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Position-Based Skinning for Soft Articulated Characters

Abu Rumman, Nadine (author)
Universita degli Studi di Roma la Sapienza,Sapienza University of Rome
Fratarcangeli, Marco, 1974 (author)
Chalmers tekniska högskola,Chalmers University of Technology
 (creator_code:org_t)
2015-03-02
2015
English.
In: Computer Graphics Forum. - : Wiley. - 1467-8659 .- 0167-7055. ; 34:6, s. 240-250
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • In this paper, we introduce a two-layered approach addressing the problem of creating believable mesh-based skin deformation. For each frame, the skin is first deformed with a classic linear blend skinning approach, which usually leads to unsightly artefacts such as the well-known candy-wrapper effect and volume loss. Then we enforce some geometric constraints which displace the positions of the vertices to mimic the behaviour of the skin and achieve effects like volume preservation and jiggling. We allow the artist to control the amount of jiggling and the area of the skin affected by it. The geometric constraints are solved using a position-based dynamics (PBDs) schema. We employ a graph colouring algorithm for parallelizing the computation of the constraints. Being based on PBDs guarantees efficiency and real-time performances while enduring robustness and unconditional stability. We demonstrate the visual quality and the performance of our approach with a variety of skeleton-driven soft body characters.

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Computer Sciences (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap -- Datorseende och robotik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Computer Vision and Robotics (hsv//eng)

Keyword

Computer Graphics 1.3.7 Three-Dimensional Graphics and Realism Animation and Virtual Reality

Publication and Content Type

art (subject category)
ref (subject category)

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