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- Marczak, Magda, et al.
(författare)
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Problematic Internet Use : Media Portrayal across Eight Countries
- 2020
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Ingår i: Psihologija. - : Drustvo Psihologa Srbije. - 0048-5705 .- 1451-9283. ; 53:4, s. 411-430
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Tidskriftsartikel (refereegranskat)abstract
- The informational age is marked by the Internet and the media as key factors, with complex mutual interactions. However, they are recognized to increasingly produce negative consequences, such as Problematic Internet Use (PIU) and its inadequate media portrayal. This study represents a comprehensive approach on the media portrayal of PIU via content analysis of national daily newspapers in eight countries from the Eurasian continent. The cross-sectional research included predefined intervals in 2014 and 2018. The search retrieved 212 articles with balanced distribution for designated periods, and predominant publishing in the largest countries. The results revealed that the articles with neutral narratives and national scopes are the most frequent, while the coverage on youth risks (like cyberbullying and excessive social media use) is predominant. This study is a pioneer attempt to give multinational and multi-layered portrayal on the stories that grab the media attention, dictate public interest and guide health policies.
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2. |
- Stevanovic, D., et al.
(författare)
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Assessing the symptoms of Internet Gaming Disorder among college/university students: An international validation study of a self-report
- 2020
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Ingår i: Psihologija. - : National Library of Serbia. - 0048-5705 .- 1451-9283. ; 53:1, s. 43-63
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Tidskriftsartikel (refereegranskat)abstract
- The present study evaluated the psychometric properties of a self-report scale for assessing Internet Gaming Disorder (IGD) symptoms according to the DSM-5 and ICD-11 among 3270 college/university students (2095 [64.1%] females; age mean 21.6 [3.1] years) from different countries worldwide. Croatian, English, Polish, Portuguese, Serbian, Turkish, and Vietnamese versions of the scale were tested. The study showed that symptoms of IGD could be measured as a single underlying factor among college/university students. A nine item-symptom scale following DSM-5, and a short four-item scale representing the main ICD-11 symptoms, had sound internal consistency and construct validity. Three symptom-items were found non-invariant across the language samples (i.e., preoccupation with on-line gaming, loss of interests in previous hobbies and entertainment, and the use of gaming to relieve negative moods). This study provides initial evidence for assessing IGD symptoms among college/university students and will hopefully foster further research into gaming addiction in this population worldwide especially with taking into account language/cultural differences.
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