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Träfflista för sökning "WFRF:(Halawani Alaa 1974 ) srt2:(2015)"

Sökning: WFRF:(Halawani Alaa 1974 ) > (2015)

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1.
  • Halawani, Alaa, 1974-, et al. (författare)
  • Active Vision for Tremor Disease Monitoring
  • 2015
  • Ingår i: 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences AHFE 2015. - : Elsevier BV. ; , s. 2042-2048
  • Konferensbidrag (refereegranskat)abstract
    • The aim of this work is to introduce a prototype for monitoring tremor diseases using computer vision techniques.  While vision has been previously used for this purpose, the system we are introducing differs intrinsically from other traditional systems. The essential difference is characterized by the placement of the camera on the user’s body rather than in front of it, and thus reversing the whole process of motion estimation. This is called active motion tracking. Active vision is simpler in setup and achieves more accurate results compared to traditional arrangements, which we refer to as “passive” here. One main advantage of active tracking is its ability to detect even tiny motions using its simple setup, and that makes it very suitable for monitoring tremor disorders. 
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2.
  • Halawani, Alaa, 1974-, et al. (författare)
  • Human Ear Localization : A Template-based Approach
  • 2015
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • We propose a simple and yet effective technique for shape-based ear localization. The idea is based on using a predefined binary ear template that is matched to ear contours in a given edge image. To cope with changes in ear shapes and sizes, the template is allowed to deform. Deformation is achieved by dividing the template into segments. The dynamic programming search algorithm is used to accomplish the matching process, achieving very robust localization results in various cluttered and noisy setups.
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3.
  • Lv, Zhihan, et al. (författare)
  • Touch-less interactive augmented reality game on vision-based wearable device
  • 2015
  • Ingår i: Personal and Ubiquitous Computing. - : Springer Science and Business Media LLC. - 1617-4909 .- 1617-4917. ; 19:3-4, s. 551-567
  • Tidskriftsartikel (refereegranskat)abstract
    • There is an increasing interest in creating pervasive games based on emerging interaction technologies. In order to develop touch-less, interactive and augmented reality games on vision-based wearable device, a touch-less motion interaction technology is designed and evaluated in this work. Users interact with the augmented reality games with dynamic hands/feet gestures in front of the camera, which triggers the interaction event to interact with the virtual object in the scene. Three primitive augmented reality games with eleven dynamic gestures are developed based on the proposed touch-less interaction technology as proof. At last, a comparing evaluation is proposed to demonstrate the social acceptability and usability of the touch-less approach, running on a hybrid wearable framework or with Google Glass, as well as workload assessment, user's emotions and satisfaction.
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  • Resultat 1-3 av 3
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konferensbidrag (2)
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övrigt vetenskapligt/konstnärligt (1)
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Li, Haibo (3)
Halawani, Alaa, 1974 ... (3)
ur Réhman, Shafiq (2)
Lv, Zhihan (1)
Feng, Shengzhong (1)
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