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Sökning: L773:9781450383769 > (2023)

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1.
  • O'Keefe, Brian J., et al. (författare)
  • Designing Blended Experiences : Laugh Traders
  • 2023
  • Ingår i: C&C '23. - New York, NY : Association for Computing Machinery (ACM). - 9798400701801 - 9781450383769 ; , s. 116-128
  • Konferensbidrag (refereegranskat)abstract
    • Digital transformation is increasingly blurring the line between what is software and what is the world, requiring designers to harmoniously blend digital and physical products, services and spaces if they want to orchestrate meaningful experiences that are specifically aimed at the interweaving relationships between people, places and things. Traditional approaches to product design, interaction design, and user experience design do not often take this new context into account. The pictorial details the results of a twelve-day workshop focusing on real-world audience and performer problems during the Edinburgh Festival Fringe: it illustrates how two distinct tools, the Blended Experiences Tool and the Evaluation Tool, focusing on the creation of a blended experience and respectively meant to provide a structured way to approach the generative and reflective stages of the design process, can be used to address this gap. This pictorial illustrates the theoretical framing supporting the Blended Experiences Tool; describes how the workshop produced Laugh Traders, a speculative experience centering on attending and reviewing comedy shows; provides a page-by-page pictorial storyboard of the Laugh Trader experience; introduces the Evaluation Tool and applies it to Laugh Trader to measure the relevance, complexity, and attractiveness of the resulting blended experience. Preliminary reflections conclude the pictorial. © 2023 ACM.
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2.
  • Samuelsson-Gamboa, Mafalda, 1988, et al. (författare)
  • Screenshots as Photography in Gamescapes: An Annotated Psychogeography of Imaginary Places
  • 2023
  • Ingår i: ACM International Conference Proceeding Series. - 9781450383769 ; , s. 506-518
  • Konferensbidrag (refereegranskat)abstract
    • Travel is an integral part of our lives, whether for work or leisure. Since the advent of photography, we have documented our journeys, often sharing the images with friends and family to reflect upon the experience, tell stories, or invite commentary. We often lose ourselves in digital media - film, documentary and games - particularly during times when physical travel is unavailable. In this pictorial, we explore the travels of a single player through hundreds of games, presenting annotated game screenshots as photo-documentary through gamescapes, and as a form of the New Games Journalism. We present a New Games Travelogue traversing and formulating the psychogeography of games as imaginary places, and through this process, we unveil transdisciplinary tensions in negotiating and perceiving the importance of visual knowledge in games research, encouraging other researchers to join us in this practice.
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