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- Bucchiarone, A., et al.
(författare)
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Papyrus for gamers, let's play modeling
- 2020
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Ingår i: Proceedings - 23rd ACM/IEEE International Conference on Model Driven Engineering Languages and Systems, MODELS-C 2020 - Companion Proceedings. - New York, NY, USA : Association for Computing Machinery, Inc. - 9781450381352 ; , s. 21-25
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Konferensbidrag (refereegranskat)abstract
- Gamification refers to the exploitation of gaming mechanisms for serious purposes, like learning hard-to-train skills such as modeling. We present a gamified version of Papyrus, the well-known open source modeling tool. Instructors can use it to easily create new modeling games (including the tasks, solutions, levels, rewards...) to help students learning any specific modeling aspect. The evaluation of the game components is delegated to the GDF gamification framework that bidirectionally communicates with the Papyrus core via API calls. Our gamified Papyrus includes as well a game dashboard component implemented with HTML/CSS/Javascript and displayed thanks to the integration of a web browser embedded in an Eclipse view.
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2. |
- Bucchiarone, A., et al.
(författare)
-
Run-time and Collective Adaptation of Gameful Systems
- 2020
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Ingår i: Proceedings - 2020 IEEE International Conference on Autonomic Computing and Self-Organizing Systems Companion, ACSOS-C 2020. - : Institute of Electrical and Electronics Engineers Inc.. - 9781728184142 ; , s. 145-146
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Konferensbidrag (refereegranskat)abstract
- The term gamification has been introduced in the early 2000s [13] and has as central idea the usage of game elements in non-entertainment application domains to foster motivation [8], [15], [6]. There is a considerable amount of literature concerning gamification concepts [5], [16], related taxonomies [18], [17], and literature reviews [10].
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