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Träfflista för sökning "AMNE:(NATURAL SCIENCES) AMNE:(Computer and Information Sciences) AMNE:(Computer Engineering) srt2:(2010-2014)"

Sökning: AMNE:(NATURAL SCIENCES) AMNE:(Computer and Information Sciences) AMNE:(Computer Engineering) > (2010-2014)

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  • Yun, Yixiao, 1987, et al. (författare)
  • Maximum-Likelihood Object Tracking from Multi-View Video by Combining Homography and Epipolar Constraints
  • 2012
  • Ingår i: 6th ACM/IEEE Int'l Conf on Distributed Smart Cameras (ICDSC 12), Oct 30 - Nov.2, 2012, Hong Kong. - 9781450317726 ; , s. 6 pages-
  • Konferensbidrag (refereegranskat)abstract
    • This paper addresses problem of object tracking in occlusion scenarios, where multiple uncalibrated cameras with overlapping fields of view are used. We propose a novel method where tracking is first done independently for each view and then tracking results are mapped between each pair of views to improve the tracking in individual views, under the assumptions that objects are not occluded in all views and move uprightly on a planar ground which may induce a homography relation between each pair of views. The tracking results are mapped by jointly exploiting the geometric constraints of homography, epipolar and vertical vanishing point. Main contributions of this paper include: (a) formulate a reference model of multi-view object appearance using region covariance for each view; (b) define a likelihood measure based on geodesics on a Riemannian manifold that is consistent with the destination view by mapping both the estimated positions and appearances of tracked object from other views; (c) locate object in each individual view based on maximum likelihood criterion from multi-view estimations of object position. Experiments have been conducted on videos from multiple uncalibrated cameras, where targets experience long-term partial or full occlusions. Comparison with two existing methods and performance evaluations are also made. Test results have shown effectiveness of the proposed method in terms of robustness against tracking drifts caused by occlusions.
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5.
  • Lu, Zhihan, et al. (författare)
  • Multimodal Hand and Foot Gesture Interaction for Handheld Devices
  • 2014
  • Ingår i: ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP). - : Association for Computing Machinery (ACM). - 1551-6857 .- 1551-6865. ; 11:1
  • Tidskriftsartikel (refereegranskat)abstract
    • We present a hand-and-foot-based multimodal interaction approach for handheld devices. Our method combines input modalities (i.e., hand and foot) and provides a coordinated output to both modalities along with audio and video. Human foot gesture is detected and tracked using contour-based template detection (CTD) and Tracking-Learning-Detection (TLD) algorithm. 3D foot pose is estimated from passive homography matrix of the camera. 3D stereoscopic and vibrotactile are used to enhance the immersive feeling. We developed a multimodal football game based on the multimodal approach as a proof-of-concept. We confirm our systems user satisfaction through a user study.
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  • ur Réhman, Shafiq, 1978- (författare)
  • Expressing emotions through vibration for perception and control
  • 2010
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • This thesis addresses a challenging problem: “how to let the visually impaired ‘see’ others emotions”. We, human beings, are heavily dependent on facial expressions to express ourselves. A smile shows that the person you are talking to is pleased, amused, relieved etc. People use emotional information from facial expressions to switch between conversation topics and to determine attitudes of individuals. Missing emotional information from facial expressions and head gestures makes the visually impaired extremely difficult to interact with others in social events. To enhance the visually impaired’s social interactive ability, in this thesis we have been working on the scientific topic of ‘expressing human emotions through vibrotactile patterns’. It is quite challenging to deliver human emotions through touch since our touch channel is very limited. We first investigated how to render emotions through a vibrator. We developed a real time “lipless” tracking system to extract dynamic emotions from the mouth and employed mobile phones as a platform for the visually impaired to perceive primary emotion types. Later on, we extended the system to render more general dynamic media signals: for example, render live football games through vibration in the mobile for improving mobile user communication and entertainment experience. To display more natural emotions (i.e. emotion type plus emotion intensity), we developed the technology to enable the visually impaired to directly interpret human emotions. This was achieved by use of machine vision techniques and vibrotactile display. The display is comprised of a ‘vibration actuators matrix’ mounted on the back of a chair and the actuators are sequentially activated to provide dynamic emotional information. The research focus has been on finding a global, analytical, and semantic representation for facial expressions to replace state of the art facial action coding systems (FACS) approach. We proposed to use the manifold of facial expressions to characterize dynamic emotions. The basic emotional expressions with increasing intensity become curves on the manifold extended from the center. The blends of emotions lie between those curves, which could be defined analytically by the positions of the main curves. The manifold is the “Braille Code” of emotions. The developed methodology and technology has been extended for building assistive wheelchair systems to aid a specific group of disabled people, cerebral palsy or stroke patients (i.e. lacking fine motor control skills), who don’t have ability to access and control the wheelchair with conventional means, such as joystick or chin stick. The solution is to extract the manifold of the head or the tongue gestures for controlling the wheelchair. The manifold is rendered by a 2D vibration array to provide user of the wheelchair with action information from gestures and system status information, which is very important in enhancing usability of such an assistive system. Current research work not only provides a foundation stone for vibrotactile rendering system based on object localization but also a concrete step to a new dimension of human-machine interaction.
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8.
  • Ringdahl, Ola, 1971-, et al. (författare)
  • Estimating wheel slip for a forest machine using RTK-DGPS
  • 2012
  • Ingår i: Journal of terramechanics. - : Elsevier BV. - 0022-4898 .- 1879-1204. ; 49:5, s. 271-279
  • Tidskriftsartikel (refereegranskat)abstract
    • Wheel slip may increase the risk for wheel rutting and tear up ground vegetation and superficial roots and thereby decreasing the bearing capacity of the ground, but also reducing the growth of nearby standing forest trees. With increased slip, more energy is consumed for making wheel ruts in the ground, with increased fuel consumption as a result. This paper proposes a novel method for measuring slip in an uneven forest terrain with an 8WD forestry machine. This is done by comparing the wheel velocity reported by the machine and velocity measured with an accurate DGPS system. Field tests with a forestry machine showed that slip could be calculated accurately with the suggested method. The tests showed that there was almost no slip on asphalt or gravel surfaces. In a forest environment, 10–15% slip was common. A future extension of the method enabling estimation of the slip of each wheel pair in the bogies is also suggested.
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9.
  • Al Nahas, Beshr, 1985, et al. (författare)
  • Low-power listening goes multi-channel
  • 2014
  • Ingår i: Proceedings - IEEE International Conference on Distributed Computing in Sensor Systems, DCOSS 2014. ; , s. 2-9
  • Konferensbidrag (refereegranskat)abstract
    • Exploiting multiple radio channels for communication has been long known as a practical way to mitigate interference in wireless settings. In Wireless Sensor Networks, however, multi-channel solutions have not reached their full potential: the MAC layers included in TinyOS or the Contiki OS for example are mostly single-channel. The literature offers a number of interesting solutions, but experimental results were often too few to build confidence. We propose a practical extension of low-power listening, MiCMAC, that performs channel hopping, operates in a distributed way, and is independent of upper layers of the protocol stack. The above properties make it easy to deploy in a variety of scenarios, without any extra configuration/scheduling/channel selection hassle. We implement our solution in Contiki and evaluate it in a 97-node~testbed while running a complete, out-of-the-box low-power IPv6 communication stack (UDP/RPL/6LoWPAN). Our experimental results demonstrate increased resilience to emulated WiFi interference (e.g., data yield kept above 90% when Contiki MAC drops in the 40% range). In noiseless environments, MiCMAC keeps the overhead low in comparison to Contiki MAC, achieving performance as high as 99% data yield along with sub-percent duty cycle and sub-second latency for a 1-minute inter-packet interval data collection. © 2014 IEEE.
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10.
  • Patrignani, Norberto, et al. (författare)
  • Is the IT infrastructure future proof?
  • 2011
  • Ingår i: The social impact of social computing. - Sheffield, UK : Sheffield Hallam University. ; , s. 356-361
  • Konferensbidrag (refereegranskat)abstract
    • The ICT infrastructure and its technological core are now becoming the critical infrastructures of our society. Our activities and processes are now relying on these platforms, they are now our social and business platforms. But are they sustainable? What are the (physical) limits to take into account when looking into the ICT future? Do the planet have enough resources to sustain the making, powering and wasting of all the electronic devices needed to support our social and business platforms in the future? This paper addresses the issue of evaluating the environmental impact of ICT. Starting from the analysis of the sustainability of one of its most celebrated "laws", the Moore's law, we analyse its entire life-cycle, from "silicon-factories", to their use in data centres, to the final destination of ICT products: recycling and reuse (trash ware) in the best case or, uncontrolled waste traffic towards poor countries with health hazards and environmental pollution, in the worst case. We introduce a new dimension in the social and ethical analysis related to ICT: the future. What are the implications of this future ethics in ICT?
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