1. |
- Holgersson, Ingemar, et al.
(författare)
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Can children enhance their arithmetic competence by playing a specially designed computer game?
- 2016
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Ingår i: Cursiv [publisher. - 1901-8878 .- 1901-8886. ; 18, s. 177-188
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Tidskriftsartikel (refereegranskat)abstract
- Fingu is a game and a game platform using virtual manipulatives designed to help children develop competence and fluency with basic number combinations. We present results from an intervention lasting for seven to nine weeks, in which 82 children (5, 6, and 7 years old) were allowed to play the game as part of their ordinary preschool or school activities. The results showed significant positive differences between pre- and post-tests in four arithmetic measures, with moderate to large effect sizes. In contrast, most differences between post-tests and delayed post-tests were non-significant, with low or no effect sizes.
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2. |
- Holgersson, Ingemar, et al.
(författare)
-
Can children enhance their arithmetic competence by playing a specially designed computer game?
- 2016
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Ingår i: Cursiv [publisher Institut for Didaktik, Danmarks Pædagogiske Universitetsskole, Aarhus Universitet, DK]. - 1901-8878. ; 18, s. 177-188
-
Tidskriftsartikel (refereegranskat)abstract
- Fingu is a game and a game platform using virtual manipulatives designed to help children develop competence and fluency with basic number combinations. We present results from an intervention lasting for seven to nine weeks, in which 82 children (5, 6, and 7 years old) were allowed to play the game as part of their ordinary preschool or school activities. The results showed significant positive differences between pre- and post-tests in four arithmetic measures, with moderate to large effect sizes. In contrast, most differences between post-tests and delayed post-tests were non-significant, with low or no effect sizes.
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3. |
- Holgersson, Ingemar, 1950-, et al.
(författare)
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Can children enhance their arithmetic competence by playing an especially designed computer game?
- 2015
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Konferensbidrag (refereegranskat)abstract
- Fingu is a game and a game platform aimed at helping children 4 to 8 years old develop competence and fluency with basic addition combinations. We present results from an eight week intervention, where children, 5-, 6-, and 7 years old, have been allowed to play the game as part of their ordinary pre-school and school activities. Results show significant positive differences between pre- and post-tests in four arithmetic measures with modest to large effect sizes. In contrast most differences between post-tests and delayed-tests, when the children did not play the game, are non-significant with none or low effect sizes. Design principles and results are discussed with special emphasis on children who “struggle to learn math”.
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6. |
- Holgersson, Ingemar, et al.
(författare)
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Fingu—A Game to Support Children’s Development of Arithmetic Competence: Theory, Design and Empirical Research
- 2016
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Ingår i: International Perspectives on Teaching and Learning Mathematics with Virtual Manipulatives. - : Springer. - 9783319327181 ; , s. 123-145
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Bokkapitel (refereegranskat)abstract
- This chapter aims at describing research on Fingu, a virtual manipulative housed in a game environment, which is designed to support young children’s learning and development of number concepts and flexible arithmetic competence. More specifically Fingu targets the understanding and mastering of the basic numbers 1–10 as part-whole relations, which according to the literature on early mathematics learning is critical for this development. In the chapter, we provide an overview of the theoretical grounding of the design, development and research of Fingu as well as the theoretical and practical design rationale and principles. We point out the potential of Fingu as a research platform and present examples of some of the empirical research conducted to demonstrate the learning potential of Fingu. Methodologically, the research adopts a design-based research approach. This approach combines theory-driven design of learning environments with empirical research in educational settings, in a series of iterations. In a first series of iterations, a computer game—the Number Practice Game—was designed and researched, based on phenomenographic theory and empirical studies. In a second series of iterations, Fingu was designed and researched, based on ecological psychology in a socio-cultural framing. The design trajectory of NPG/Fingu thus involves both theoretical development and (re)design and development of specific educational technologies.
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7. |
- Lindström, Berner, et al.
(författare)
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Fingu - a game-based learning environment for development of flexible arithmetic competence
- 2016
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Ingår i: Proceedings of Society for Information Technology & Teacher Education International Conference 2016. - Chesapeake : Association for the Advancement of Computing in Education (AACE). ; , s. 2531-2538
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Konferensbidrag (refereegranskat)abstract
- One of the key goals for mathematics education around the world is to ensure all children’s proficiency with numbers and more generally to have a flexible and adaptive understanding and knowledge of arithmetic. Game-based learning environments are means to support the development of such competence. In this paper we describe our design-based research on Fingu, an application that targets the understanding and mastering of the basic numbers 1 to 10 as part-whole relations. The aim of this paper is to present the design rationale of Fingu and empirical research conducted in Swedish pre-school and primary school settings.
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8. |
- Lindström, Berner, et al.
(författare)
-
Fingu - a game-based learning environment for development of flexible arithmetic competence
- 2016
-
Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
- One of the key goals for mathematics education around the world is to ensure all children’s proficiency with numbers and more generally to have a flexible and adaptive understanding and knowledge of arithmetic. Game-based learning environments are means to support the development of such competence. In this paper we describe our design-based research on Fingu, an application that targets the understanding and mastering of the basic numbers 1 to 10 as part-whole relations. The aim of this paper is to present the design rationale of Fingu and empirical research conducted in Swedish pre-school and primary school settings.
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