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Träfflista för sökning "hsv:(NATURAL SCIENCES) hsv:(Computer and Information Sciences) hsv:(Computer Vision and Robotics) srt2:(2015-2019)"

Sökning: hsv:(NATURAL SCIENCES) hsv:(Computer and Information Sciences) hsv:(Computer Vision and Robotics) > (2015-2019)

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1.
  • Chatterjee, Bapi, 1982 (författare)
  • Lock-free Concurrent Search
  • 2017
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • The contemporary computers typically consist of multiple computing cores with high compute power. Such computers make excellent concurrent asynchronous shared memory system. On the other hand, though many celebrated books on data structure and algorithm provide a comprehensive study of sequential search data structures, unfortunately, we do not have such a luxury if concurrency comes in the setting. The present dissertation aims to address this paucity. We describe novel lock-free algorithms for concurrent data structures that target a variety of search problems. (i) Point search (membership query, predecessor query, nearest neighbour query) for 1-dimensional data: Lock-free linked-list; lock-free internal and external binary search trees (BST). (ii) Range search for 1-dimensional data: A range search method for lock-free ordered set data structures - linked-list, skip-list and BST. (iii) Point search for multi-dimensional data: Lock-free kD-tree, specially, a generic method for nearest neighbour search. We prove that the presented algorithms are linearizable i.e. the concurrent data structure operations intuitively display their sequential behaviour to an observer of the concurrent system. The lock-freedom in the introduced algorithms guarantee overall progress in an asynchronous shared memory system. We present the amortized analysis of lock-free data structures to show their efficiency. Moreover, we provide sample implementations of the algorithms and test them over extensive micro-benchmarks. Our experiments demonstrate that the implementations are scalable and perform well when compared to related existing alternative implementations on common multi-core computers. Our focus is on propounding the generic methodologies for efficient lock-free concurrent search. In this direction, we present the notion of help-optimality, which captures the optimization of amortized step complexity of the operations. In addition to that, we explore the language-portable design of lock-free data structures that aims to simplify an implementation from programmer’s point of view. Finally, our techniques to implement lock-free linearizable range search and nearest neighbour search are independent of the underlying data structures and thus are adaptive to similar data structures.
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2.
  • Rumman, Nadine Abu, et al. (författare)
  • Skin deformation methods for interactive character animation
  • 2017
  • Ingår i: Communications in Computer and Information Science. - Cham : Springer International Publishing. - 1865-0937 .- 1865-0929. ; 693, s. 153-174, s. 153-174
  • Konferensbidrag (refereegranskat)abstract
    • Character animation is a vital component of contemporary computer games, animated feature films and virtual reality applications. The problem of creating appealing character animation can best be described by the title of the animation bible: “The Illusion of Life”. The focus is not on completing a given motion task, but more importantly on how this motion task is performed by the character. This does not necessarily require realistic behavior, but behavior that is believable. This of course includes the skin deformations when the character is moving. In this paper, we focus on the existing research in the area of skin deformation, ranging from skeleton-based deformation and volume preserving techniques to physically based skinning methods. We also summarize the recent contributions in deformable and soft body simulations for articulated characters, and discuss various geometric and example-based approaches. © Springer International Publishing AG 2017.
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3.
  • Ge, Chenjie, 1991, et al. (författare)
  • Co-Saliency-Enhanced Deep Recurrent Convolutional Networks for Human Fall Detection in E-Healthcare
  • 2018
  • Ingår i: Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS. - 1557-170X. ; 2018-July, s. 1572-1575
  • Konferensbidrag (refereegranskat)abstract
    • This paper addresses the issue of fall detection from videos for e-healthcare and assisted-living. Instead of using conventional hand-crafted features from videos, we propose a fall detection scheme based on co-saliency-enhanced recurrent convolutional network (RCN) architecture for fall detection from videos. In the proposed scheme, a deep learning method RCN is realized by a set of Convolutional Neural Networks (CNNs) in segment-levels followed by a Recurrent Neural Network (RNN), Long Short-Term Memory (LSTM), to handle the time-dependent video frames. The co-saliency-based method enhances salient human activity regions hence further improves the deep learning performance. The main contributions of the paper include: (a) propose a recurrent convolutional network (RCN) architecture that is dedicated to the tasks of human fall detection in videos; (b) integrate a co-saliency enhancement to the deep learning scheme for further improving the deep learning performance; (c) extensive empirical tests for performance analysis and evaluation under different network settings and data partitioning. Experiments using the proposed scheme were conducted on an open dataset containing multicamera videos from different view angles, results have shown very good performance (test accuracy 98.96%). Comparisons with two existing methods have provided further support to the proposed scheme.
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4.
  • Menghi, Claudio, 1987, et al. (författare)
  • Poster: Property specification patterns for robotic missions
  • 2018
  • Ingår i: Proceedings - International Conference on Software Engineering. - New York, NY, USA : ACM. - 0270-5257. ; Part F137351, s. 434-435
  • Konferensbidrag (refereegranskat)abstract
    • Engineering dependable software for mobile robots is becoming increasingly important. A core asset in engineering mobile robots is the mission specification-A formal description of the goals that mobile robots shall achieve. Such mission specifications are used, among others, to synthesize, verify, simulate, or guide the engineering of robot software. Development of precise mission specifications is challenging. Engineers need to translate the mission requirements into specification structures expressed in a logical language-A laborious and error-prone task. To mitigate this problem, we present a catalog of mission specification patterns for mobile robots. Our focus is on robot movement, one of the most prominent and recurrent specification problems for mobile robots. Our catalog maps common mission specification problems to recurrent solutions, which we provide as templates that can be used by engineers. The patterns are the result of analyzing missions extracted from the literature. For each pattern, we describe usage intent, known uses, relationships to other patterns, and-most importantly-A template representing the solution as a logical formula in temporal logic. Our specification patterns constitute reusable building blocks that can be used by engineers to create complex mission specifications while reducing specification mistakes. We believe that our patterns support researchers working on tool support and techniques to synthesize and verify mission specifications, and language designers creating rich domain-specific languages for mobile robots, incorporating our patterns as language concepts.
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5.
  • Nguyen, Björnborg, 1992, et al. (författare)
  • Systematic benchmarking for reproducibility of computer vision algorithms for real-time systems: The example of optic flow estimation
  • 2019
  • Ingår i: IEEE International Conference on Intelligent Robots and Systems. - : IEEE. - 2153-0858 .- 2153-0866. ; , s. 5264-5269
  • Konferensbidrag (refereegranskat)abstract
    • Until now there have been few formalized methods for conducting systematic benchmarking aiming at reproducible results when it comes to computer vision algorithms. This is evident from lists of algorithms submitted to prominent datasets, authors of a novel method in many cases primarily state the performance of their algorithms in relation to a shallow description of the hardware system where it was evaluated. There are significant problems linked to this non-systematic approach of reporting performance, especially when comparing different approaches and when it comes to the reproducibility of claimed results. Furthermore how to conduct retrospective performance analysis such as an algorithm's suitability for embedded real-time systems over time with underlying hardware and software changes in place. This paper proposes and demonstrates a systematic way of addressing such challenges by adopting containerization of software aiming at formalization and reproducibility of benchmarks. Our results show maintainers of broadly accepted datasets in the computer vision community to strive for systematic comparison and reproducibility of submissions to increase the value and adoption of computer vision algorithms in the future.
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6.
  • Amundin, Mats, et al. (författare)
  • A proposal to use distributional models to analyse dolphin vocalisation
  • 2017
  • Ingår i: Proceedings of the 1st International Workshop on Vocal Interactivity in-and-between Humans, Animals and Robots, VIHAR 2017. - 9782956202905 ; , s. 31-32
  • Konferensbidrag (refereegranskat)abstract
    • This paper gives a brief introduction to the starting points of an experimental project to study dolphin communicative behaviour using distributional semantics, with methods implemented for the large scale study of human language.
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7.
  • Man, Yemao, 1987 (författare)
  • Human-Machine Interface Considerations for Design and Testing in Distributed Sociotechnical Systems
  • 2015
  • Licentiatavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • The increasing concerns for safety and environmental sustainability create demands on the development of future maritime transportation strategies. One way to meet these demands is the concept of autonomous unmanned vessels for intercontinental voyages. As automation is being introduced onboard and watch keeping operations being migrated to the shore, there is a risk introducing new human factor issues among the various stakeholder groups and add to the complexity of the actors’ roles. This licentiate was based on the context of an EU research project MUNIN (Maritime Unmanned Ship through Intelligence in Networks) about remote monitoring and controlling autonomous unmanned ships where the bridge and engine control room were moved from the ship to a land based control station.Human Machine Interface, as a mediating artefact in the complex system to bridge automation/engine control is of importance for situation awareness, reliability, efficiency, effectiveness, resilience and safety. The purpose of the thesis is to achieve a comprehensive understanding of the complexity of Human Machine Interface in a distributed complex system by exploring the experiences of the human agents during the designing and testing phases of a designed for purpose Human Machine Interface. The results reveal prominent human factor issues related to situation awareness and automation bias within such a complex distributed sociotechnical system, which sheds light on the design considerations of Human Machine Interface. Loss of presence can lead to critical perceptual bottlenecks which could negatively impact upon the operators; the organizational factors also greatly shape individual and team performance. It indicates that the contextual factors in the distributed sociotechnical system must be accommodated by the interface design through a holistic systemic approach. The Human Machine Interface shall not only support data visualization, but also the process and context in which data are utilized and understood for consensus decision-making.
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8.
  • Fu, Keren, et al. (författare)
  • Deepside: A general deep framework for salient object detection
  • 2019
  • Ingår i: Neurocomputing. - : Elsevier BV. - 0925-2312 .- 1872-8286. ; 356, s. 69-82
  • Tidskriftsartikel (refereegranskat)abstract
    • Deep learning-based salient object detection techniques have shown impressive results compared to con- ventional saliency detection by handcrafted features. Integrating hierarchical features of Convolutional Neural Networks (CNN) to achieve fine-grained saliency detection is a current trend, and various deep architectures are proposed by researchers, including “skip-layer” architecture, “top-down” architecture, “short-connection” architecture and so on. While these architectures have achieved progressive improve- ment on detection accuracy, it is still unclear about the underlying distinctions and connections between these schemes. In this paper, we review and draw underlying connections between these architectures, and show that they actually could be unified into a general framework, which simply just has side struc- tures with different depths. Based on the idea of designing deeper side structures for better detection accuracy, we propose a unified framework called Deepside that can be deeply supervised to incorporate hierarchical CNN features. Additionally, to fuse multiple side outputs from the network, we propose a novel fusion technique based on segmentation-based pooling, which severs as a built-in component in the CNN architecture and guarantees more accurate boundary details of detected salient objects. The effectiveness of the proposed Deepside scheme against state-of-the-art models is validated on 8 benchmark datasets.
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9.
  • Frid, Emma, et al. (författare)
  • Perception of Mechanical Sounds Inherent to Expressive Gestures of a NAO Robot - Implications for Movement Sonification of Humanoids
  • 2018
  • Ingår i: Proceedings of the 15th Sound and Music Computing Conference. - Limassol, Cyprus. - 9789963697304
  • Konferensbidrag (refereegranskat)abstract
    • In this paper we present a pilot study carried out within the project SONAO. The SONAO project aims to compen- sate for limitations in robot communicative channels with an increased clarity of Non-Verbal Communication (NVC) through expressive gestures and non-verbal sounds. More specifically, the purpose of the project is to use move- ment sonification of expressive robot gestures to improve Human-Robot Interaction (HRI). The pilot study described in this paper focuses on mechanical robot sounds, i.e. sounds that have not been specifically designed for HRI but are inherent to robot movement. Results indicated a low correspondence between perceptual ratings of mechanical robot sounds and emotions communicated through ges- tures. In general, the mechanical sounds themselves ap- peared not to carry much emotional information compared to video stimuli of expressive gestures. However, some mechanical sounds did communicate certain emotions, e.g. frustration. In general, the sounds appeared to commu- nicate arousal more effectively than valence. We discuss potential issues and possibilities for the sonification of ex- pressive robot gestures and the role of mechanical sounds in such a context. Emphasis is put on the need to mask or alter sounds inherent to robot movement, using for exam- ple blended sonification.
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10.
  • Fratarcangeli, Marco, 1974, et al. (författare)
  • A GPU-based Implementation of Position Based Dynamics for Interactive Deformable Bodies
  • 2015
  • Ingår i: Journal of Graphics Tools. - 1086-7651. ; 17:3, s. 59-66
  • Tidskriftsartikel (refereegranskat)abstract
    • Position Based Dynamics (PBD) is a popular approach used for animating constrained particle systems representing soft bodies, rigid bodies, and fluids. In this article, we present a massively parallel implementation of PBD for fast, interactive animation of deformable bodies. We divide the set of constraints in independent partitions using a fast, greedy coloring graph algorithm. Then, during the animation, the constraints belonging to each partition are solved in parallel on the GPU. We employ an efficient simulation pipeline using a memory layout that favors both the memory access time for computation and batching for visualization. Our experiments show that the achieved performance speed-up is several orders of magnitude faster than its serial counterpart.
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