SwePub
Sök i SwePub databas

  Utökad sökning

Träfflista för sökning "WFRF:(Benton Laura) srt2:(2018)"

Sökning: WFRF:(Benton Laura) > (2018)

  • Resultat 1-2 av 2
Sortera/gruppera träfflistan
   
NumreringReferensOmslagsbildHitta
1.
  • Benton, Laura, et al. (författare)
  • A Critical Examination of Feedback in Early Reading Games
  • 2018
  • Ingår i: Proceedings of CHI 2018. - : ACM.
  • Konferensbidrag (refereegranskat)abstract
    • Learning games now play a role in both formal and informal learning, including foundational skills such as literacy. While feedback is recognised as a key pedagogical dimension of these games, particularly in early learning, there has been no research on how commercial games available to schools and parents reify learning theory into feedback. Using a systematic content analysis, we examine how evidence-based feedback principles manifest in five widely-used learning games designed to foster young children’s reading skills. Our findings highlight strengths in how games deliver feedback when players succeed. Many of the games, however, were inconsistent and not proactive when providing error feedback, often promoting trial and error strategies. Furthermore, there was a lack of support for learning game mechanics and a preference for task-oriented rewards less deeply embedded in the gameplay. Our research provides a design and research agenda for the inclusion of feedback in early learning games.
  •  
2.
  • Berkling, Kay, et al. (författare)
  • Uncovering Failures of Game Design for Educational Content (and How to Fix Them)
  • 2018
  • Ingår i: Computers Supported Education. - Cham : Springer International Publishing AG, part of Springer Nature. - 9783319946399 ; , s. 300-324
  • Bokkapitel (refereegranskat)abstract
    • More than 800 users from a cross-section of ages and gender were asked about the games they play and what motivates them to play these. The answers were cross-matched with game features. Based on this match and subjective answers of those surveyed, a pattern emerges for the essential ingredients of addictive games across these demographics, as well as an anti-pattern. With the derived pattern and anti-pattern several games and real-world scenarios can be designed and existing ones analyzed. Examples show how the pattern or anti-pattern can be applied and elucidate which key ingredients tend to be missing.
  •  
Skapa referenser, mejla, bekava och länka
  • Resultat 1-2 av 2
Typ av publikation
konferensbidrag (1)
bokkapitel (1)
Typ av innehåll
refereegranskat (2)
Författare/redaktör
Barendregt, Wolmet (2)
Benton, Laura (2)
Berkling, Kay (2)
Mavrikis, Manolis (1)
Vasalou, Asimina (1)
Faller, Heiko (1)
visa fler...
Piertzik, Micha (1)
visa färre...
Lärosäte
Göteborgs universitet (2)
Språk
Engelska (2)
Forskningsämne (UKÄ/SCB)
Naturvetenskap (2)
Samhällsvetenskap (1)
År

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy