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Accuracy Evaluation...
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior
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- Bevilacqua, Fernando, 1985- (författare)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningscentrum för Informationsteknologi,Federal University of Fronteira Sul, Chapecó, Brazil,Interaction Lab
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- Engström, Henrik, 1968- (författare)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningscentrum för Informationsteknologi,Interaction Lab
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- Backlund, Per, 1964- (författare)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningscentrum för Informationsteknologi,Interaction Lab
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(creator_code:org_t)
- 1
- 2018-02-21
- 2018
- Engelska.
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Ingår i: Advances in Computer Entertainment Technology. - Cham : Springer. - 9783319762692 - 9783319762708 ; , s. 508-530
- Relaterad länk:
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- Remote photoplethysmography (rPPG) can be used to remotely estimate heart rate (HR) of users to infer their emotional state. However natural body movement and facial actions of users significantly impact such techniques, so their reliability within contexts involving natural behavior must be checked. We present an experiment focused on the accuracy evaluation of an established rPPG technique in a gaming context. The technique was applied to estimate the HR of subjects behaving naturally in gaming sessions whose games were carefully designed to be casual-themed, similar to off-the-shelf games and have a difficulty level that linearly progresses from a boring to a stressful state. Estimations presented mean error of 2.99 bpm and Pearson correlationr = 0.43, p < 0.001, however with significant variations among subjects. Our experiment is the first to measure the accuracy of an rPPG techniqueusing boredom/stress-inducing casual games with subjects behaving naturally.
Ämnesord
- TEKNIK OCH TEKNOLOGIER -- Annan teknik -- Interaktionsteknik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)
Nyckelord
- Games
- Emotion assessment
- Remote photoplethysmography
- Computer vision
- Affective computing
- Interaction Lab (ILAB)
- Interaction Lab (ILAB)
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)
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