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Träfflista för sökning "WFRF:(Lebram Mikael 1970 ) "

Sökning: WFRF:(Lebram Mikael 1970 )

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1.
  • Backlund, Per, 1964-, et al. (författare)
  • Collaboration Patterns in Mixed Reality Environments for a New Emergency Training Center
  • 2013
  • Ingår i: Proceedings UKSim-AMSS Seventh European Modelling Symposium on Computer Modelling and Simulation EMS2013. - : IEEE Computer Society. - 9781479925780 - 9781479925773 ; , s. 483-488
  • Konferensbidrag (refereegranskat)abstract
    • Training actors from public safety agencies (PSA), e.g. emergency medical services, fire departments, police departments involves different technologies and communication and collaboration activities. New technologies promise better support, not only for training, but also for logging relevant information for future analysis and learning. However, choosing the right technologies, defining proper set-ups for the training activities, and identifying premises for long-term use of technical facilities is both difficult and time consuming. Applying earlier lessons from evaluating work in Virtual Environments (VEs) [1], our aim is to develop a better understanding of the impact of new technologies by identifying collaboration patterns influencing training. Collaboration is examined via social, technical, and task related interaction, distinguishable in the different phases of training, from starting an alarm to ending the emergency activities. Our main results illustrate the benefits of (1) building scenarios, and training whole activity chains for certain rescue or other emergency activities, (2) using simulations for better understanding physical places, the task, and (3) distinguishing technical, social and task focused characteristics for factors influencing emergency focused collaboration. Moreover, the results also contribute to understanding the benefits of considering specific simulation technologies when training for emergency and rescue activities.
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2.
  • Engström, Henrik, 1968-, et al. (författare)
  • The impact of contextualization on immersion in healthcare simulation
  • 2016
  • Ingår i: Advances in Simulation. - : BioMed Central. - 2059-0628. ; 1
  • Tidskriftsartikel (refereegranskat)abstract
    • BackgroundThe aim of this paper is to explore how contextualization of a healthcare simulation scenarios impacts immersion, by using a novel objective instrument, the Immersion Score Rating Instrument. This instrument consists of 10 triggers that indicate reduced or enhanced immersion among participants in a simulation scenario. Triggers refer to events such as jumps in time or space (sign of reduced immersion) and natural interaction with the manikin (sign of enhanced immersion) and can be used to calculate an immersion score.MethodsAn experiment using a randomized controlled crossover design was conducted to compare immersion between two simulation training conditions for prehospital care: one basic and one contextualized. The Immersion Score Rating Instrument was used to compare the total immersion score for the whole scenario, the immersion score for individual mission phases, and to analyze differences in trigger occurrences. A paired t test was used to test for significance.ResultsThe comparison shows that the overall immersion score for the simulation was higher in the contextualized condition. The average immersion score was 2.17 (sd = 1.67) in the contextualized condition and −0.77 (sd = 2.01) in the basic condition (p < .001). The immersion score was significantly higher in the contextualized condition in five out of six mission phases. Events that might be disruptive for the simulation participants’ immersion, such as interventions of the instructor and illogical jumps in time or space, are present to a higher degree in the basic scenario condition; while events that signal enhanced immersion, such as natural interaction with the manikin, are more frequently observed in the contextualized condition.ConclusionsThe results suggest that contextualization of simulation training with respect to increased equipment and environmental fidelity as well as functional task alignment might affect immersion positively and thus contribute to an improved training experience.
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  • Backlund, Per, 1964-, et al. (författare)
  • Breaking Out of the Bubble Putting Simulation Into Context to Increase Immersion and Performance
  • 2018
  • Ingår i: Journal Simulation & Gaming. - : Sage Publications. - 1046-8781 .- 1552-826X. ; 49:6, s. 642-660
  • Tidskriftsartikel (refereegranskat)abstract
    • Objective. Simulation based training with full-size mannequins is a prominent means of training within the healthcare sector. Prehospital missions include all parts of the healthcare process which take place before a patient is handed over to the receiving hospital. This implies that the context for prehospital care is varied and potentially challenging or dangerous in several ways. In this article we present a study which explores immersion and performance by emergency medical services (EMS) professionals in in a training situation which takes the specifics of prehospital interventions into account.Methods. The study was carried out as a field experiment at an ambulance unit. The experiment was designed to compare the differences between two types of medical scenarios: basic and contextualized. We analyzed the levels of immersion throughout the scenarios and then team performance was evaluated by independent experts. Both analyses were made by observing video recordings from multiple camera angles with a custom made analysis tool.Results. Our results show that the contextualization of a medical scenario increases both immersion as measured by the Immersion Score Rating Instrument (ISRI) and team performance as measured by the Global Rating Scale (GRS). The overall ISRI score was higher in the contextualized condition as compared to the basic condition, with an average team wise difference of 2.94 (sd = 1.45). This difference is significant using a paired, two-tailed t-test (p<.001). The GRS score was higher for overall clinical performance in the contextualized scenario with an average team wise difference of 0.83 (sd = 0.83, p=.005).Conclusions. Full-size mannequin simulation based training for EMS professionals may be enhanced by contextualizing the medical scenarios. The main benefits are that the contextualized scenarios better take prehospital medical challenges into account and allow participants to perform better.
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6.
  • Hanson, Lars, et al. (författare)
  • Design concept evaluation in digital human modeling tools
  • 2022
  • Ingår i: Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA. - : University of Iowa Press. - 9780984037841 ; , s. 1-9
  • Konferensbidrag (refereegranskat)abstract
    • In the design process of products and production systems, the activity to systematically evaluate initial alternative design concepts is an important step. The digital human modeling (DHM) tools include several different types of assessment methods in order to evaluate product and production systems. Despite this, and due to the fact that a DHM tool in essence is a computer-supported design and analysis tool, none of the DHM tools provide the functionality to, in a systematic way, use the results generated in the DHM tool to compare design concepts between each other. The aim of this paper is to illustrate how a systematic concept evaluation method is integrated in a DHM tool, and to exemplify how it can be used to systematically assess design alternatives. Pugh´s method was integrated into the IPS software with LUA scripting to systematically compare design concepts. Four workstation layout concepts were generated by four engineers. The four concepts were systematically evaluated with two methods focusing on human well-being and two methods focusing on system performance and cost. The result is very promising. The demonstrator illustrates that it is possible to perform a systematic concept evaluation based on human well-being, overall system performance, and other parameters, where some of the data is automatically provided by the DHM tool and other data manually. The demonstrator can also be used to evaluate only one design concept, where it provides the software user and the decision maker with an objective and visible overview of the success of the design proposal from the perspective of several evaluation methods.
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7.
  • Hanson, Lars, et al. (författare)
  • Integrating Physical Load Exposure Calculations and Recommendations in Digitalized Ergonomics Assessment Processes
  • 2022
  • Ingår i: SPS2022. - Amsterdam; Berlin; Washington, DC : IOS Press. - 9781643682686 - 9781643682693 ; , s. 233-239
  • Konferensbidrag (refereegranskat)abstract
    • The type of ergonomics assessment methods typically used in digital human modelling (DHM) tools and automated assessment processes were rather developed to be used by ergonomists to assess ergonomics by observing the characteristics of the work. Direct measurement methods complement observation methods. Direct measurement methods have a design that suits being implemented into DHM tools. A drawback of direct measurement methods is that they traditionally do not include action levels. However, action levels in direct measurement methods have recently been suggested. The aim of this paper is to illustrate how these recent physical load exposure calculations and recommendations can be integrated in a DHM tool and in an automated assessment process. A demonstrator solution was developed that inputs exposure data from simulations in the DHM tool IPS IMMA as well as exposure data that originate from tracking real workers’ motions, using the motion capture system Xsens MVN. The demonstrator was applied in two use cases: one based on predicted human motions and one based on captured human motions. In the demonstrator, head posture, upper left and right arm posture and velocity, as well as left and right wrist velocity were calculated. Exposure data were compared with action levels, and extreme action levels were indicated by colouring the information. The results are promising, and the demonstrator illustrates that it is possible to follow the trends in Industry 4.0 and Industry 5.0 to automate and digitalize ergonomics assessment processes in industry.
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  • Iriondo Pascual, Aitor, 1993-, et al. (författare)
  • Using time-based musculoskeletal risk assessment methods to assess worker well-being in optimizations in a welding station design
  • 2022
  • Ingår i: Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA. - : University of Iowa Press. - 9780984037841 ; , s. 1-13
  • Konferensbidrag (refereegranskat)abstract
    • Simulation using virtual models is used widely in industries because it enables efficient creation, testing, and optimization of the design of products and production systems in virtual worlds. Simulation is also used in the design of workstations to assess worker well-being by using digital human modeling (DHM) tools. DHM tools typically include musculoskeletal risk assessment methods, such as RULA, REBA, OWAS, and NIOSH Lifting Equation, that can be used to study, analyze, and evaluate the risk of work-related musculoskeletal disorders of different design solutions in a proactive manner. However, most musculoskeletal risk assessment methods implemented in DHM tools are in essence made to assess static instances only. Also, the methods are typically made to support manual observations of the work rather than by algorithms in a software. This means that, when simulating full work sequences to evaluate manikins’ well-being, using these methods become problematic in terms of the legitimacy of the evaluation results. In addition to that, to consider objectives in optimizations, they should be measurable with real numbers, which most of musculoskeletal risk assessment methods cannot provide when simulating full work sequences.In this study, we implemented the musculoskeletal risk assessment method OWAS in a digital tool connected to the DHM tool IPS IMMA. We applied the Lundqvist index on top of the OWAS whole body risk category score. This gave us an integer of the time-based ergonomic load for a specific simulation sequence, enabling us to qualitatively compare different design solutions. Using this approach, we performed an optimization in a welding gun workstation to improve the design of the workstation. The results show that using time-based musculoskeletal risk assessment methods as objective functions in optimizations in DHM tools can provide valuable decision support in finding solutions for workstation designs that consider worker well-being.
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9.
  • Thill, Serge, et al. (författare)
  • Driver adherence to recommendations from support systems improves if the systems explain why they are given : A simulator study
  • 2018
  • Ingår i: Transportation Research Part F. - : Elsevier BV. - 1369-8478 .- 1873-5517. ; 56, s. 420-435
  • Tidskriftsartikel (refereegranskat)abstract
    • This paper presents a large-scale simulator study on driver adherence to recommendations given by driver support systems, specifically eco-driving support and navigation support. 123 participants took part in this study, and drove a vehicle simulator through a pre-defined environment for a duration of approximately 10 min. Depending on the experimental condition, participants were either given no eco-driving recommendations, or a system whose provided support was either basic (recommendations were given in the form of an icon displayed in a manner that simulates a heads-up display) or informative (the system additionally displayed a line of text justifying its recommendations). A navigation system that likewise provided either basic or informative support, depending on the condition, was also provided. Effects are measured in terms of estimated simulated fuel savings as well as engine braking/coasting behaviour and gear change efficiency. Results indicate improvements in all variables. In particular, participants who had the support of an eco-driving system spent a significantly higher proportion of the time coasting. Participants also changed gears at lower engine RPM when using an eco-driving support system, and significantly more so when the system provided justifications. Overall, the results support the notion that providing reasons why a support system puts forward a certain recommendation improves adherence to it over mere presentation of the recommendation. Finally, results indicate that participants’ driving style was less eco-friendly if the navigation system provided justifications but the eco-system did not. This may be due to participants considering the two systems as one whole rather than separate entities with individual merits. This has implications for how to design and evaluate a given driver support system since its effectiveness may depend on the performance of other systems in the vehicle.
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10.
  • Torstensson, Niklas, 1963-, et al. (författare)
  • Wizard of Oz and the design of a multi-player mixed reality game
  • 2020
  • Ingår i: HCI in Games. - Cham : Springer. - 9783030501631 - 9783030501648 ; , s. 218-232
  • Konferensbidrag (refereegranskat)abstract
    • This paper describes the use of the WOz method in the development of a prototype for a multi-player mixed reality game for children. It is an adventure game with hidden treasures, clues to hiding places, and information that should not be revealed. The game design, however, includes deceptive elements aimed at luring players to give up information. The game’s underlying intent is to raise children’s online risk awareness. The WOz was used in the early developmental stage to evaluate and explore the game concept, and to find a way to synchronise and integrate different in-game processes. We describe four central game mechanics for which the wizarding proved to be highly useful. We also discuss some ethical aspects related to the method a such as well as to the game design. In sum, we found the WOz method as such to be very useful for game design and development.
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