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Träfflista för sökning "WFRF:(Warell Anders) srt2:(2005-2009)"

Sökning: WFRF:(Warell Anders) > (2005-2009)

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1.
  • Adank, Rodney, et al. (författare)
  • Exploring sensory perception, appraisal and concern: An approach to support design activity
  • 2008
  • Ingår i: Proceedings from the 6th Conference on Design & Emotion. - 9789881748928
  • Konferensbidrag (refereegranskat)abstract
    • The fundamental first stage of product interaction is through sensory perception, which generates cognitive and affective experiences. Product perception through sensory feedback is a major component in the end user product appraisal that precedes the elicitation of product emotion. Sensory evaluation is connected to a set of concepts including appraisal, concern and goal oriented objective. The interplay between stimulus (in this case from sensory feedback) and product concern, which forms the basis for product appraisal, is key to understanding how design effort can affect the end user's product perception. This research investigates the contribution that sensory information can make to the design process using a technique, Experience Continuum Sampling to explore the connection between sensory perception, appraisal and concern due to product interaction. This approach provides specific information related to product features experienced through sensory stimuli. The designer can weight sensory information and direct activity to optimise product design.
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  • Derelöv, Micael, 1973- (författare)
  • On Evaluation of Design Concepts : Modelling Approaches for Enhancing the Understanding of Design Solutions
  • 2009
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • This dissertation embraces the issue of evaluating design concepts. Being able to sort out the potential“best solutions” from a set of solutions is a central and important part of the design process. The subjectdiscussed in this dissertation has its origins in the lack of knowledge about design concepts, somethingwhich is characteristic of the initial part of the design process and which frequently causes problems whenit comes to evaluation and selection of solutions. The purpose of this dissertation is to develop aids andmethods that enhance the understanding of design concepts in the early phases of the design process.From deductive reasoning about the fundamental mechanisms of the evaluation activity, the work hasbeen divided into three different areas: process and system modelling, concept optimisation, andidentification of potential failures.The bearing of the work within the area of process and system modelling has a verifying character. Theobjective of the work has been to analyse how established design methodology, which has its commonapplications within traditional engineering industry, may be applied within an area that is characterised bymore multidisciplinary interfaces, like biotechnology. The result of a number of case studies, in whichdifferent types of biotechnical systems where analysed and modelled, shows that the methodology isapplicable even for biotechnical products. During the work the methodology has also been furtherelaborated on in order to better suit the distinguishing characteristics exhibited in the development ofbiotechnical systems.Within the area of concept optimisation, an approach for optimising the concept generation has beenelaborated. By formalising the step in both concept generation and evaluation, it has been possible toapply genetic algorithms in order to optimise the process. The work has resulted in a model thatautomatically creates and sorts out a number of potential solutions from a defined solution space and adefined set of goals.The last area, which deals with identification of potential failures, has resulted in a rather novel way toconsider and model the behaviour of a system. The approach is an elaboration of the modellingtechniques within system theory, and deduces the system’s behaviour from known physical phenomenaand the system’s ability to effectuate them. The way the different behaviours interact with one another, byaffecting the properties of the system, determines the potential for a failure to occur. A “failure”,according to the model, is described as an unintended behaviour which obstructs the system’sfunctionality, i.e. which affects the conditions of a desired behaviour.The dissertation has resulted in three different means for approaching the difficulties associated with theevaluation of design concepts. The means are applicable during different parts of the design process, butthey all address the same issue, viz. to enhance the understanding of the design solutions.
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  • Goellner, Mark, et al. (författare)
  • Design for Desirability: An Innovation-Focused Research Collaboration between Academia and Industry
  • 2009
  • Ingår i: Proceedings of IASDR Conference, International Association of Societies of Design Research. - 9788996319405 ; , s. 2909-2919
  • Konferensbidrag (refereegranskat)abstract
    • This paper outlines an innovation-focused design research collaboration that connects New Zealand design and manufacturing industry with advanced design thinking about design for desirability, a research area pursued at AFFECT - the Centre for Affective Design Research at Massey University in Wellington (NZ). Nowadays, it’s all about offering products that are desirable; products need to appeal to their users on emotional, social and intuitive levels. Functionand usability are still important issues of product design, but unless the product is instantly and as well as continuously appealing, chances for success are slim. Academic design researchers and five New Zealand companies have collaborated in a governmentally funded “Growth Innovation Pilot Initiative” scheme, that aims to foster design for desirability thinking and capabilities by means of knowledge sharing and enterprise training in the form of design projects and workshops.Within this collaboration, Master of Design (MDes) projects were conducted that created visionary product concepts for animal farm management and radio communication utilizing the perceptual product experience framework [1]. This paper describes the process of this project, highlightin the initial interviews with the companies, the collaborative knowledge sharing and enterprise training workshops, and the two MDes projects that aimed to foster and advance design for desirability thinking together with the companies. The described project provides a novel collaborative model between industry and academia that challenges advanced thinking and implementation of design for desirability in small- and medium-sized (SME) companies with the aim of improving international competitiveness of their products. Such companies often lack theknowledge and resources to devise strategies and adopt operational ways of working with desirability focussed design conceptualisation programmes that require a holistic understanding of the users, which can be provided through academic design research collaborations.
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  • Kristav, Per, et al. (författare)
  • Towards An Internet Based Visual Tool for Communication with Consumers in Early Phases of the Product Development Process.
  • 2007
  • Ingår i: Linköping Electronic Conference Proceedings. - 1650-3686 .- 1650-3740.
  • Konferensbidrag (refereegranskat)abstract
    • Perceptual consumer requirements are often disregarded in the product development process. The consequence of this is that products may become more attractive to the design practitioners than to the target consumers. This paper describes the development of a new internet based tool, VIPET (Visual Internet Product Emotion Tool), that can be used for global evaluation of visual product qualities by visual mapping of consumer responses. The interface of VIPET was developed to aid those interested in directing the design of products towards the perceptual and emotional requirements of consumers. VIPET contributes to an increased consideration of consumer experiences in early phases of product development. The preliminary internet based tool presented appears to be efficient and cost effective for large scale mapping of consumer visual requirements as well as easy to use, both for the experimenter and the respondents.
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  • Kristav, Per, et al. (författare)
  • Towards Remote Assessment of User Experiences of Visual Product Representations
  • 2009
  • Ingår i: [Host publication title missing].
  • Konferensbidrag (refereegranskat)abstract
    • Understanding consumer experiences of products is becoming increasingly important for producers acting on the global market. This paper presents a pilot study done as part of the development of a VIPET (Visual Internet Product Experience Tool), a future tool for remote user assessment of product experiences. The aim of the tool is to provide users with a convenient and intuitive approach to assess visual representations of products by allowing respondents to place visual representations of products in the form of images in relation to each other on a type of bipolar visual analogue scales in the form of 2x2 charts. The purpose of the study was to evaluate a prototype version of the visual interface of the tool using international respondents. The prototype tool was emailed to respondents in five countries, asking them to assess an everyday type of product, food packaging containers, against six parameters, measuring types of perceptual experience. The results of the study indicate that remote assessment of visual representations of products using a tool of this type is a promising approach. Even though some test results are presented the major interest of this paper is not in the assessments of the specific products as such, but rather the characteristics and quality of the assessment method itself and the implications for the development of a tool for assessing consumer experiences.
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  • Person, Oscar, et al. (författare)
  • "It's a honda! For me..." An exploratory student project on branding and product design for the older adult population
  • 2009
  • Ingår i: 11th International Conference on Engineering and Product Design Education: Creating a Better World, E and PDE 2009; Brighton; United Kingdom; 10 September 2009 through 11 September 2009. ; , s. 526-531
  • Konferensbidrag (refereegranskat)abstract
    • Physical as well as cognitive needs associated with aging and product usage were long the point of focus when designing for the older adult population, with coursework on ergonomics and human-factors as important components in design education. Today, designers and design educators are challenged to take a more holistic design approach by actively addressing peoples’ needs and wishes associated with the perceptual and experiential aspects of products. In addressing such needs and wishes, the aesthetic and symbolic qualities of products constitute important parts of the product design process. However, the literature on design for the older adult population has only cursorily addressed how educators can integrate and focus on these qualities in design education. In this paper we report on an exploratory student project conducted at Chalmers University of Technology, focusing on branding and design for the older adult population. The purpose of the project was to explore the visual identity of brands as a starting point for the aesthetic and symbolic qualities of products when designing for older users. Results from the project showed that students enthusiastically embraced branding in designing product concepts for this user group. They also displayed a number of attempts to empathise with these users’ specific needs and wishes. In total, the concepts produced in the course suggested a broad range of ideas on how to make products more perceptually as well as experientially appealing for older adults.
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