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Sökning: WFRF:(Walters Jamie) > (2014)

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1.
  • Kanter, Theo, et al. (författare)
  • Distributed Immersive Participation as Crowd-Sensing in Culture Events
  • 2014
  • Ingår i: Journal of Virtual Worlds Research. - : Virtual Worlds Institute, Inc.. - 1941-8477. ; 7:2
  • Tidskriftsartikel (refereegranskat)abstract
    • This article investigates new forms for creating and enabling massive and scalable participatory immersive experiences in live cultural events, characterized by processes, involving pervasive objects, places and people. The multi-disciplinary research outlines a new paradigm for collaborative creation and participation towards technological and social innovation, tapping into crowd-sensing. The approach promotes user-driven content-creation and offsets economic models thereby rewarding creators and performers. In response to these challenges, we propose a framework for bringing about massive and real-time presence and awareness on the Internet through an Internet-of-Things infrastructure to connect artifacts, performers, participants and places. Equally importantly, we enable the in-situ creation of collaborative experiences building on relevant existing and stored content, based on decisions leveraging multi-criteria clustering and proximity of pervasive information, objects, people and places. Finally, we investigate some new ways for immersive experiences via distributed computing but pointing forward to the necessity to do more with regard to collaborative creation.
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2.
  • Walters, Jamie, et al. (författare)
  • Adaptive Information Provisioning in Distributed Context Centric Architectures
  • 2014
  • Ingår i: International Journal of Computer Science Issues. - Mahebourg : IJCSI, International Journal of Computer Science Issues. - 1694-0784 .- 1694-0814. ; 11:4, s. 10-21
  • Tidskriftsartikel (refereegranskat)abstract
    • The provisioning of user context information between service endpoints is central to realizing massive immersive participation on an Internet of Things. This information must in turn be provisioned to endpoints with minimal overhead costs. Where this is achieved through centralized repositories of context information there arises issues of scalability and availability. Where distributed approaches have been proposed, information dissemination has been optimized relative to the underlying network properties. In this paper we extend the Distributed Context Protocol (DCXP) to support subscriptions relative to an entity-application-entity triple, minimizing the number of subscriptions required and through application specific optimization minimize the overall cost of delivering user context information to service endpoints.
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3.
  • Walters, Jamie, 1982- (författare)
  • Distributed Immersive Participation : Realising Multi-Criteria Context-Centric Relationships on an Internet of Things
  • 2014
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • Advances in Internet-of-Things integrate sensors and actuators in everyday items or even people transforming our society at an accelerated pace. This occurs in areas such as agriculture, logistics, transport, healthcare, and smart cities and has created new ways to interact with and experience entertainment, (serious) games, education, etc. Common to these domains is the challenge to realize and maintain complex relations with any object or individual globally, with the requirement for immediacy in maintaining relations of varying complexity. Existing architectures for maintaining relations on the Internet, e.g., DNS and search engines are insufficient in meeting these challenges. Their deficiencies mandate the research presented in this dissertation enabling the maintenance of dynamic and multi-criteria relationships among entities in real-time in an Internet-of-Things while minimizing the overall cost for maintaining such context-centric relationships. A second challenge is the need to represent nearness in context-centric relationships, since solutions need to build on what is closely related.The dissertation shows that the proximity on relations can be used to bring about the scalability of maintaining relationships across the IoT. It successfully demonstrates the concept and feasibility of self-organizing context-centric overlay networks for maintaining scalable and real-time relationships between endpoints co-located with associated physical entities. This is complemented by an object model for annotating objects and their relationships as derived and defined over the underpinning context interactions. Complementing measures of nearness are added through a non-metric multi-criteria approach to evaluating the notion of context proximity. A query language and an extension to the publish-subscribe approaches achieves distributed support for discovering such relationships; locating entities relative to a defined hyper-sphere of interest. Furthermore, it introduces adaptive algorithms for maintaining such relationships at minimal overall costs. The results demonstrate the feasibility of moving towards context-centric approaches to immersion and that such approaches are realizable over vast and distributed heterogeneous collections of user and their associated context information.
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  • Resultat 1-3 av 3

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