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More Efficient Virt...
More Efficient Virtual Shadow Maps for Many Lights
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- Olsson, Ola, 1976 (författare)
- Chalmers tekniska högskola,Chalmers University of Technology
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- Billeter, Markus, 1984 (författare)
- Chalmers tekniska högskola,Chalmers University of Technology
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- Sintorn, Erik, 1980 (författare)
- Chalmers tekniska högskola,Chalmers University of Technology
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- Kämpe, Viktor, 1986 (författare)
- Chalmers tekniska högskola,Chalmers University of Technology
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- Assarsson, Ulf, 1972 (författare)
- Chalmers tekniska högskola,Chalmers University of Technology
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(creator_code:org_t)
- 2015
- 2015
- Engelska.
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Ingår i: IEEE Transactions on Visualization and Computer Graphics. - 1941-0506 .- 1077-2626. ; 21:6, s. 701-713
- Relaterad länk:
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http://dx.doi.org/10...
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https://research.cha...
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https://doi.org/10.1...
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Abstract
Ämnesord
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- Recently, several algorithms have been introduced that enable real-time performance for many lights in applications such as games. In this paper, we explore the use of hardware-supported virtual cube-map shadows to efficiently implement high-quality shadows from hundreds of light sources in real time and within a bounded memory footprint. In addition, we explore the utility of ray tracing for shadows from many lights and present a hybrid algorithm combining ray tracing with cube maps to exploit their respective strengths. Our solution supports real-time performance with hundreds of lights in fully dynamic high-detail scenes.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datorteknik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Engineering (hsv//eng)
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