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Träfflista för sökning "hsv:(ENGINEERING AND TECHNOLOGY) hsv:(Other Engineering and Technologies) hsv:(Interaction Technologies) srt2:(2010-2014)"

Sökning: hsv:(ENGINEERING AND TECHNOLOGY) hsv:(Other Engineering and Technologies) hsv:(Interaction Technologies) > (2010-2014)

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1.
  • Andersson, Anders-Petter, 1969-, et al. (författare)
  • Designing empowering vocal and tangible interaction :
  • 2013
  • Ingår i: The International conference on new interfaces for musical expression. - Kaejeon, Korea : Seoul National University. ; , s. 406-412
  • Konferensbidrag (refereegranskat)abstract
    • Our voice and body are important parts of our self-experience, and our communication and relational possibilities. They gradually become more important for Interaction Design due to increased development of tangible interaction and mobile communication. In this paper we present and discuss our work with voice and tangible interaction in our ongoing research project RHYME. The goal is to improve health for families, adults and children with disabilities through use of collaborative, musical, tangible media. We build on the use of voice in Music Therapy and on a humanistic health approach. Our challenge is to design vocal and tangible interactive media that through use reduce isolation and passivity and increase empowerment for the users. We use sound recognition, generative sound synthesis, vibrations and cross-media techniques to create rhythms, melodies and harmonic chords to stimulate voice-body connections, positive emotions and structures for actions.
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2.
  • Andersson, Anders-Petter, 1969- (författare)
  • Interaktiv musikkomposition
  • 2012
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • This dissertation, titled Interactive Music Composition, is a practice based Ph.D. thesis in the field of Musicology. The purpose is to explore if and how one can compose computer based interactive music, that is musically satisfying for an interacting audience, consisting of both laymen and skilled musicians. The text describes the design and reflection in two interactive music installations: Do-Be-DJ, open-air installation in a public park, and, Mufi, with modular and moveable interface. Based on methods and per­spectives in Musicology and Interaction Design, a composition model for interactive music is developed. The model investigates the experience di­mensions listen, explore, compose and collaborate. It also investigates the design dimensions of interaction, narrative structure, composition rule and sound node. The conceptual approach is to apply improvisation and composition methods from jazz, pop and groove based music on interactive music. It also uses the concepts of openess in musical structures and interpretation, musical mediation of actions and meaning and everyday use of music, when composing interactive music. The dissertation contributes to an understanding of how to create composition techniques for interactive music, such as: Direct, varied and shifting response. It reflects on the change in meaning of the musicological terms composition, improvisation, musical work, listener, musician and audience. And on the interaction design terms interaction, gameplay, system and user. The term co-creator is used to describe an actively, interacting and collaborating person, to complement traditional terms like audience, performer and user.
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3.
  • Andersson, Anders-Petter, 1969-, et al. (författare)
  • Vocal and tangible interaction crossing borders
  • 2013
  • Ingår i: Include Asia 2013 Proceedings. - London : Helen Hamlyn Centre of Design, The Royal College of Art in London, The Hong Kong Design Centre. - 9781907342707
  • Konferensbidrag (refereegranskat)abstract
    • Our voice and body are important parts of our self-expression and self-experience for all of us. They are also essential for our way to communicate and build relations cross borders such as abilities, ages, locations and backgrounds. Voice, body and tangibility gradually become more important for ICT, due to increased development of tangible interaction and mobile communication. The voice and tangible interaction therefore also become more important for the Universal Design field. In this paper we present and discuss our work with voice and tangible interaction in our ongoing research project RHYME. The goal is to improve health for families, adults and children with disabilities through use of collaborative, musical, tangible and sensorial media. We build on use of voice in Music Therapy, knowledge from multi-sensory stimulation and on a humanistic health approach. Our challenge is to design vocal and tangible interactive media that are sensorially stimulating. Interactive media that through use reduce isolation and passivity and increase empowerment for all the users. We use sound recognition, generative sound synthesis, vibrations and cross-media techniques, to create rhythms, melodies and harmonic chords to stimulate voice-body connections, positive emotions and structures for actions.
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4.
  • Andersson, Anders-Petter, 1969-, et al. (författare)
  • Vocal and tangible interaction in RHYME
  • 2014
  • Ingår i: Music, Health, Technology and Design. - Oslo : Norwegian Academy of Music. - 9788278530948 ; , s. 21-38
  • Bokkapitel (refereegranskat)abstract
    • Our voice and body are important parts of our self-expression and self-experience for all of us. They are also essential for our way to communicate and build relations cross borders such as abilities, ages, locations and backgrounds. Voice, body and tangibility gradually become more important for Information and Communication Technology (ICT), due to increased development of tangible interaction and mobile communication. The voice and tangible interaction therefore also become more important for the fields of Assistive Technology, Health Technology and Universal Design. In this paper we present and discuss our work with voice and tangible interaction in our on-going research project RHYME. The goal is to improve health for families, adults and children with disabilities through use of collaborative, musical, tangible and sensorial media. We build on use of voice in Music Therapy, knowledge from multi-sensory stimulation and on a humanistic health approach. Our challenge is to design vocal and tangible interactive media that are sensorially stimulating. Interactive media that through use, can reduce isolation and passivity and increase empowerment for all the users. We use sound recognition, generative sound synthesis, vibrations and cross-media techniques, to create rhythms, melodies and harmonic chords to stimulate voice-body connections, positive emotions and structures for actions.
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5.
  • Andersson, Anders-Petter, 1969-, et al. (författare)
  • Vocal and tangible technology for music and health
  • 2013
  • Ingår i: Book of abstracts. - Oslo : The Norwegian Academy of Music. ; , s. 24-24
  • Konferensbidrag (refereegranskat)abstract
    • Our voice and body are important parts of our self-expression and self-experience. They are also essential for our way to communicate and build relations cross borders like abilities, ages, locations, backgrounds and cultures. Voice and tangibility gradually become more important when developing new music technology for the Music Therapy and the Music and Health fields, due to new technology possibilities that have recently arisen. For example smartphones, computer games and networked, social media services like Skype. In this paper we present and discuss our work with voice and tangible interaction in our ongoing research project. The goal is to improve health for families, adults and children with severe disabilities through use of collaborative, musical, tangible sensorial media. We build on use of voice in Music Therapy and studies by Lisa Sokolov, Diane Austin, Kenneth Bruscia and Joanne Loewy. Further we build on knowledge from Multi-sensory stimulation and on a humanistic health approach. Our challenge is to design vocal and tangible, sensorially stimulating interactive media, that through use reduce isolation and passivity and increase empowerment for all the users. We use sound recognition, generative sound synthesis, vibrations and cross- media techniques, to create rhythms, melodies and harmonic chords to stimulate body- voice connections, positive emotions and structures for actions. The reflections in this paper build on action research methods, video observations and research-by-design methods. We reflect on observations of families and close others with children with severe disabilities, interacting in three vocal and tangible installations.
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6.
  • Cappelen, Birgitta, 1962-, et al. (författare)
  • Designing four generations of 'Musicking Tangibles'
  • 2014
  • Ingår i: Music, Health, Technology and Design. - Oslo : Norwegian Academy of Music. - 9788278530948 ; , s. 1-20
  • Bokkapitel (refereegranskat)abstract
    • n this article we present a novel approach for the understanding and the design of interactive health improving music technology, what we call Musicking Tangibles. The Musicking Tangibles approach represents an alternative approach to the traditional instrument, interface and switch-oriented music technology perspective. Our approach combines a humanistic, resource and empowerment oriented health approach with an aesthetic and culture based design approach towards music technology. We present four empowering and health improving qualities for the Musicking Tangibles. These qualities emphasize to: 1) Continually evoke interest and positive emotions relevant to diverse users’ interpretation of the tangibles and the situation; 2) Dynamically offer the users many roles to take, many musicking actions to make and many ways to express themselves; 3) Offer the users aesthetically consistent responses and build relevant cross-media expectations and challenges over time and space, consistent with their character; 4) Offer the users many relations to make: to people, things, experiences, events and places. Further we present and argue for some design solutions of the Musicking Tangibles ORFI, WAVE, REFLECT, and the POLLY World from the RHYME-project. In developing POLLY we have tried to put together as many design qualities as possible, to exemplify our view and current understanding.
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7.
  • Cappelen, Birgitta, 1962-, et al. (författare)
  • Towards an empowering tangible interaction design for diversity
  • 2013
  • Ingår i: Include Asia 2013 Proceedings. - London : The Helen Hamlyn Centre for Design, The ROyal College of Art in London, Hong Kong Desing Centre. - 9781907342707
  • Konferensbidrag (refereegranskat)abstract
    • The seven principles of Universal Design, such as ”4. Perceptible Information” and ”5. Tolerance for errors”, are formulated from the design’s or system’s perspective. The principles focus on the qualities of the system or design, not on the value of use, the long time experience and use by many different people. Nor do the principles embrace a cultural and social understanding of the value of things, designs and situations. In this paper we argue for the necessity to broaden this narrow system or product design perspective, when designing to empower diverse users. Our field of study is musical and cross-media Tangible Interaction Design, where multimedia computer capabilities are included in everyday objects. Our goal is to motivate social and musical co-creation for families with disabled children to improve their health and quality of life. To extend our design thinking, practice and understanding of a design’s value, meaning and empowering potential, we build on a humanistic health approach, resource-oriented thinking, Positive psychology and Empowerment philosophy. In the paper we present and discuss how we design cross-media, interactive, tangible and musical things to motivate and empower a variety of users in our on-going RHYME project.
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8.
  • Eriksson, Eva, 1976, et al. (författare)
  • Curriculum or Not – Show Us How You Teach Interaction Design and Children!
  • 2014
  • Ingår i: Workshop proceedings of Interaction Design and Children Conference IDC´14.
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • The workshop intends to bring together educators, researchers, designers, and practitioners to explore issues regarding interaction design and children, to discuss training needs from different perspectives, and to share best practice methods to teach designers how to design technologies for children. There is a growing awareness of the needs of children, but less focus on developing teaching modules for design methods and practices aiming at covering their needs. To improve the design practice in the area of design for children, it is necessary to not only study and improve methodology, but also how to transfer the gained knowledge to new generations of designers to ensure its use in design. The overall aim of the workshop is to find ways to initiate discussions on an emerging interaction design curriculum with a specific focus on children.
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9.
  • Frennert, Susanne, et al. (författare)
  • The domestication of robotic vacuum cleaners among seniors.
  • 2014
  • Ingår i: Gerontechnology. - : International Society for Gerontechnology (ISG). - 1569-111X .- 1569-1101. ; 12:3, s. 159-168
  • Tidskriftsartikel (refereegranskat)abstract
    • The hype of robots ascompanions and caregivers for seniors raises questions concerning not only the technology but also its impact on practice, values and norms among seniors. This article focuseson how seniors adopt, utilise and make sense of robotic vacuum cleaners in their lives.Qualitative interviews and observations were conducted with ten seniors over a 13-monthperiod, between July 2013 and August 2014. The findings show that: (i) Seniors are enthusiastic about adopting the technology (robotic vacuum cleaners) because it is perceivedas beneficial in the prioritisation and negotiation of activities in everyday practice. (ii) Theadoption of robotic vacuum cleaners is a process characterised by complexity and ambivalence, which is affected by societal norms. These include activities seniors consideras ‘normal’ in everyday practice; in this case, house hygiene. (iii) Robotic vacuum cleanerstransform everyday practice and their symbolic meaning is constantly negotiated. Roboticvacuum cleaners are adopted not just because they are functional and useful, but becausethey are a means by which seniors can cope with everyday life and conserve physical energy for more meaningful activities, such as meeting friends and spending time on hobbies.
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10.
  • Grane, Camilla, et al. (författare)
  • The operator of the future – a key to competitive industry in a future information society
  • 2012
  • Ingår i: Swedish Production Symposium, SPS12. - 9789175197524
  • Konferensbidrag (refereegranskat)abstract
    • Increased global competition and forthcoming demographic changes is expected for the Swedish industry. The process and manufacturing industry needs to develop solutions that can provide increased flexibility and production efficiency. A key for the future competitiveness is the operator of the future who works closest to the value adding processes. In the project “The operator of the future”, “Framtidsoperatören” in Swedish, the overall aim is to increase the competiveness of Swedish industry by developing an advanced toolbox that meets future needs. In a pre-study, the tasks and needs of the operator of the future were investigated through workshops with 25 representatives from 15 Swedish process and manufacturing industries and system developers. The results had similarities across industries and suggest solutions that support communication, control and constant learning. The tools should be intuitive and situation adapted with use of strengthened senses. These results give the direction for a continued development of a future toolbox. Through a combination of new supporting technologies and new ways of collaboration the operators of the future might find their work more interesting, stimulating, and developing, leading to enhanced competiveness of Swedish industry.
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