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Träfflista för sökning "WFRF:(Caltenco Héctor) srt2:(2015-2019)"

Sökning: WFRF:(Caltenco Héctor) > (2015-2019)

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1.
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2.
  • Caltenco, Héctor A., et al. (författare)
  • Designing interactive systems for balance rehabilitation after stroke
  • 2017
  • Ingår i: TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction. - New York, NY, USA : ACM. - 9781450346764 ; , s. 511-516
  • Konferensbidrag (refereegranskat)abstract
    • This paper presents four different tangible interactive prototypes designed to support the continuation of balance rehabilitation at home. The interactive prototypes are designed to provide a more enjoyable and experience when performing balance rehabilitation exercises. Early results from preliminary tests with stroke survivors and rehabilitation professionals are promising. The aim of the designs is to allow people at different levels of rehabilitation to engage into balance training and perform the exercises according to their current skills.
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3.
  • Caltenco, Héctor, et al. (författare)
  • Co-designing wearable technology together with visually impaired children
  • 2016
  • Ingår i: International Journal of Mobile Human Computer Interaction. - 1942-390X. ; 8:4, s. 68-84
  • Tidskriftsartikel (refereegranskat)abstract
    • This paper presents the process and results of a set of studies within the ABBI EU project, with the general aim to co-design wearable technology (an audio bracelet) together with visually impaired children, starting at a young age. The authors discuss user preferences related to sounds and tactile materials and present the results of a focus group with very young visually-impaired children under the age of 5, together with their parents. They find that multisensory feedback (visual, tactile/haptic, auditory) is useful and that preferences vary - also the drastic and potentially unpleasant sounds and materials may have a role. Further studies investigate the possibilities of using the ABBI wearable technology for social contexts and games. In a series of game workshops children with and without visual impairments created games with wearable technology employing very simple interactivity. The authors report the created games, and note that even with this simple interactivity it is possible to create fun, inclusive and rich socially co-located games.
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4.
  • Caltenco, Héctor, et al. (författare)
  • Co-Designing wearable technology together with visually impaired children
  • 2018
  • Ingår i: Wearable Technologies : Concepts, Methodologies, Tools, and Applications - Concepts, Methodologies, Tools, and Applications. - : IGI Global. - 9781522554851 - 152255484X - 9781522554844 ; , s. 314-332
  • Bokkapitel (refereegranskat)abstract
    • This paper presents the process and results of a set of studies within the ABBI EU project, with the general aim to co-design wearable technology (an audio bracelet) together with visually impaired children, starting at a young age. The authors discuss user preferences related to sounds and tactile materials and present the results of a focus group with very young visually-impaired children under the age of 5, together with their parents. They find that multisensory feedback (visual, tactile/haptic, auditory) is useful and that preferences vary - also the drastic and potentially unpleasant sounds and materials may have a role. Further studies investigate the possibilities of using the ABBI wearable technology for social contexts and games. In a series of game workshops children with and without visual impairments created games with wearable technology employing very simple interactivity. The authors report the created games, and note that even with this simple interactivity it is possible to create fun, inclusive and rich socially co-located games.
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5.
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6.
  • Fortmann, Jutta, et al. (författare)
  • Demo Hour
  • 2015
  • Ingår i: Interactions. - 1072-5520. ; 22:1, January + February 2015, s. 6-9
  • Tidskriftsartikel (refereegranskat)abstract
    • NordiCHI'14 conference attendees got hands-on experience with a number of great new interactive systems. Among the accepted poster, video, and demo submissions, we selected the following four prototypes to illustrate the high-quality design research displayed during the conference, which was held in Helsinki, Finland, October 26--30, 2014.
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7.
  • Freeman, Euan, et al. (författare)
  • Audible beacons and wearables in schools : Helping young visually impaired children play and move independently
  • 2017
  • Ingår i: CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems : Explore, Innovate, Inspire - Explore, Innovate, Inspire. - New York, NY, USA : ACM. - 9781450346559 ; 2017-May, s. 4146-4157
  • Konferensbidrag (refereegranskat)abstract
    • Young children with visual impairments tend to engage less with their surroundings, limiting the benefits from activities at school. We investigated novel ways of using sound from a bracelet, such as speech or familiar noises, to tell children about nearby people, places and activities, to encourage them to engage more during play and help them move independently. We present a series of studies, the first two involving visual impairment educators, that give insight into challenges faced by visually impaired children at school and how sound might help them. We then present a focus group with visually impaired children that gives further insight into the effective use of sound. Our findings reveal novel ways of combining sounds from wearables with sounds from the environment, motivating audible beacons, devices for audio output and proximity estimation. We present scenarios, findings and a design space that show the novel ways such devices could be used alongside wearables to help visually impaired children at school.
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8.
  • Kytö, Mikko, et al. (författare)
  • Designing bimanual tangible interaction for stroke survivors
  • 2018
  • Ingår i: TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction. - New York, NY, USA : ACM. - 9781450355681 ; 2018-January, s. 245-252
  • Konferensbidrag (refereegranskat)abstract
    • Stroke is a significant cause of long-term disability, impairing over 10 million peoples motor function, primarily on one side of the body every year. Whilst effective rehabilitation exercises can help recover and maintain some affected motor function, stroke survivors often do not carry out enough of these. Instead relying on their `good' side to carry out tasks. However, this leads to poor recovery limiting the ability to carry out everyday bimanual tasks (such as dressing or cooking). We present work that seeks to support stroke survivors to engage in bimanual rehabilitation through interaction with augmented tangible objects that can be used to control everyday devices. Through a user-centered design process, we uncovered how bimanual rehabilitation can be supported. This led to the development of the ActivSticks device that allows bimanual rehabilitation and interaction with other devices and services.
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9.
  • Magnusson, Charlotte, et al. (författare)
  • Co-designing together with persons with visual impairments
  • 2017
  • Ingår i: Mobility of Visually Impaired People : Fundamentals and ICT Assistive Technologies - Fundamentals and ICT Assistive Technologies. - Cham : Springer International Publishing. - 9783319544465 - 9783319544441 ; , s. 411-434
  • Bokkapitel (refereegranskat)
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10.
  • Magnusson, Charlotte, et al. (författare)
  • Designing activity games for stroke survivors
  • 2019
  • Konferensbidrag (refereegranskat)abstract
    • In this paper we present work carried out in the EU project STARR and the NordForsk project ActivAbles. We report on the design and iterative development of an outdoor activity game for stroke survivors, and discuss design choices, experiences from the iterative testing and outline potential future developments.
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