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Sökning: WFRF:(Blissing Björn 1978 ) > (2015)

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1.
  • Blissing, Björn, 1978-, et al. (författare)
  • A Technical Platform using Augmented Reality for Active Safety Testing
  • 2015
  • Ingår i: 2015 Road Safety & Simulation International Conference Proceedings. - Orlando, USA : University of Central Florida. - 9781495174452 ; , s. 793-803
  • Konferensbidrag (refereegranskat)abstract
    • This paper describes the design of a video see-through augmented reality system for active safety testing. The development is explained in detail, with focus on the design considerations for the different subsystems. It is shown that it is possible to build a system using available commercial off-the-shelf components, while still maintaining the performance needed for the intended application. Accuracy and resolution requirements of the tracking systems are discussed along with measurement methods. We also examine how to use the hardware efficiently to minimize latency and a device to measure and quantify end-to-end latency has been developed.
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2.
  • Eriksson, Lars, et al. (författare)
  • Performance and presence with head-movement produced motion parallax in simulated driving
  • 2015
  • Ingår i: Transportation Research Part F. - : Elsevier BV. - 1369-8478 .- 1873-5517. ; 34, s. 54-64
  • Tidskriftsartikel (refereegranskat)abstract
    • Driving simulator studies can reveal relevant and valid aspects of driving behavior, but underestimation of distance and speed can negatively affect the driver's performance, such as in performance of overtaking. One possible explanation for the underestimation of distance and speed is that two-dimensional projection of the visual scene disrupts the monocular-based illusory depth because of conflicting binocular and monocular information of depth. A possible solution might involve the strengthening of the monocular information so that the binocular information becomes less potent.In the present study, we used an advanced high-fidelity driving simulator to investigate whether adding the visual depth information of motion parallax from head movement affects sense of presence, judgment of distance and speed, and performance measures coupled with overtaking. The simulations included two types of driving scenario in which one was urban and the other was rural. The main results show no effect of this head-movement produced motion parallax on sense of presence, head movement, time to collision, distance judgment, or speed judgment.However, the results show an effect on lateral positioning. When initiating the overtaking maneuver there is a lateral positioning farther away from the road center as effect of the motion parallax in both types of scenario, which can be interpreted as indicating use of naturally occurring information that change behavior at overtaking. Nevertheless, only showing tendencies of effects, absent is any clear additional impact of this motion parallax in the simulated driving.
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