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Serious Games and E-Learning-Learning Standards : Towards an Integrated Experience

Hendrix, Maurice (författare)
Serious Games Institute, Coventry University, UK
Dunwell, Ian (författare)
Serious Games Institute, Coventry University, UK
Lameras, Petros (författare)
Serious Games Institute, Coventry University, UK
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Arnab, Sylvester (författare)
Serious Games Institute, Coventry University, UK
Petridis, Panagiotis (författare)
Serious Games Institute, Coventry University, UK
Stewart, Craig (författare)
Serious Games Institute, Coventry University, UK
De Freitas, Sara (författare)
Serious Games Institute, Coventry University, UK
Backlund, Per (författare)
Högskolan i Skövde,Institutionen för teknik och samhälle,Forskningscentrum för Informationsteknologi
Liarokapis, Fotis (författare)
Interactive Worlds Applied Research Group, Coventry University, Uk
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 (creator_code:org_t)
Romania Advanced Distributed Learning Partnership Lab, 2013
2013
Engelska.
Ingår i: Journal of Advanced Distributed Learning Technology (JADLeT). - : Romania Advanced Distributed Learning Partnership Lab. - 2285-1070. ; 1:1, s. 9-20
  • Tidskriftsartikel (refereegranskat)
Abstract Ämnesord
Stäng  
  • Since the emergence of e-Learning-Learning systems, researchers have explored methods to increase their efficacy, and support a wider range of pedagogical approaches. Similarly, the concept of using Game Based Learning, taken commonly to refer to the use of digital games for education, has also been the subject of a substantial volume of research into their pedagogical design and impact. The popularisation of Game Based Learning has occurred in parallel with the establishment of E-Learning systems; however, questions remain on both technical and pedagogical levels as to how games can effectively be integrated into e-Learning systems. Games can differ substantially from other educational media when used as learning resources, as they may combine high-fidelity audio and video content and employ experiential, social, or exploratory pedagogies. Observing that games are not commonly designed to be included in E-Learning-Learning systems, and that most E-Learning-Learning standards at present do not specifically include affordances for Game Based Learning, this paper explores recent advances in standardisation of Game Based Learning descriptions, and their integration with ELearning- Learning standards.

Ämnesord

NATURVETENSKAP  -- Data- och informationsvetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences (hsv//eng)

Nyckelord

Standards
e-Learning-Learning
Serious Games
EduGameLab
Metadata
Teknik
Technology

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