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A simulation-game t...
A simulation-game to explore collective critical infrastructure resilience
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- van Laere, Joeri, 1974- (författare)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningscentrum för Informationsteknologi,Informationssystem (IS), Information Systems
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- Berggren, Peter (författare)
- Linköping University, Linköping, Sweden
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- Ibrahim, Osama (författare)
- Stockholms universitet,Institutionen för data- och systemvetenskap,Stockholm University, Kista, Sweden
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- Larsson, Aron (författare)
- Mittuniversitetet,Avdelningen för informationssystem och -teknologi,Mid Sweden University, Sundsvall, Sweden
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- Kallin, Susanne (författare)
- Combitech AB, Sundbyberg, Sweden
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(creator_code:org_t)
- London : CRC Press, 2018
- 2018
- Engelska.
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Ingår i: Safety and Reliability – Safe Societies in a Changing World. - London : CRC Press. - 9780815386827 - 9781351174664 - 9781351174657 ; , s. 1305-1312
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https://library.oape...
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https://www.taylorfr...
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https://his.diva-por... (primary) (Raw object)
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https://urn.kb.se/re...
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https://doi.org/10.1...
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https://urn.kb.se/re...
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https://urn.kb.se/re...
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Abstract
Ämnesord
Stäng
- Resilience of interdependent infrastructures increasingly depends on collaborative responses from actors with diverse backgrounds that may not be familiar with cascade effects into areas beyond their own sector. A simulation-game can enable societal actors to obtain a deeper understanding of the interdependencies between their infrastructures and their respective crisis responses. Following a design science approach, a simulation-game has been developed that combines role-playing simulation and computer simulation. The simulation-game challenges participants to address the interaction between payment disruptions, food and fuel supply, security problems (riots, robberies) and communication challenges (preventing hoarding). A number of crucial design choices were handled while developing the simulation-game. The main design challenges were: How to validate an unthinkable escalation scenario?; How to give the simulation a sufficient level of detail on all aspects and keep the complexity graspable so it can be played instantly?; and How much time should each playing round take?
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Annan data- och informationsvetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Other Computer and Information Science (hsv//eng)
- SAMHÄLLSVETENSKAP -- Medie- och kommunikationsvetenskap -- Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning (hsv//swe)
- SOCIAL SCIENCES -- Media and Communications -- Information Systems, Social aspects (hsv//eng)
Nyckelord
- simulation gaming
- critical infrastructure
- resilience
- data- och systemvetenskap
- Computer and Systems Sciences
- Information Systems
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)
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