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Träfflista för sökning "(hsv:(SAMHÄLLSVETENSKAP)) mspu:(article) lar1:(bth) srt2:(1996-1999)"

Sökning: (hsv:(SAMHÄLLSVETENSKAP)) mspu:(article) lar1:(bth) > (1996-1999)

  • Resultat 1-6 av 6
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1.
  • Högström, Ebba, 1961- (författare)
  • Tillfälliga förbindelser. : Reflektioner på färd längs periferin
  • 1998
  • Ingår i: Nordisk arkitekturforskning. - Blindern, Norway. - 1102-5824. ; 11:3, s. 95-105
  • Tidskriftsartikel (populärvet., debatt m.m.)abstract
    • Kartan och planen. An kartlägga eller konstruera. En motsatsställning mellan det skapade och det upptäckta. Mellan det byggda och det funna. Var skapas det upptäckta och var upptäckts det skapade? Är kartläggandet en avbild eller är det en skapad och konstruerad plan? Och är då pla­nen är en sorts karta? 
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2.
  • Blomberg, Jeanette, et al. (författare)
  • Participatory Design : Issues and Concerns
  • 1998
  • Ingår i: Computer Supported Cooperative Work. - : Springer. - 0925-9724 .- 1573-7551. ; 7:3-4, s. 167-185
  • Tidskriftsartikel (refereegranskat)
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3.
  • Bosch-Sijtsema, Petra (författare)
  • Crossing Learning Boundaries. The Utility related Virtual Organisation ISES
  • 1997
  • Ingår i: VoNet http://www.virtual-organization.net. - Bern : Pascal Sieber. ; 5
  • Tidskriftsartikel (refereegranskat)abstract
    • Due to changing circumstances, organisations start to co-operate with their competitors or with firms form other industries that can complement their range of products. This development of independent partners sharing, their resources and equipment with each other, can also be seen in the Swedish utility industry and will soon happen to other utility businesses after the deregulation of the European utility industry has become a fact. The co-operation can be seen as a virtual organisation and this research project investigates how virtual organisations operate and how partners establish and maintain such an organisation. For this reason the R&D virtual organisation ISES, formed by the utility related joint venture EnerSearch AB, is taken as a case study. When comparing a virtual organisation with traditional organistions, five boundaries are presented that can both create and inhibit learning and communication. Since learning can be viewed as a major objective of a virtual organisation, the five boundaries ar e discussed in more detail and are related to empirical results in the project ISES. These boundaries in time, space, diversity, structure, and distribution are characteristics of a virtual organistion. By observing this organisation, opportunities and obstacles of a virtual organisation are found that could help organisations who would like to establish a virtual organsition. One example is the difference in decision styles or personality of the members of a virtual organistion, which influences information distribution, communication and co-operation.
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4.
  • Johansson, Conny, et al. (författare)
  • Software Engineering Across Boundaries : Student Project in Distributed Collaboration
  • 1999
  • Ingår i: IEEE Transactions on Professional Communication. - : IEEE. - 0361-1434 .- 1558-1500. ; 42:4, s. 286-296
  • Tidskriftsartikel (refereegranskat)abstract
    • Geographically distributed software development projects have been made possible by rapid developments primarily within the data communication area. A number of companies recognize that distributed sollaboration has great potential for the near future. This report describes the empirical study of a cooperative student project located at two different geographical sites. The project was carried out at two universities, one in Sweden and one in finland. The initial goals were to give the students the opportunity to learn about the practical aspects of cooperation between two geographically seperate institutions and to study specific problems anticipated by the teachers with regard to communication, coordination, language, culture, requirements' handling, testing, and bug fixing. This report focuses on communication and coordination within the cooperative project as these were identified as the most significant problem areas. We also thought that these areas were the most interesting and the ones most likely to lead to improvements. This report not only describes our findings but also gives hints about what to think about when running similar projects both with respect to project related issues and teaching issues.
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5.
  • Lennerstad, Håkan (författare)
  • Logical graphs : how to map mathematics
  • 1996
  • Ingår i: ZDM - Zentralblatt für Didaktik der Mathematik. - : Taylor & Francis. - 0044-4103. ; 27:3, s. 87-92
  • Tidskriftsartikel (refereegranskat)abstract
    • A logical graph is a certain directed graph with which any mathematical theory or proof can be presented - its logic is formulated in graph form. Compared to the usual narrative description, the presentation usually gains in survey, clarity and precision. A logical graph formulation can be thought of as a detailed and complete map over the mathematical landscape. The main goal in the design of logical graphs is didactical: to improve the orientation in a mathematical proof or theory for a reader, and thus to improve the access of mathematics.
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6.
  • Linde, Peter (författare)
  • Var ligger Literien? : Kartläggning av ett projekt i vardande
  • 1999
  • Ingår i: Human IT. - : Högskolan i Borås. - 1402-1501 .- 1402-151X. ; :4
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • Try to envisage the field of Electronic Publishing as a old fashioned merry-go-round. It´s moving fast; big players come and go; it makes you dizzy just to look at it from a distance. Do you remember when you as a kid stood by that same merry-go-round in the playground hesitating to jump aboard because the big kids had put the thing into such a crazy spin? Well, this piece below gives you all the reasons why you should have made the jump then and why you should make it now. The big kids are still making the rules, forever changing them. Here is a story about a big, confused kid who got pushed aboard and all the strange and beautiful things that happened…
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  • Resultat 1-6 av 6

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