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Träfflista för sökning "hsv:(NATURVETENSKAP) hsv:(Data och informationsvetenskap Datateknik) hsv:(Människa datorinteraktion interaktionsdesign) srt2:(2015-2019)"

Sökning: hsv:(NATURVETENSKAP) hsv:(Data och informationsvetenskap Datateknik) hsv:(Människa datorinteraktion interaktionsdesign) > (2015-2019)

  • Resultat 1-5 av 5
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1.
  • Faraon, Montathar, 1983- (författare)
  • Webbutveckling med PHP och MySQL
  • 2016. - 2
  • Bok (övrigt vetenskapligt/konstnärligt)abstract
    • PHP är ett av de ledande programmeringsspråken för webbutveckling. Det är ett flexibelt och enkelt språk som används för att skapa dynamiska webbplatser. Denna bok ger en tillgänglig introduktion till PHP och databashantering. Läsaren får den kunskap som krävs för att snabbt utveckla egna webbapplikationer.Boken förutsätter inga tidigare erfarenheter av webbprogrammering. Läsaren leds framåt genom ett rikt utbud av övningar som ger möjlighet att tillämpa innehållet.Denna andra utgåva av boken har reviderats och uppdaterats grundligt. Bland nyheterna finns PHP 7, databashantering med PHP Data Objects (PDO), fler helhetsexempel samt kodexempel i färg.Webbutveckling med PHP och MySQL är avsedd för universitets- och gymnasiestudier i webbprogrammering, men är även en handbok för yrkesverksamma webbutvecklare och programmerare.
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2.
  • Ruse, Vidal, et al. (författare)
  • Hue combinations for the web : towards a repertoire of design guidelines for combining color hues based on cultural background
  • 2019
  • Ingår i: ICCTA 2019 Proceedings of the 2019 5th International Conference on Computer and Technology Applications. - New York. - 9781450371810 ; , s. 63-70
  • Konferensbidrag (refereegranskat)abstract
    • Existing research shows that users tend to assess the visual appeal of a web page within 50 ms and color is the first thing that is noticed on a screen. This directly influences the user's perception of a website, and a choice of appealing color combinations may, therefore, be crucial in successful web design. This article aims to identify, formulate, and evaluate design guidelines to support designers in the process of combining color hues for websites in the context of the Swedish and Thai cultures. A quantitative approach was used to evaluate the proposed design guidelines. The results show that culture plays a role in the evaluation of color hue combinations; Thai participants rated Thai designs significantly more highly than the Swedish participants, but the reverse was not true, and Thai designs were rated more highly than Swedish designs by all participants. The results may have implications for practitioners working in the field of web design and for the broader debate of cultural influence on color preference.
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3.
  • Siess, Andreas, et al. (författare)
  • Worldmaking : designing for audience participation, immersion and interaction in virtual and real spaces
  • 2019
  • Ingår i: Interactivity, game creation, design, learning, and innovation. - Cham : Springer. - 9783030061340 ; , s. 58-68
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • Artists often try to open up new experiences for people, challenging them to extend horizons and perception. This becomes particularly relevant when thinking about experiencing built environments: Here, technologies like Cave Automatic Virtual Environments (CAVE) or Head-Mounted Displays (HMD) can be used as a tool to offer richer experiences to the audience in both art installations and exhibitions. We have been developing several exhibitions tackling the challenges that come with exhibiting in (semi -) public spaces: how do we engage visitors in our exhibitions, what role do bystanders play and how can this be considered in the development and design process? The exhibitions were built in a chronological order (2015–2018) and increasing degree of immersion and interaction. For exhibition one (“step-in/Ideal Spaces”), we built a CAVE-like “tryptic” projection showing linear pre-rendered videos of seven different built environments. In exhibition two (“fly-over/Super Nubibus”) we build a replica of a hot-air-balloon and let people experience architecture from birds eye view using a HMD. Exhibition three (“cruise/Biketopia”) is also an immersive VR using a HMD, but from a very different angle. Here we use a bike to let people actively explore a space by regulating speed and direction of the bike. By using the discreet method of observation, we ensured that the visitors were not disturbed in their experience, which in turn would falsify our findings. So we are able to compare and discuss these three approaches in regards to the above mentioned criteria within this paper.
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4.
  • Soneson, Thore, 1953-, et al. (författare)
  • ‘Wanderlost’ : a participatory art and design endeavor
  • 2018
  • Ingår i: Mediterranean cities and island communities. - Cham : Springer. - 9783319994444 - 9783319994437 ; , s. 135-160
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • ‘Wanderlost’ addresses the growing complexity of life in today’s city spaces and the imminent challenges to the development of the urban environment. It delineates experiences gained from a project’s work, which incorporated workshops, artists’ collaborations, interactive participatory setups in public, theatre and performance spaces. It is a result of two public workshops in the end of the four-year-long period in the People Smart Sculpture (PS2) framework in the cities of Kristianstad and Copenhagen, with public events in April/May 2017 and October 2017. In this article we discuss how the project was prepared, set-up and implemented. We call this storyworld ‘Wanderlost’, developed from the project CubeX “The Journey to Abadyl”. We describe this work in the sections Collaboration, Research and Methods to show how we draw knowledge, methods and research from our work in the collaborative network PRAMnet in developing participatory concepts using a virtual city, the city of Abadyl as a backdrop. We put forward our models for engaging participation in a storyworld to imagine the world and our relations anew. We conclude that the ‘Wanderlost’ concept and project can be reused and re-situated in other contexts and environments; keeping the fundamental three formats with a digitally mediated tool, physical guides and explorative walks and a map of amusing and provoking artworks as a matrix.
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5.
  • Svenningsson, Nina, et al. (författare)
  • Artificial intelligence in conversational agents : a study of factors related to perceived humanness in chatbots
  • 2019
  • Ingår i: Proceedings of 2019 2nd Artificial Intelligence and Cloud Computing Conference (AICCC 2019) and 2019 Asia Digital Image Processing Conference (ADIP 2019). - New York : Association for Computing Machinery (ACM). - 9781450372633 ; , s. 151-161
  • Konferensbidrag (refereegranskat)abstract
    • Artiicial intelligence (AI) is gaining traction in service-oriented businesses in the form of chatbots. A chatbot is a popular type of social AI that uses natural language processing to communicate with users. Past studies have shown discrepancies in terms of whether or not a chatbot should communicate and behave like a human. This article aims to explore these discrepancies in order to provide a theoretical contribution of a list of factors related to perceived humanness in chatbots and how these may consequently lead to a positive user experience. The results suggest that a chatbot should have the following characteristics: avoiding small talk and maintaining a formal tone; identifying itself as a bot and asking how it can help; providing speciic information and articulating itself with sophisticated choices of words and well-constructed sentences; asking follow-up questions during decision-making processes and; providing an apology when the context is not comprehensible, followed by a question or a statement to dynamically move a conversation forward. These results may have implications for designers working in the eeld of AI as well as for the wider debates and the broader discourse around the adoption of AI in society.
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