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Träfflista för sökning "WFRF:(Zackariasson Peter) srt2:(2015-2019)"

Sökning: WFRF:(Zackariasson Peter) > (2015-2019)

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  • Lindqvist, Katja, et al. (författare)
  • Leadership in Art and Business
  • 2016. - 1
  • Ingår i: Arts and Business : Building a Common Ground for Understanding Society - Building a Common Ground for Understanding Society. - 9781138887442 ; , s. 135-147
  • Bokkapitel (refereegranskat)
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  • The Business of Gamification : A Critical Analysis
  • 2016. - 1
  • Samlingsverk (redaktörskap) (refereegranskat)abstract
    • At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations themselves. As the number of individuals playing video games grows, there seem to be an acceptance of game mechanics elsewhere. Its effectiveness is highly dependent on both technical possibilities and cultural acceptance, two factors present today.The aim of The Business of Gamification is to critically analyze the practical and theoretical consequences of gamification. Practically, how has gamification been applied in businesses to this point, and what are the future scenarios? Theoretically, what are the contributions of gamification to existing academic knowledge? How does this change our understanding of how business are performing and its consequences, for organizations, consumers, and society in general?This edited volume contains new, and stringent, perspectives on how gamification is contextualized in business settings, both in theory as well as in practice. This book will provide a wealth of research for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.
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  • The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay
  • 2019
  • Samlingsverk (redaktörskap) (övrigt vetenskapligt/konstnärligt)abstract
    • This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.
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  • Zackariasson, Peter (författare)
  • Immersion
  • 2018
  • Ingår i: Photography group exhibition at Valand Academy, University of Gothenburg, Vasagatan 50, Gothenburg. - Gothenburg.
  • Annan publikation (övrigt vetenskapligt/konstnärligt)abstract
    • Exhibition, fine arts photography
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  • Zackariasson, Peter (författare)
  • Immersion
  • 2019
  • Ingår i: Photography group exhibition at Xpozer's New Gallery at Caballero Fabriek, The Hage, Netherlands.
  • Annan publikation (övrigt vetenskapligt/konstnärligt)
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  • Resultat 1-10 av 16

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