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Träfflista för sökning "WFRF:(Billeter Markus 1984) srt2:(2016)"

Sökning: WFRF:(Billeter Markus 1984) > (2016)

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1.
  • Kämpe, Viktor, 1986, et al. (författare)
  • Exploiting coherence in time-varying voxel data
  • 2016
  • Ingår i: Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. - New York, NY, USA : ACM. - 9781450340434 ; , s. 15-21
  • Konferensbidrag (refereegranskat)abstract
    • We encode time-varying voxel data for efficient storage and streaming. We store the equivalent of a separate sparse voxel octree for each frame, but utilize both spatial and temporal coherence to reduce the amount of memory needed. We represent the time-varying voxel data in a single directed acyclic graph with one root per time step. In this graph, we avoid storing identical regions by keeping one unique instance and pointing to that from several parents. We further reduce the memory consumption of the graph by minimizing the number of bits per pointer and encoding the result into a dense bitstream.
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2.
  • Thöny, Matthias, et al. (författare)
  • Deferred vector map visualization
  • 2016
  • Ingår i: Proceeding SA '16 SIGGRAPH ASIA 2016 Symposium on Visualization. - 9781450345477
  • Konferensbidrag (refereegranskat)abstract
    • Interactive rendering of large scale vector maps is a key challenge for high-quality geographic visualization software systems. In this paper we present a novel approach for the visualization of large scale vector maps over detailed height-field terrains. Our method uses a deferred line shading approach to render large scale vector maps directly in a screen-space shading stage over a terrain visualization. The fact that there is no traditional geometric polygonal rendering involved allows our algorithm to outperform conventional vector map rendering algorithms for geographic information systems. Our flexible clustered deferred line rendering approach allows a user to interactively customize and apply advanced vector styling methods, as well as the integration into a vector map level-of-detail system.
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