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Tiled Forward Shading
Tiled Forward Shading
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- Billeter, Markus, 1984 (författare)
- Chalmers tekniska högskola,Chalmers University of Technology
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- Olsson, Ola, 1976 (författare)
- Chalmers tekniska högskola,Chalmers University of Technology
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- Assarsson, Ulf, 1972 (författare)
- Chalmers tekniska högskola,Chalmers University of Technology
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(creator_code:org_t)
- A K Peters/CRC Press, 2013
- 2013
- Engelska.
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Ingår i: GPU Pro 4: Advanced Rendering Techniques. - : A K Peters/CRC Press. ; , s. 99-114
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Abstract
Ämnesord
Stäng
- We will explore the tiled forward shading algorithm in this chapter. Tiledforward shading is an extension or modification of tiled deferred shad-ing [Balestra and Engstad 08,Swoboda 09,Andersson 09,Lauritzen 10,Olssonand Assarsson 11], which itself improves upon traditional deferred shadingmethods [Hargreaves and Harris 04, Engel 09]. Tiled forward rendering attempts to combine one of the main advantages of (tiled) deferred rendering, i.e. the reduced amount of lighting computations done, with the advantages of forward rendering. Besides reduced memory requirements (forward rendering does not need the large G-buffer), it also enables transparency [Kircher and Lawrance 09, Enderton et al. 10], multi-sampling schemes [Swoboda 09,Lauritzen 10] and does not force the use of ubershaders if different shading models must be supported.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datorteknik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Engineering (hsv//eng)
Nyckelord
- computer graphics
- shading
- many lights
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