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Träfflista för sökning "WFRF:(Knez Igor) srt2:(2005-2009)"

Sökning: WFRF:(Knez Igor) > (2005-2009)

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1.
  • Eliasson, Ingegärd, 1961, et al. (författare)
  • Climate and behaviour in a Nordic city
  • 2007
  • Ingår i: LANDSCAPE AND URBAN PLANNING. - : Elsevier BV. - 0169-2046 .- 1872-6062. ; 82:1-2, s. 72-84
  • Tidskriftsartikel (refereegranskat)abstract
    • Four urban public spaces, representing various designs and microclimates, were investigated in Gothenburg, Sweden, in order to estimate how weather and microclimate affect people in urban outdoor environments. The research strategy was both multidisciplinary and interdisciplinary and included scientists from three disciplines: architecture, climatology and psychology. The project is based on common case studies carried out during four seasons, including measurements of meteorological variables, interviews and observations of human activity at each place. Multiple regression analysis of meteorological and behavioural data showed that air temperature, wind speed and clearness index (cloud cover) have a significant influence on people's assessments of the weather, place perceptions and place-related attendance. The results support the arguments in favour of employing climate sensitive planning in future urban design and planning projects, as the physical component of a place can be designed to influence the site-specific microclimate and consequently people's place-related attendance, perceptions and emotions.
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2.
  • Eliasson, Ingegärd, 1961, et al. (författare)
  • Klimatet vänder turistströmmar
  • 2009
  • Ingår i: Miljöforskning. ; 1, s. 24-25:1, s. 24-25
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)
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  • Knez, Igor (författare)
  • Autobiographical memories for places
  • 2006
  • Ingår i: Memory. - : Informa UK Limited. - 0965-8211 .- 1464-0686. ; 14:3, s. 359-377
  • Tidskriftsartikel (refereegranskat)abstract
    •  The purpose of the present exploratory study was to investigate operations and contents of a naturally occurring reminiscence for physical places in 26 Swedish participants. Using Conway and Pleydell-Pearce's (2000) model of autobiographical memory as a framework, two main questions were examined. First, in what sense are physical places ingredients of our selves-that is, of our self-knowledge-and, if so, how are they and their characteristics organised in the autobiographical knowledge base? Second, what form do personal memories for places take and what kinds of meanings and emotional contents do we bind to this type of reminiscence? The results showed that the Swedish participants' most important places in their lives were mainly childhood- and cottage-related rural types of milieus, and mostly categorised as summarised events; that is, frequently revisited. The personal recollections of the place-related event-specific knowledge were mostly of the generic imagery type, comprising semantic, perceptual, and emotional contents related to the "self'', "others'', and the "environment''. The memories mainly reflected on the participants' growth period and feelings of activation and pleasantness. This was more pronounced in older (M = 59) than in younger (M = 35) participants. All this indicates that physical places can serve as thematic pathways guiding reminiscence and self-knowing consciousness as we recollect details of perceptual, semantic, and emotional characters of periods in our lives.
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  • Knez, Igor, et al. (författare)
  • Influences of culture and environmental attitude on thermal, emotional and perceptual evaluations of a public square
  • 2006
  • Ingår i: International Journal of Biometeorology. - : Springer Science and Business Media LLC. - 0020-7128 .- 1432-1254. ; 50:5, s. 258-268
  • Tidskriftsartikel (refereegranskat)abstract
    • The main objective of the present quasi-experimental study was to examine the influence of culture (Swedish vs Japanese) and environmental attitude (urban vs open-air person) on participants' thermal, emotional and perceptual assessments of a square, within the PET (physiological equivalent temperature) comfortable interval of 18-23 degrees C. It was predicted that persons living in different cultures with different environmental attitudes would psychologically evaluate a square differently despite similar thermal conditions. Consistent with this prediction, Japanese participants estimated the current weather as warmer than did Swedish participants and, consistent with this, they felt less thermally comfortable on the site, although participants in both countries perceived similar comfortable thermal outdoor conditions according to the PET index. Compared to the Japanese, the Swedes estimated both the current weather and the site as windier and colder, indicating a consistency in weather assessment on calm-windy and warm-cold scales in participants in both cultures. Furthermore, Swedish participants felt more glad and calm on the site and, in line with their character (more glad than gloomy), they estimated the square as more beautiful and pleasant than did Japanese participants. All this indicates that thermal, emotional and perceptual assessments of a physical place may be intertwined with psychological schema-based and socio-cultural processes, rather than fixed by general thermal indices developed in line with physiological heat balance models. In consequence, this implies that thermal comfort indices may not be applicable in different cultural/climate zones without modifications, and that they may not be appropriate if we do not take into account the psychological processes involved in environmental assessment.
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9.
  • Knez, Igor, 1959-, et al. (författare)
  • Lighting in digital game worlds : Effects on affect and play performance
  • 2008
  • Ingår i: Cyberpsychology & Behavior. - : Mary Ann Liebert Inc. - 1094-9313 .- 1557-8364. ; 11:2, s. 129-137
  • Tidskriftsartikel (refereegranskat)abstract
    • As a means of extending the significance of findings in experimental psychology and nonvisual psychological lighting research to digital game research, the present study was designed to investigate the impact of warm (reddish) and cool (bluish) simulated illumination in digital game worlds on game users' affect and play performance. In line with some previous findings, we predicted that lighting in a digital game world might, as in the real world, differently influence the nonvisual psychological mechanisms of affect, which in turn might enhance or impair the players' performance. It was shown that the players performed best and fastest in a game world lit with a warm (reddish) as compared to a cool (bluish) lighting. The former color of lighting also induced the highest level of pleasantness in game users. A regression analysis indicated tentatively that it was the level of pleasantness induced by the warm lighting that enhanced the players' better performance in that digital game world. It was also shown that high- as opposed to medium- or low-skilled players engage almost 2.5 times more per week in game playing. Given their skill, they performed significantly faster and felt significantly calmer and more relaxed in doing so.
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10.
  • Knez, Igor, 1959- (författare)
  • Ljusets psykologiska inverkan
  • 2005
  • Ingår i: Svenska Miljöpsykologi. - Lund : Studentlitteratur. - 9144034245 ; , s. 71-84
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)
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  • Resultat 1-10 av 18

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