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How to Design for T...
How to Design for Transformation of Behavior through Interactive Materiality
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- Stienstra, Jelle (författare)
- DQI, Department of Industrial Design Eindhoven University of Technology The Netherlands
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- Bruns Alonso, Miguel (författare)
- DQI, Department of Industrial Design Eindhoven University of Technology The Netherlands
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- Wensveen, Stephan (författare)
- SPIRE, Mads Clausen Institute University of Southern Denmark
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- Kuenen, Christoffel, 1975- (författare)
- Umeå universitet,Institutionen Designhögskolan
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(creator_code:org_t)
- 2012-10-14
- 2012
- Engelska.
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Ingår i: Proceedings of the 7th Nordic Conference on Human-Computer Interaction. - ACM New York : ACM. - 9781450314824 ; , s. 21-30
- Relaterad länk:
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- This paper presents a design approach tackling the transformation of behavior through ‘interactive materiality’ from a phenomenological perspective. It builds upon the Interaction Frogger framework that couples action to reaction for intuitive mapping in intelligent product interaction. Through the discussion of two research- through-design cases, the augmented speed-skate experience and affective pen, it highlights the opportunities for design of an action-perception loop. Consequently, an approach is suggested that defines three steps to be incorporated in the design process: affirming and appreciating current behavior; designing continuous mapping for transformation; and fine-tuning sensitivities in the interactive materiality. Thereby, it discusses how behavior transformation through interactive materiality derived from a theoretical level, can contribute to design knowledge on the implementation level. The aim of this paper is to inspire design-thinking to shift from the cognitive approach of persuasion, to a meaningful and embodied mechanism respecting all human skills, by providing practical insights for designers.
Ämnesord
- HUMANIORA -- Konst -- Design (hsv//swe)
- HUMANITIES -- Arts -- Design (hsv//eng)
- SAMHÄLLSVETENSKAP -- Medie- och kommunikationsvetenskap -- Mänsklig interaktion med IKT (hsv//swe)
- SOCIAL SCIENCES -- Media and Communications -- Human Aspects of ICT (hsv//eng)
Nyckelord
- Interaction design; transforming behavior; continuous mapping; action-perception loops; Interaction Frogger framework
- design
- design
- data- och systemvetenskap
- computer and systems sciences
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)
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