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Sökning: WFRF:(Prpa Mirjana)

  • Resultat 1-4 av 4
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1.
  • Prpa, Mirjana, et al. (författare)
  • Attending to Breath: Exploring How the Cues in a Virtual Environment Guide the Attention to Breath and Shape the Quality of Experience to Support Mindfulness
  • 2018
  • Ingår i: DIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference. - New York, NY, USA : ACM. - 9781450351980
  • Konferensbidrag (refereegranskat)abstract
    • Busy daily lives and ongoing distractions often make people feel disconnected from their bodies and experiences. Guided attention to self can alleviate this disconnect as in focused-attention meditation, in which breathing often constitutes the primary object on which to focus attention. In this context, sustained breath awareness plays a crucial role in the emergence of the meditation experience. We designed an immersive virtual environment (iVE) with a generative soundtrack that supports sustained attention on breathing by employing the users' breathing in interaction. Both sounds and visuals are directly mapped to the user's breathing patterns, thus bringing the awareness researched. We conducted micro-phenomenology interviews to unfold the process in which breath awareness can be induced and sustained in this environment. The findings revealed the mechanisms by which audio and visual cues in VR can elicit and foster breath-awareness, and unfolded the nuances of this process through subjective experiences of the study participants. Finally, the results emphasize the important role that a sense of agency and control have in shaping the overall quality of the experience. This can in turn inform the design specifications of future mindfulness-based designs focused on breath awareness.
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2.
  • Prpa, Mirjana, et al. (författare)
  • Respire: a Breath Away from the Experience in Virtual Environment
  • 2018
  • Ingår i: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : ACM.
  • Konferensbidrag (refereegranskat)abstract
    • Respire is a virtual environment presented on a head-mounted display with generative sound built upon our previous work Pulse Breath Water. The system follows the changes in user's breathing patterns upon which it generates changes in the audio and virtual environment. The piece is built upon mindfulness-based design principles with a focus on the breath as a primary object of the user's attention, and employs various approaches to augmenting breathing in the virtual environment.
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3.
  • Prpa, Mirjana, et al. (författare)
  • The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality
  • 2017
  • Ingår i: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). - Cham : Springer International Publishing. - 1611-3349 .- 0302-9743. ; 10280
  • Konferensbidrag (refereegranskat)abstract
    • We introduce Pulse Breath Water, an immersive virtual environment (VE) with affect estimation in sound. We employ embodied interaction between a user and the system through the user’s breathing frequencies mapped to the system’s behaviour. In this study we investigate how two different mappings (metaphoric, and “reverse”) of embodied interaction design might enhance the affective properties of the presented system. We build on previous work in embodied cognition, embodied interaction, and affect estimation in sound by examining the impact of affective audiovisuals and two kinds of interaction mapping on the user’s engagement, affective states, and overall experience. The insights gained through questionnaires and semi-structured interviews are discussed in the context of participants’ lived experience and the limitations of the system to be addressed in future work.
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4.
  • Tatar, Kivanc, 1988, et al. (författare)
  • Respire: Virtual Reality Art with Musical Agent Guided by Respiratory Interaction
  • 2019
  • Ingår i: Leonardo Music Journal. - : MIT Press - Journals. - 0961-1215 .- 1531-4812. ; 29, s. 19-24
  • Tidskriftsartikel (refereegranskat)abstract
    • Respire is an immersive art piece that brings together three components: an immersive virtual reality (VR) environment, embodied interaction (via a breathing sensor) and a musical agent system to generate unique experiences of augmented breathing. The breathing sensor controls the user’s vertical elevation of the point of view under and over the virtual ocean. The frequency and patterns of breathing data guide the arousal of the musical agent, and the waviness of a virtual ocean in the environment. Respire proposes an intimate exploration of breathing through an intelligent mapping of breathing data to the parameters of visual and sonic environments.
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  • Resultat 1-4 av 4
Typ av publikation
konferensbidrag (3)
tidskriftsartikel (1)
Typ av innehåll
refereegranskat (4)
Författare/redaktör
Tatar, Kivanc, 1988 (4)
Pasquier, Philippe (4)
Prpa, Mirjana (4)
Schiphorst, Thecla (2)
Riecke, Bernhard (2)
Françoise, Jules (1)
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Chalmers tekniska högskola (4)
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Engelska (4)
Forskningsämne (UKÄ/SCB)
Naturvetenskap (3)
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