, dass die zunächst zur Verbesserung der Suchergebnisse erhobenen Nutzerinformationen einem immer stärkeren kommerziellen Verwertungsdruck ausgesetzt sind.
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18.
  • Zimmerman, Ewa, et al. (author)
  • Emergent functions in Intranet information management
  • 2003
  • In: Knowledge Management in Electronic Government. - Berlin, Heidelberg : Springer Berlin/Heidelberg. - 9783540401452 - 9783540448365 ; , s. 186-191
  • Conference paper (peer-reviewed)abstract
    • Organizations and municipalities implements advanced information technology, intranets, in order to enhance information management within the organization.. This technology is implemented with great reliance on the technology aspect. New functions emerge as a consequence of technology, functions not planned for. This paper puts focus one such function, the key persons responsible for publishing on intranets. A descriptive study shows that these persons do exist and describes some problems they appreciate.
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19.
  • Bennerstedt, Ulrika, 1979 (author)
  • Lessons learned from ’being’ virtually there: Worded action in the perceptual field of online computer games
  • 2008
  • In: Paper presented at ECER 2008, From teaching to Learning (September 2008, Gothenburg, Sweden).
  • Conference paper (peer-reviewed)abstract
    • Computer games are assumed to, for better or worse, influence knowledge, beliefs and attitudes of the user. Assumptions are often based on computer games complex environments and visual components. This has brought along expectations about using computer games within education for pedagogical purposes. Though, attempts to use computer games in education has shown to be a complicated affair, demanding structures surrounding such attempts that often is not met. Further, research show that games cannot be used in ways that other media have been invoked in education. Computer games as category is used to a wide array of products. Those different genres give rise to different activities from the players. Online game environments are a category which can be seen as the next computer game area to be glanced at for pedagogical purposes. Though, earlier research on learning and computer games are based on computer game formats that lack crucial features from online games. The most obvious difference is that players’ meet other players within these online spaces, and interact through virtual bodies. The most popular and developed virtual worlds focus game-specific contents. This paper take such online game worlds (i.e. massively multiplayer online role-playing games, MMORPG) as focus for scrutinizing players activity. How, then, are online game formats to be understood in relation to learning aspects? Earlier research concerning Massively Multiplayer Online Games has, among all, studied the lingo developed between players’ in online games. This paper advocates for studying online gaming worlds as domains in itself. In other words, how players’ manage their virtual bodies (i.e. the avatar) in conduct with others in task-oriented group activities, or the work players do when they role-play a character through the mediated tool of the avatar. To play, live and communicate in online games, players’ need to master their avatar through typing in chat channels and using interaction methods that have been institutionalized in these online spheres. These institutionalized ways to act and be, stems from earlier technological online environments. Hence, the paper argues that the skills and competencies needed to “be” in an online game space must be considered before embracing them for learning potentials outside activities that is done in ordinary “virtual” life. The empirical material comes from screen-captured video-recorded avatar-interaction within the online games World of Warcraft and The Lord of the Rings Online. Detailed transcripts have been transformed into sequential art to highlight aspects of the activities to make the setting understandable for outsiders.
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20.
  • Bennerstedt, Ulrika, 1979 (author)
  • Sheeping, sapping and avatars-in-action: An in-screen perspective on online gameplay
  • 2008
  • In: In S. Mosberg Iversen (Ed.), Proceedings of The [Player] Conference. IT University of Copenhagen, Denmark, August 2008. ; , s. 28-52
  • Conference paper (peer-reviewed)abstract
    • This paper is about the various practices that players use to coordinate their in-game activities. In the paper, screen-captured video data of one group of players’ gameplay are scrutinized in order to explicate coordination work. Instead of seeing interaction between online players as design issues or focusing off-screen events, the paper reframes in-screen collaboration activities as participants’ concerns. In order to explore empirical examples of players’ accomplishment of tight coordination in massively multiplayer online games, ethnomethodological influenced interaction analysis is used. The paper elaborates a player perspective by bridging the researcher’s knowledge of gameplay with empirical in-screen data. This study shows the work players do as coordinated, referential activities; accomplished by means of avatar movements and actions, as well as highlighted and made observable by visual markers and gaming discourse. The players’ achievement of mundane, jointly activities are termed routine play.
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  • Result 11-20 of 2144
Type of publication
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journal article (781)
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book (25)
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reports (12)
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Type of content
peer-reviewed (2144)
Author/Editor
Carpentier, Nico (145)
Carlsson, Sven (50)
Bednar, Peter (50)
Welch, Christine (32)
Jansson, André (31)
Trojer, Lena (29)
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Maceviciute, Elena (28)
Krzyzanowski, Michal ... (26)
Bergvall-Kåreborn, B ... (26)
Christensen, Christi ... (25)
Christensen, Miyase (25)
Lundh Snis, Ulrika, ... (24)
Dahlgren, Peter (24)
Mirijamdotter, Anita (24)
Golub, Koraljka (22)
Elovaara, Pirjo (21)
Sonnenwald, Diane H. (20)
Ståhlbröst, Anna (20)
Strömbäck, Jesper, 1 ... (19)
Persson, Christian, ... (18)
Håkansson, Anne, 196 ... (17)
Limberg, Louise (17)
Hedman, Jonas (17)
Johansson, Björn (16)
Nord, Lars, 1958- (16)
Holmqvist, Kenneth (16)
Strömbäck, Jesper (15)
Cammaerts, Bart (15)
Sveningsson, Malin, ... (15)
Grönlund, Åke, 1954- (14)
Spante, Maria, 1967- (14)
Dittrich, Yvonne (14)
Ahlgren, Per (13)
Svensson, Lars, 1963 ... (13)
Ekelin, Annelie (13)
Holst, Marita (13)
Jarneving, Bo (12)
Sundin, Olof (12)
Mörtberg, Christina (12)
Falkheimer, Jesper (12)
Karlsson, Fredrik, 1 ... (12)
Enquist, Håkan, 1960 (12)
Sigrell, Anders (12)
Nord, Lars (11)
Wodak, Ruth (11)
Lindley, Craig (11)
Gambarato, Renira R. (11)
Hrastinski, Stefan (11)
Svensson, Jakob (11)
Katos, Vasilios (11)
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University
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Örebro University (140)
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The Swedish School of Sport and Health Sciences (9)
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RISE (4)
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Research subject (UKÄ/SCB)
Social Sciences (2144)
Natural sciences (224)
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Engineering and Technology (86)
Medical and Health Sciences (54)
Agricultural Sciences (4)

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