1. |
- Cano-Viktorsson, Carlos, 1977-
(författare)
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From Maps to Apps : Tracing the Organizational Responsiveness of an Early Multi-Modal Travel Planning Service
- 2015
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Ingår i: The Journal of urban technology. - London : Taylor & Francis. - 1063-0732 .- 1466-1853. ; 22:4, s. 87-101
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Tidskriftsartikel (refereegranskat)abstract
- An Internet-based system for informing on multimodal travel planning (several modes of transportation) was introduced in Stockholm, Sweden in October 2000 in the form of a web page called trafiken.nu. The web page has a historical value of being one of the first attempts in Europe, and possibly the world, at providing an ICT-based travel planning service geared towards facilitating sustainable travel to the general public. The aim of this article is to investigate the historical development of trafiken.nu in order to draw lessons on how to better provide for a public information service with a potential for facilitating sustainable travel planning. Findings from the study of trafiken.nu suggest that the organizations behind the service have been slow in adapting to shifting media technology practices on how to provide for information which has affected the uptake of the service. Lessons from the case study provide a basis for arguing that organizations attempting to implement public information services would benefit from finding a means of harnessing collective intelligence in order to provide for a more customizable and responsive service to the general public.
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2. |
- Lewis, Seth, 1978, et al.
(författare)
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Big Data and Journalism: Epistemology, expertise, economics, and ethics
- 2015
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Ingår i: Digital Journalism. - : Informa UK Limited. - 2167-0811 .- 2167-082X. ; 3:3, s. 447-466
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Tidskriftsartikel (refereegranskat)abstract
- Big data is a social, cultural, and technological phenomenon—a complex amalgamation of digital data abundance, emerging analytic techniques, mythology about data-driven insights, and growing critique about the overall consequences of big-data practices for democracy and society. While media and communication scholars have begun to examine and theorize about big data in the context of media and public life broadly, what are the particular implications for journalism? This article introduces and applies four conceptual lenses—epistemology, expertise, economics, and ethics—to explore both contemporary and potential applications of big data for the professional logic and industrial production of journalism. These distinct yet inter-related conceptual approaches reveal how journalists and news media organizations are seeking to make sense of, act upon, and derive value from big data during a time of exploration in algorithms, computation, and quantification. In all, the developments of big data potentially have great meaning for journalism’s ways of knowing (epistemology) and doing (expertise), as well as its negotiation of value (economics) and values (ethics). Ultimately, this article outlines future directions for journalism studies research in the context of big data.
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3. |
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En brokig gemenskap
- 2017
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Samlingsverk (redaktörskap) (övrigt vetenskapligt/konstnärligt)abstract
- En brokig gemenskap presenterar huvudresultaten från 2016 års västsvenska SOM-undersökning. I fokus för undersökningen står Västra Götalands invånare och deras upplevelser av hur det är att leva och verka i Västsverige. Titeln knyter an till de resultat och analyser som redovisas i boken, men också till de likheter och olikheter som präglar gemenskapen i Västra Götalands olika delar. Några av de frågor som analyseras är medborgarnas bedömningar av regional och kommunal service, erfarenheter av arbetsliv och upplevelser av mångkultur. Kulturvanor, medborgaraktivism och cirkulär ekonomi är andra områden som ligger i bokens blickfång. Flera kapitel innehåller jämförelser med tidigare års västsvenska SOM-undersökningar och med de nationella SOM-undersökningarna. I En brokig gemenskap, den 71:a forskarantologin från SOM-institutet, bidrar forskare från olika discipliner vid Göteborgs universitet och Högskolan i Borås med analyser av det västsvenska samhället. Boken innehåller också en metod- dokumentation av 2016 års västsvenska SOM-undersökning.
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4. |
- Grünloh, Christiane, 1980-, et al.
(författare)
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"why do they need to check me?" patient participation through ehealth and the doctor-patient relationship : Qualitative study
- 2018
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Ingår i: Journal of Medical Internet Research. - : J M I R Publications, Inc.. - 1438-8871. ; 20:1
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Tidskriftsartikel (refereegranskat)abstract
- Background: Roles in the doctor-patient relationship are changing and patient participation in health care is increasingly emphasized. Electronic health (eHealth) services such as patient accessible electronic health records (PAEHRs) have been implemented to support patient participation. Little is known about practical use of PAEHR and its effect on roles of doctors and patients. Objective: This qualitative study aimed to investigate how physicians view the idea of patient participation, in particular in relation to the PAEHR system. Hereby, the paper aims to contribute to a deeper understanding of physicians' constructions of PAEHR, roles in the doctor-patient relationship, and levels and limits of involvement. Methods: A total of 12 semistructured interviews were conducted with physicians in different fields. Interviews were transcribed, translated, and a theoretically informed thematic analysis was performed. Results: Two important aspects were identified that are related to the doctor-patient relationship: roles and involvement. The physicians viewed their role as being the ones to take on the responsibility, determining treatment options, and to be someone who should be trusted. In relation to the patient's role, lack of skills (technical or regarding medical jargon), motives to read, and patients' characteristics were aspects identified in the interviews. Patients were often referred to as static entities disregarding their potential to develop skills and knowledge over time. Involvement captures aspects that support or hinder patients to take an active role in their care. Conclusions: Literature of at least two decades suggests an overall agreement that the paternalistic approach in health care is inappropriate, and a collaborative process with patients should be adopted. Although the physicians in this study stated that they, in principle, were in favor of patient participation, the analysis found little support in their descriptions of their daily practice that participation is actualized. As seen from the results, paternalistic practices are still present, even if professionals might not be aware of this. This can create a conflict between patients who strive to become more informed and their questions being interpreted as signs of critique and mistrust toward the physician. We thus believe that the full potential of PAEHRs is not reached yet and argue that the concept of patient empowerment is problematic as it triggers an interpretation of "power" in health care as a zero-sum, which is not helpful for the maintenance of the relationship between the actors. Patient involvement is often discussed merely in relation to decision making; however, this study emphasizes the need to include also sensemaking and learning activities. This would provide an alternative understanding of patients asking questions, not in terms of "monitoring the doctor" but to make sense of the situation.
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5. |
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6. |
- Kuenen, Stoffel, 1975-
(författare)
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Aesthetics of being together
- 2018
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Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
- Design deals with matters of aesthetics. Historically, aesthetics in industrial design refers to the designed artifact: aesthetics of objects. When designed artifacts include digital technologies, aesthetics in design refers to what happens between people and artifacts as well: aesthetics of interaction. Now that these artifacts increasingly mediate our social lives, what aesthetics in design quite obviously also refers to, is what happens between people.This dissertation proposes an aesthetic of being together, as a necessary addition to current notions of aesthetics in interaction design practice, when it engages with digital systems that are part of people’s social life. It does not answer the question what Aesthetics is in general, instead it examines the work that particular notions of aesthetics do in interaction design practice.The practice based design research assembled in this dissertation starts from current notions of aesthetics in interaction design to explore the social experiences that mediated interactions between groups of people offer. What I found, through designing digital systems, is that current notions of aesthetics in interaction design are not conducive to addressing the kind of social experience people have with such systems. On the contrary, current notions actually inhibit interaction design to approach any experiences that cannot in the first place be conceived of as useful in terms of instrumental task performance. Yet, being social is hardly like performing a task or using other people in that sense.An aesthetic of being together is a proposition of a different fundament for interaction design practice. In addition to referring to properties of things and qualities of interacting with things, it refers to the kind of relations that come to expression between people interacting with each other with these things. Consequently, interaction design needs to resolve basic issues in what it considers and brings to expression, i.e. people’s relations with things and people at the same time. This requires (re-) considering what the designed thing is, what interaction is about and what the role of design is in bringing those to expression.My work contributes to the field of interaction design research an example of how, through practice, fundamental issues can be addressed. By orienting one set of concepts, ways of working and objectives into a different design situation, tensions built up that exposed foundational issues with that frame of reference, while pointing to the different fundaments needed to enable design practice to engage such situations.The results of the practical experimentation led to the articulation of a series of structural mechanisms of mediating systems. These mechanisms provide material handles for interaction designers on how experiences of being present with others take shape. They configure the relations of artifacts and people in different ways than current notions of aesthetics afford. This theoretical investigation is then synthesised in the form of a new logic of expression for interaction design practice: an aesthetic of being together.
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7. |
- Jensen, Mikael, 1969
(författare)
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Lärande och lärandeteorier - Om den intentionella människan
- 2016
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Bok (övrigt vetenskapligt/konstnärligt)abstract
- Mänskligt lärande är ett komplext fenomen. Det påverkas av såväl mentala/individrelaterade faktorer som interaktiva/sociala faktorer. Den här boken försöker integrera dessa olika perspektiv på lärande som annars brukar ställas emot varandra. Det är berättelsen om människan som en social och kognitiv varelse. I boken drivs tesen om den intentionella lärande människan. Lärande och lärandeteorier presenterar lärandeteorier från olika perspektiv och historiska perioder. Några viktiga kärnbegrepp i boken är: intentioner, social kognition, motivation, minne och kunskap, kommunikation, återkoppling, grupper och organisationer samt kulturella faktorer. Men den diskuterar även mindre vanliga teman såsom transfer, kreativitet, personlighetsdrag, tillit, nätverk och kunskapsdelande.
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8. |
- Dodig Crnkovic, Gordana, 1955, et al.
(författare)
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Philosophy and Methodology of Information: The Study of Information in the Transdisciplinary Perspective
- 2019
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Ingår i: Philosophy And Methodology Of Information: The Study Of Information In The Transdisciplinary Perspective. - Singapore : WORLD SCIENTIFIC. - 9789813277526
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Bok (övrigt vetenskapligt/konstnärligt)abstract
- The book gives up-to-date, multi-aspect exposition of the philosophy and methodology of information, and related areas within the nascent field of the study of information. It presents the most recent achievements, ideas and opinions of leading researchers in this domain, as well as from physicists, biologists and social scientists. Collaboration of researchers from different areas and fields opens new perspectives for the understanding of information essential in the innovative development of science, technology and society. The book is meant for readers conducting research into any aspect of information, information society and information technology. The ideas presented give new insights for those who develop or implement scientific, technological or social applications. They are especially for those who are participating in setting the goals for science in general and sciences of information in particular.
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9. |
- Grünloh, Christiane, et al.
(författare)
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Using Critical Incidents in Workshops to Inform eHealth Design
- 2017
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Ingår i: Human-Computer Interaction - INTERACT 2017. - Cham : Springer. - 9783319677439 - 9783319677446 ; , s. 364-373
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Konferensbidrag (refereegranskat)abstract
- Demands for technological solutions to address the variety of problems in healthcare have increased. The design of eHealth is challenging due to e.g. the complexity of the domain and the multitude of stakeholders involved. We describe a workshop method based on Critical Incidents that can be used to reflect on, and critically analyze, different experiences and practices in healthcare. We propose the workshop format, which was used during a conference and found very helpful by the participants to identify possible implications for eHealth design, that can be applied in future projects. This new format shows promise to evaluate eHealth designs, to learn from patients’ real stories and case studies through retrospective meta-analyses, and to inform design through joint reflection of understandings about users’ needs and issues for designers.
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10. |
- Mitra, Amit, et al.
(författare)
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Narratives of integration: Liminality in migrant acculturation through social media
- 2019
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Ingår i: Technological forecasting & social change. - : Elsevier. - 0040-1625 .- 1873-5509. ; 145, s. 474-480
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Tidskriftsartikel (refereegranskat)abstract
- Migrant integration is a long drawn out process requiring synergies with various dimensions of life, rhyming with those of the host country. In this paper, we attempt to deconstruct the digital narratives of migrants to explore how they may lead to a meaningful assessment of their acculturation and consequent integration in their host societies'. Drawing on acculturation theory as a lens, we argue that migrants' use of social media creates a liminality that is synonymous to ambiguity and disorientation that may diminish through a composite adaptation of acculturation and ethnic identity. Our data evidence on social media use among migrants domiciled in major cities in Sweden suggest that social media-based interaction of migrants is not encouraging integration, while their digital proclivities tend to define their narratives of online ethnicity and their physical realities. Implications for migrant integration are presented.
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11. |
- Lundälv, Jörgen, 1966
(författare)
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Personligt ansvar viktigt
- 2015
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Ingår i: Arbetsterapeuten. Tidskrift för Sveriges arbetsterapeuter. ; :3, s. 38-39
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Annan publikation (övrigt vetenskapligt/konstnärligt)abstract
- Jörgen Lundälv intervjuad i reportage. Reportaget är skrivet av journalisten Linda Swartz vid tid Arbetsterapeuten. Tidskrift för Sveriges arbetsterapeuter.
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12. |
- Törnberg, Petter, 1987
(författare)
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Worse than Complex
- 2017
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Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
- This thesis engages with questions on the boundary between what has traditionally been understood as social and natural. The introductory essay contextualizes the specific contributions of the included papers, by noting and exploring a reinvigoration of "naturalism" (the notion of a continuity between the human realm and the rest of natural phenomena) under the banner of Complexity Science. This notion is put under explicit light, by revisiting the age-old question of naturalism and connecting ideas in complexity science with the work of e.g. Roy Bhaskar, Mario Bunge, William Wimsatt, and David Lane. A philosophical foundation for a complexity science of societal systems is thereby sketched, taking the form of an integrative and methodologically pluralist "complex realism". The first two papers provide a theoretical perspective on the distinction between social and natural: Paper I notes that societal systems combine two qualities that are commonly referred to as complexity and complicatedness into an emergent quality that we refer to as "wickedness", and that is fundamentally and irreducibly different from either quality in isolation. This explains the recalcitrance of societal systems to the powerful approaches that exist for dealing with both of these qualities in isolation, and implies that they indeed ought to be treated as a distinct class of systems. Paper II uses the plane spanned by complexity and complicatedness to categorize seven different system classes, providing a systematic perspective on the study of societal systems. The suggested approach to societal systems following from these conclusions is exemplified by three studies in different fields and empirical contexts. Paper III combines a number of theories that can be seen as responses to wickedness, in the form of evolutionary developmental theories and theories of societal change, to develop a synthetic theory for cultural evolution. Paper IV exemplifies how simulation can be integrated with social theory for the study of emergent effects in societal systems, contributing a network model to investigate how the structural properties of free social spaces impact the diffusion of collective mobilization. Paper V exemplifies how digital trace data analysis can be integrated with qualitative social science, by using topic modeling as a form of corpus map to aid critical discourse analysis, implying a view of formal methods as aids for qualitative exploration, rather than as part of a reductionist approach.
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13. |
- Karlsson, Michael, 1970-, et al.
(författare)
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Participatory journalism - the (r)evolution that wasn't. Content and user behavior in Sweden 2007-2013.
- 2015
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Ingår i: Journal of Computer-Mediated Communication. - : Oxford University Press (OUP). - 1083-6101. ; 20:3, s. 295-311
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Tidskriftsartikel (refereegranskat)abstract
- A contemporary debate in media studies concerns participation and empowerment, and to what extent digital media shift power to the citizens. This study assesses the long-term viability of participatory journalism using Swedish content and user data. Inclusion of comments and blog-links on news sites increased from 2007 to 2010, and decreased rather dramatically from 2011 onward. Posting user comments or writing blogs have never been activities that have appealed to a majority of the Swedes. Participatory journalism seems to have decreasing value to producers and little appeal to users. A shift in how power is distributed in the public sphere is absent. This is not primarily a problem of reluctant producers but, more importantly, a lack of interest from users.
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14. |
- Tandoc Jr, Edson, et al.
(författare)
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Audiences’ acts of authentication in the age of fake news: A conceptual framework
- 2018
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Ingår i: New Media and Society. - : SAGE Publications. - 1461-4448 .- 1461-7315. ; 20:8, s. 2745-2763
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Tidskriftsartikel (refereegranskat)abstract
- Through an analysis of relevant literature and open-ended survey responses from 2501 Singaporeans, this article proposes a conceptual framework to understand how individuals authenticate the information they encounter on social media. In broad strokes, we find that individuals rely on both their own judgment of the source and the message, and when this does not adequately provide a definitive answer, they turn to external resources to authenticate news items.
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15. |
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16. |
- Adams, Paul C.
(författare)
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Geographies of media and communication II : Arcs of communication
- 2018
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Ingår i: Progress in Human Geography. - : Sage Publications. - 0309-1325 .- 1477-0288. ; 42:4, s. 590-599
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Tidskriftsartikel (refereegranskat)abstract
- Some of the most perceptive contributions to the geographic study of media and communication have been in areas of landscapes studies and geohumanities. To bring landscape and geohumanities insights together more explicitly with communication and media, this progress report draws on George Revill’s concept of an ‘arc of sound’, expanding the concept’s scope to an arc of communication – a dynamic trajectory connecting one vantage point to another through various translations and shifts. It is a mix of integration and translation that forms its own space, place and time, integrating elements of embodied performance, multiple sensory modalities, temporality, absence and excess. Arcs of communication often depend on collaboration and can produce transformations of identity. The concept of the arc of communication enables discovery of numerous threads connecting landscape studies to geohumanities while deepening geographical understandings of media and communication.
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17. |
- Jensen, Mikael, 1969
(författare)
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Touchpoints, time and dyads: A case of internal organizational communication
- 2016
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Ingår i: International Journal of Multidisciplinary Academic Research. - 2309-3218. ; 4:2, s. 21-33
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Tidskriftsartikel (refereegranskat)abstract
- The study presented in this paper is based on three interrelated aspects. The first aspect is the touchpoint used. A touchpoint is anything that can be used to enable a connection between minds and the exchange of information. The second aspect is the time spent on information exchange. The third aspect is the interpersonal dyads that exist in organizations. With a structured interview as a data collection tool and with a number of 259 dyads it was possible to analyze the correlation between time spent by dyads on information exchange and the number of different touchpoints used by the dyads. All dyads on average used almost 20 minutes to exchange information every day at work. 12,6 minutes (64%) were spent on workrelated topics and 7,1 minutes (36%) were spent on private topics. The working hypothesis was supported and verified: dyads that spend much time exchanging information also use a higher number of different kinds of touchpoints. The level of privacy might be a driving factor.
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18. |
- Jungselius, Beata, 1982
(författare)
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Using Social Media
- 2019
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Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
- The rise of social media platforms has changed how people interact. Mobile technologies with built-in, high-quality cameras offer new possibilities for people to document and share their everyday activities. Many consider these interaction-mediating devices to be important tools for facilitating people’s social life through use of social media. The aim of this thesis is to describe what constitutes social media use in a world of smartphones with cameras, why and how social media use is meaningful as a category of activity, and to contribute with new insights on how social media skills and perceptions change as practices and platforms develop. Drawing upon data collected in 2012 and 2017, this thesis provides empirical findings from four papers. By returning to the same informants, conducting stimulated recall interviews five years apart, the data provides insights on how social media use has developed over time. In this thesis, social media use is understood as the social practices that people engage in when they plan, produce, post, and take part in social media activities. As levels of engagement in social media vary from active involvement, such as producing and interacting with content, to more passive ways of planning and monitoring social media, a revised conceptualization of social media use is argued. The focus of this thesis is on a specific and central part of social media; social photography (i.e. how people produce, share and interact around pictures) in social media, especially through the use of the social photo sharing application Instagram. When engaging in social photography activities, users rely upon modal, technical and social affordances and develop particular idioms of practices. Each social media platform engenders its own expressions and idioms, and its own platform vernacular, which users learn in order to interact on it fluently. Users develop new skills through social participation within their community of practice on one or more platforms. As they learn how to engage in social practices, developing skills for particular idioms of practice and platform vernaculars, they become competent members of these social media communities. Based on data collected five years apart, this thesis highlights that despite many relatively stable aspects to the ways that users approach social media, four prominent categories of factors have had an impact on changes to social media use over time: changes in life and time management, changes in technical capabilities, changes in privacy preferences, and changes in modes of engagement.
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19. |
- Lundmark, Sofia, et al.
(författare)
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Click-guides and Panic buttons : Designed possibilities for youth agency and user empowerment in online youth counselling services
- 2017
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Ingår i: Childhood. - Sage publications : SAGE Publications. - 0907-5682 .- 1461-7013. ; 24:2, s. 260-278
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Tidskriftsartikel (refereegranskat)abstract
- This study examines how possibilities for agency are designed into online youth counselling services, as well as how such possibilities are addressed by young prospective users during the design of the services. The data are drawn both from the design of a national website for youth clinics in Sweden and from a design project developing e-services for local youth clinics in a Swedish municipality. The agency of young users is here treated as a key concern for understanding how user empowerment is accomplished through the design of websites and e-services. Using combined research materials (i.e. two websites and focus group meetings), this study demonstrates how design features may both facilitate and restrict young people’s involvement and control over sensitive and private issues. In addition, we demonstrate how the designed possibilities for empowerment may allow young users to critically approach and effectively use such services.
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20. |
- Ihlström Eriksson, Carina, 1960-, et al.
(författare)
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Designing Ubiquitous Media Services : Exploring the Two-Sided Market of Newspapers
- 2016
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Ingår i: Journal of Theoretical and Applied Electronic Commerce Research. - Curico : University of Talca, Faculty of Engineering. - 0718-1876. ; 11:3, s. 1-19
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Tidskriftsartikel (refereegranskat)abstract
- The two-sided market of newspapers with its two customer groups, readers and advertisers, is changing due to digitalization. This former stable and profitable market has lately suffered from both decreasing subscription and advertiser revenue. In this paper we use the term ubiquitous media environments to represent the vision of future media environments enabling device independent mass-scale distribution of ubiquitous media services in integrated infrastructures. We build upon a two-year action research project where researchers worked together with the Swedish newspaper industry to envision future ubiquitous media services and explore the following research question: how can ubiquitous media services be designed to leverage and balance value in a two-sided market? Five examples of ubiquitous media services were developed in collaboration and thereafter evaluated. These services were then illustrated in movie clips to trigger discussions on how ubiquitous media services can be designed. Drawing on the value aspects of ubiquitous media services from an advertiser and reader point-of-view and the platform owner role of the newspapers in a future ubiquitous media environments, we describe and discuss how ubiquitous media services can be designed to leverage value for advertisers and readers, and how newspaper organizations can strategize ubiquitous media environments. © 2016 Universidad de Talca - Chile
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21. |
- Lewis, Seth, 1978, et al.
(författare)
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Actors, Actants, Audiences, and Activities in Cross-Media News Work
- 2015
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Ingår i: Digital Journalism. - : Informa UK Limited. - 2167-0811 .- 2167-082X. ; 3:1, s. 19-37
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Tidskriftsartikel (refereegranskat)abstract
- In contemporary journalism, there is a need for better conceptualizing the changing nature of human actors, nonhuman technological actants, and diverse representations of audiences—and the activities of news production, distribution, and interpretation through which actors, actants, and audiences are inter-related. This article explicates each of these elements—the Four A’s—in the context of cross-media news work, a perspective that lends equal emphasis to editorial, business, and technology as key sites for studying the organizational influences shaping journalism. We argue for developing a sociotechnical emphasis for the study of institutional news production: a holistic framework through which to make sense of and conduct research about the full range of actors, actants, and audiences engaged in cross-media news work activities. This emphasis addresses two shortcomings in the journalism studies literature: a relative neglect about (1) the interplay of humans and technology, or manual and computational modes of orientation and operation, and (2) the interplay of editorial, business, and technology in news organizations. This article’s ultimate contribution is a cross-media news work matrix that illustrates the interconnections among the Four A’s and reveals where opportunities remain for empirical study.
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22. |
- Berner, Jessica, et al.
(författare)
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Factors influencing Internet usage in older adults (65 years and above) living in rural and urban Sweden
- 2015
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Ingår i: Health Informatics Journal. - : Sage Publications. - 1460-4582 .- 1741-2811. ; 21:3, s. 237-249
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Tidskriftsartikel (refereegranskat)abstract
- Older adults living in rural and urban areas have shown to distinguish themselves in technology adoption; a clearer profile of their Internet use is important in order to provide better technological and health-care solutions. Older adults' Internet use was investigated across large to midsize cities and rural Sweden. The sample consisted of 7181 older adults ranging from 59 to 100 years old. Internet use was investigated with age, education, gender, household economy, cognition, living alone/or with someone and rural/urban living. Logistic regression was used. Those living in rural areas used the Internet less than their urban counterparts. Being younger and higher educated influenced Internet use; for older urban adults, these factors as well as living with someone and having good cognitive functioning were influential. Solutions are needed to avoid the exclusion of some older adults by a society that is today being shaped by the Internet.
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23. |
- Kavathatzopoulos, Iordanis, 1956-, et al.
(författare)
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Snowden’s revelations and the attitudes of students at Swedish universities
- 2017
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Ingår i: Journal of Information, Communication and Ethics in Society. - 1477-996X .- 1758-8871. ; 15:3, s. 247-264
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Tidskriftsartikel (refereegranskat)abstract
- Purpose – This study aims to map Swedish students’ attitudes towards Snowden’s revelations and their effects in the political and socio-cultural environment of Sweden.Design/methodology/approach – A questionnaire was answered by 190 Swedish university students. The quantitative responses to the survey and qualitative considerations of free text answers were statistically analysed.Findings – Swedish students had a high level of knowledge about the Snowden revelations; they actively searched for information, gave a positive judgement of Snowden’s actions and were willing to follow his example in Sweden, although not in the USA. They trusted their country and most of its institutions and authorities except for secret service agencies and the internet and computer software companies.Practical implications – This study could be used as a design of education for university students, especially in information technology programmes.Social implications – The study can be used for developing and applying policies on privacy, surveillance and whistle-blowing.Originality/value – This study is part of a bigger international study to map students’ attitudes towards Snowden’s revelations and their opinions about privacy, surveillance and whistle-blowing opening up for cross-cultural analyses.
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24. |
- Berg, Marie, 1955, et al.
(författare)
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Web-Based Intervention for Women With Type 1 Diabetes inPregnancy and Early Motherhood : Critical Analysis of Adherenceto Technological Elements and Study Design
- 2018
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Ingår i: Journal of Medical Internet Research. - : JMIR Publications. - 1438-8871. ; 20:5
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Tidskriftsartikel (refereegranskat)abstract
- Background: Numerous Web-based interventions have been implemented to promote health and health-related behaviors inpersons with chronic conditions. Using randomized controlled trials to evaluate such interventions creates a range of challenges, which in turn can influence the study outcome. Applying a critical perspective when evaluating Web-based health interventions is important.Objective: The objective of this study was to critically analyze and discuss the challenges of conducting a Web-based health intervention as a randomized controlled trial.Method: The MODIAB-Web study was critically examined using an exploratory case study methodology and the framework for analysis offered through the Persuasive Systems Design model. Focus was on technology, study design, and Web-based support usage, with special focus on the forum for peer support. Descriptive statistics and qualitative content analysis were used.Results: The persuasive content and technological elements in the design of the randomized controlled trial included all four categories of the Persuasive Systems Design model, but not all design principles were implemented. The study duration was extended to a period of four and a half years. Of 81 active participants in the intervention group, a maximum of 36 women were simultaneously active. User adherence varied greatly with a median of 91 individual log-ins. The forum for peer support was used by 63 participants. Although only about one-third of the participants interacted in the forum, there was a fairly rich exchange of experiences and advice between them. Thus, adherence in terms of social interactions was negatively affected by limited active participation due to prolonged recruitment process and randomization effects. Lessons learned from this critical analysis are that technology and study design matter and might mutually influence each other. In Web-based interventions, the use of design theories enables utilization of the full potential of technology and promotes adherence. The randomization element in a randomized controlled trial design can become a barrier to achieving a critical mass of user interactions in Web-based interventions, especially when social support is included. For extended study periods, the technology used may need to be adapted in line with newly available technical options to avoid the risk of becoming outdated in the user realm, which in turn might jeopardize study validity in terms of randomized controlled trial designs.Conclusions: On the basis of lessons learned in this randomized controlled trial, we give recommendations to consider when designing and evaluating Web-based health interventions.
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25. |
- Byungura, Jean Claude, 1979-
(författare)
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Improving IT Integration for Higher Education Institutional Performance : Towards a Contextualised IT-Institutional Alignment Model
- 2019
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Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
- The integration of information technology (IT) into service delivery is currently seen as an innovative strategy to support the modernising of universities worldwide. However, in some institutions in developing countries, including Rwanda, IT has failed to add the intended value to university services, despite huge associated investments in IT. Consequently, IT-organisational alignment continues to be a primary concern for university managers. This alignment is viewed in terms of its strategic, socio-cultural, and technological dimensions. For effective IT-institutional alignment, several antecedents (alignment practices) for creating an appropriate fit between IT and organisations have been suggested in the literature. However, several studies exploring IT alignment focused mainly on general business companies, and similar research with an emphasis on higher education institutions is still scarce. Therefore, the aim of this research was twofold: firstly, it attempted to understand the process of IT integration into universities; and secondly, to propose a contextual model for IT-institutional alignment within a higher education context. A design science research methodology (DSRM) was applied in this research, using surveys and case studies as research strategies. Preliminary findings at the exploration phase of this research indicated a strong misalignment between IT and the university services caused by the lack of clearly defined alignment practices. Furthermore, as the research main outcome, an IT-Institutional Alignment Model (ITIAM) was proposed after reaching an understanding of the current state and challenges related to IT integration into teaching, learning, research and university administration. This model includes 44 alignment practices, related to both technical and non-technical dimensions. These alignment practices were clustered under six categories: (1) Communication, (2) Structure/Governance, (3) Technology Scope, (4) Competence/Value Measurement, (5) Skills, and (6) Partnership. Alignment practices related to institutional structure and governance, skills and communication were found to have a strong positive influence on the institutional performance, as compared to those related to competence and value measurement, partnership, and technology scope. Based on the research findings, the proposed ITIAM, which was iteratively tested and evaluated using case study institutions, was found to be a relevant tool for guiding the implementation of IT systems towards the improvement of institutional performance. Hence, this thesis makes a theoretical contribution by applying the concept of IT alignment within a higher education context and by documenting the empirically tested contextual alignment practices as conveyed in the ITIAM Model. Additionally, as a practical implication, the results can serve as a reference for an effective IT integration process in university services and for how to improve performance through effective use of IT in teaching, learning, research and educational management.
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26. |
- Söderström, Sara, 1980-, et al.
(författare)
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‘Environmental governance’ and ‘ecosystem management’ : avenues for synergies between two approaches
- 2016
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Ingår i: Interdisciplinary Environmental Review. - Bucks : InderScience Publishers. - 1521-0227 .- 2042-6992. ; 17:1, s. 1-19
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Tidskriftsartikel (refereegranskat)abstract
- Based on a literature review of over 160 journal articles and books, this article examines the ecosystem management and environmental governance approaches, and looks for common topics and integrated research agendas. While scientific articles on environmental governance stem primarily from social science research, the ecosystem management approach is more natural science-oriented. A review of journal articles from the ISI Web of Knowledge (Web of Science) reveals that the two research communities hardly interact. The paper discusses two thematic linkages between the two approaches: the debates dealing with the scale and level of environmental policy; and the discussions surrounding multi-stakeholder participation. Moreover, the article identifies areas with a high potential for the establishment of common ground, such as the current discussion on science-policy interfaces. We argue for more interaction, claim that the two research approaches can learn from each other, and discuss the potential for the development of interdisciplinary research agendas.
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27. |
- Jennings Saul, Caroline, et al.
(författare)
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Digital transformation as an enabler for advanced services in the sanitation sector
- 2018
-
Ingår i: Sustainability. - : MDPI AG. - 2071-1050. ; 10:3
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Tidskriftsartikel (refereegranskat)abstract
- People in Base of the Pyramid markets still face difficulties when it comes to sanitation. Container-based Sanitation (CBS) services represent a promising advanced sanitation service. Despite the observed outcomes of CBS services, organizations face obstacles when providing these services. To overcome these obstacles, digital transformations of these services are being carried out. We rely on multiple case studies to understand these digital transformations. Our findings highlight (1) the challenges these case organizations faced before engaging in the digital transformation, (2) their individual digital transformation pathways, and (3) a general framework for digital transformations in BoP markets.
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28. |
- Cordeiro, Cheryl Marie, 1975
(författare)
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Manifestation of Intent in product-service systems: A study of Type of Sensing in collaborative robots
- 2017
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Ingår i: Proceedings from the 27th annual RESER conference, The crucial role of services in business and cities competitiveness, 7-9 Sep. 2017, Mondragon University, Bilbao, Spain.. - Spain : RESER, Mondragon Unibertsitatea, Faculty of Business 2017. - 9788469754122
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Konferensbidrag (refereegranskat)abstract
- Scholars in the product-service system (PSS) field of study have acknowledged a gap in theoretical frameworks and survey methodologies that can direct scholars and practitioners towards cohesive future methodologies. This study works with the assumption that an underlying cohesive thread in PSSs is the human element of Intent. Taking an applied linguistics methodological approach in the study of Type of Sensing and Intent, this study illustrates how Intent can provide an integral way of studying PSSs. The examples are taken from the study of the development of collaborative robot (CR) PSSs. Founded in data from CR PSSs, the method and findings act as an illustration as to how applied linguistics might contribute as research method to a deeper understanding of the study and conceptualisation of a PSS.
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29. |
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30. |
- Fast, Karin, 1979-
(författare)
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Selling (the idea of) mediatization : Contemporary technology discourse and the indispensability of mobile media in work/life
- 2017
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Ingår i: NordMedia: Mediated Realities – Global Challenges.
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Konferensbidrag (refereegranskat)abstract
- Hitherto, and mainly by way of ethnographic studies, mediatization research has informed us about the relevance, influence, and role of media in various spheres of social life. Less is known, however, about how mediatization is discursively constructed. The relevance of constructivist approaches to mediatization has been explicated e.g. by Krotz (2017), who calls for critical mediatization studies that consider the economic interests of mediatization stakeholders, including the ICT industry. Against this backdrop, this paper scrutinizes what the alleged ‘mobility revolution’ entails according to some of those who would benefit the most from such a revolution. More concretely, the paper studies the discursive practices of three leading corporations in the mobile communications sector: IBM, Huawei, and Ericsson. Stimulated by critical mediatization theory as well as related accounts of the (technology) discourse-reality relationship, the paper asks: if mobile media changes ‘everything’ in life – whose lives are being changed? If mobile media are ‘indispensable’ to modern ways of living – what are they supposed to do? Ultimately, the paper speaks to the theme of this special issue by interrogating how contemporary mobile technology discourse contributes to the (re-)production of social space. Findings suggest that mediatization is constructed as the response to an internal human drive for connectivity and as an inexorable natural force. Three sub-discourses on mobile technology are identified: ‘technologies of cosmos’, ‘technologies of self’, and, ultimately, ‘technologies of life’. Altogether, these sub-discourses disclose and reinforce the hegemonic nature of mediatization by communicating the indispensability of mobile media in modern – notably, urban and privileged – lives. In addition to providing answers to the study’s empirical questions, the paper includes a discussion about the potential implications of existing discourse overlaps between ICT companies and mediatization theorists, as well as a sketch for an agenda for the ‘discursive turn’ in mediatization studies.
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31. |
- Asai, Ryoko, 1977-, et al.
(författare)
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Robots as companions in feelings and discussions
- 2017
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Ingår i: Retfærdighed – Justice, Robophilosophy. - Copenhagen. ; , s. 42-42
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Konferensbidrag (refereegranskat)abstract
- Robots are used in emotional relationships. On the other hand, it is not very common to think that robots can be used as partners in a philosophical dialog. It would be challenging to find the conditions under which a robot can be one of the parts in an emotional relationship or in a Socratic dialog. Robots usable as emotional or philosophical companions need probably to function well at both dimensions, providing continuous and interchanging support for feelings and reasoning. Our aim here is not to investigate the technical possibilities for such a machine but the theoretical requirements and ethical conditions for its creation and use.
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32. |
- Sivenbring, Jennie, 1975, et al.
(författare)
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R-E-S-P-E-C-T! Feminine respectability and sexuality for young women online
- 2019
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Ingår i: First Monday. - : University of Illinois Libraries. - 1396-0466. ; 24:1
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Tidskriftsartikel (refereegranskat)abstract
- In this article, we explore aspects of femininity as social capital for young women in one of Sweden’s largest Facebook groups, designated for women only. By conceptualizing the online forum as an affinity space (Gee, 2005) and by using theoretical concepts of bridging and bonding capital we analyze entries in the Facebook group that we identify as the Girlfriends. Empirical material is selected from a larger dataset with a focus on entries where young women ask for and provide advice. This study illustrates how femininity is connected with normative notions of respectability and sexuality as female traits and that these are reinforced rather than reduced in interactions between women in the group. Such aspects of femininity can be used as a form of social capital for women online.
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33. |
- Rambusch, Jana, et al.
(författare)
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A pre-study on spectatorship in eSports
- 2017
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Konferensbidrag (refereegranskat)abstract
- A pre-study of spectators' perspectives on eSports was conducted in collaboration with two Swedish game development companies. The main goal was to identify factors that contribute to qualitative spectator experiences and how they can influence game design. A qualitative approach was chosen to explore spectators' perspectives on eSports through observations and focus-group interviews of 28 participants in total. Results indicate that spectatorship is a complex issue that goes beyond the mere watching of a game. We identified four themes that are important for qualitative spectator experiences: the need for an overview of game events; highlighting and exposing hidden objects and events; viewer- and commentator-friendly game pacing; the importance of professional commentators and casters. Based on the results, we present design guidelines and recommendations for the development of games in eSports.
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34. |
- Holmberg, Christopher, 1984, et al.
(författare)
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Adolescents' communication of high calorie low nutrient food items in image-based social media
- 2016
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Ingår i: European Obesity Summit 2016 Abstract Book, a supplement of Obesity Facts. - 1662-4025 .- 1662-4033. - 9783318058956 ; 9:9(suppl 1) VIII + 368
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Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
- Rationale: Adolescents today use social media applications extensively and research demonstrates that peers in social media settings can influence adolescents regarding their food intake. These newly emerged channels also offer unique possibilities to observe adolescents’ dietary communication. Objective: This study aimed to explore how adolescents communicate food images in a widely used social media image-sharing application, Instagram. Methods: To find adolescent Instagram users we searched for images appended with the hashtag #14år (Swedish for “14 years”). The hashtag had been applied to 3479 images as of March 2014. However, as users change their privacy settings, delete their accounts, or change their user names, 1358 images were not retrievable. Users sometimes also applied the hashtag to several images, and we excluded accounts that we judged did not belong to adolescents (based on written and visual profile information); 1001 unique Instagram users’ photo streams were thus eligible for analysis. Content analysis was used to identify food items and categorize these based on types of food and how the food items were presented. Results: Most of the adolescent users (85 %) shared images containing food items. A majority of the images (67.7%) depicted foods high in calories but low in nutrients. Almost half of these images were arranged as a still life with food brand names clearly exposed. Many of these images were influenced by major food marketing campaigns. Fruits and vegetables only occurred in 21.8% of all images. This food group was frequently portrayed zoomed in with focus solely on the food, with a hashtag or caption expressing palatability. These images were often presented in the style of a cook book. Conclusions: Food was presented in varied ways. Adolescents themselves produced images copying food advertisements. This has clear health promotion implications since it becomes more challenging to monitor and tackle exposure to marketing of unhealthy foods to young people in these popular online networks because images are part of a lifestyle that the young people want to promote. Shared images contain personal recommendations, which mean that they may have a more powerful effect than commercial food advertising. Acknowledgements: This study was supported by grants from Formas - The Swedish Research Council for Environment, Agricultural Sciences and Spatial Planning (grant number 259-2012-38). We would also like to affirm our respect for Instagram users and their publically shared images which made it possible for us to conduct this research.
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35. |
- Suseno, Yuliani, et al.
(författare)
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Assessing value creation in digital innovation ecosystems : A Social Media Analytics approach
- 2018
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Ingår i: Journal of strategic information systems. - : Elsevier. - 0963-8687 .- 1873-1198. ; 27:4, s. 335-349
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Tidskriftsartikel (refereegranskat)abstract
- This paper explores the creation of value through the interactions of consumer and professional stakeholders in digital innovation ecosystems. We examine this by applying the methodological approach of Social Media Analytics (SMA) which is an interdisciplinary approach that seeks to combine, extend and adapt methods for analysing social media data. By utilising the SMA framework to track user-generated contents published on social media platforms, we assess how consumer and professional stakeholders associate value to Storytel, a new entrant in the Swedish publishing industry that is offering digital subscription service for streaming audiobooks. Drawing from a dataset of 2633 user-generated contents, our findings illustrate the value-creating practices in which stakeholders in Storytel's ecosystems associate value to Storytel's digital innovation. Our findings further highlight that the value-creating practices arising from the interactions of consumer and professional stakeholders in social media give rise to the hybridisation of value, where multiple values drawn from existing value categories become merged in the studied case. This study contributes to extant literature on management of innovation and information systems by (i) shedding light on how value is created by examining value-creating practices as a result of the interactions between stakeholders and (ii) examining the resulting merging of value categories within digital innovation ecosystems and thus exploring the hybridisation of value.
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36. |
- Johansson, Lars-Olof, et al.
(författare)
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A Boundary Practice Perspective on Co-creation of ICT Innovations
- 2016
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Ingår i: Nordic Contributions in IS Research. - Cham : Springer Publishing Company. - 9783319435961 - 9783319435978 ; , s. 100-115
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Konferensbidrag (refereegranskat)abstract
- Research has shown that collaboration and co-creation among different groups of stakeholders add complexity and challenges to the innovation process. In this paper a study of co-creation in a multi-stakeholder innovation process is presented. The co-creation is explored and described from a boundary practice perspective. The empirical data presented in the study is based on a user-centric innovation project, Free2Ride, where researchers, developers and members of two equestrian clubs co-created a piece of ICT safety equipment consisting of a transmitter (on the horse) and a receiver (application on a smartphone) to be used by equestrian club members during their everyday riding activities. Three episodes were extracted from the empirical data and presented in the paper. From these episodes the researchers have identified four characteristics of the spanning of boundaries in co-creation from a boundary practice perspective. One of the contributions in the papers is a description of boundary practice-spanning. The research approach adopted in the study is the action case approach.
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37. |
- Kavathatzopoulos, Iordanis, 1956-
(författare)
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ICT and sustainability : skills and methods for dialogue and policy making
- 2015
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Ingår i: Journal of Information, Communication and Ethics in Society. - : Emerald Group Publishing Limited. - 1477-996X .- 1758-8871. ; 13:1, s. 13-18
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Tidskriftsartikel (refereegranskat)abstract
- Purpose: The purpose of this paper is to present an overview and to discuss the following issues: most often, discussions about Information and communication technology (ICT) sustainability focus on environmental issues; however, there are other aspects referring to ICT internal sustainability and to its role as a tool in managing general sustainability issues. The way to handle ICT sustainability issues is also significant.Design/methodology/approach: The paper discusses and investigates various aspects of ICT sustainability, and of methods to handle these issues and make decisions.Findings: Classical philosophy and psychological empirical research on decision-making demonstrate the way to take care of ICT sustainability issues. This way is philosophizing, which has to be trained and supported for people and organizations involved to acquire the necessary skills and to use suitable methods.Originality/value: The paper highlights other significant aspects of ICT sustainability rather than the environmental impact alone. It also proposes focus on the way ICT sustainability issues are handled rather than focus on normative or ideological aspects of it.
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38. |
- Lutz, Peter A.
(författare)
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Tinkering Care Moves : Senior Home Care in Practice
- 2016
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Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
- This dissertation builds on the current anthropological studies of care relations in practice. It draws inspiration from science and technology studies (STS) and postfeminist technoscience. A qualitative ethnographic approach grounds the empirical data collection and analysis. This entails ethnographic fieldwork with senior home care in the United States and Sweden during 2007–2008 and 2011–2012. Analytical attention centers on how movements situate various tensions of senior home care in practice. Four interrelated published works comprise the main thematic chapters. Each article exemplifies how human and nonhuman relations move and mediate care. They develop several heuristic terms that advance ideas about how older people, aging bodies, technologies, spaces, and times that tinker each other through movements of care in practice. The comprehensive summary frames these articles with an overview of the primary thematic orientations and methodological concerns. A discussion of the main contributions and implications of the dissertation concludes the work.
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39. |
- Stenlund, Jörgen, 1959-
(författare)
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Travelling through time : Students’ interpretation of evolutionary time in dynamic visualizations
- 2019
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Licentiatavhandling (övrigt vetenskapligt/konstnärligt)abstract
- Evolutionary knowledge is important to understand and address contemporary challenges such as loss of biodiversity, climate change and antibiotic resistance. An important aspect that is considered to be a threshold concept in teaching and learning about evolution is the time it involves. The history of evolution comprises several scales of magnitude, some of which are far from direct human experience and therefore difficult to understand. One way of addressing this issue is to use dynamic visualizations that represent time, for example, to facilitate teaching and learning about evolution.This thesis investigates how students’ comprehension of evolution and evolutionary time can be facilitated by visualizations in educational settings. Two different dynamic visualizations were investigated. In paper I different temporal versions of a spatio-temporal animation depicting hominin evolution were explored. The temporal information was expressed as one or several timelines along which an animated cursor moved, indicating the rate of time. Two variables, the number of timelines with different scales, and the mode of the default animated time rate (either constant throughout the animation or decreasing as the animation progressed), were combined to give four different time representations. The temporal aspects investigated were undergraduate students' ability to find events at specific times, comprehend order, comprehend concurrent events, comprehend the length of time intervals, and their ability to compare the lengths of time intervals.In paper II, perceptions and comprehension of temporal aspects in an interactive, multi-touch tabletop application, DeepTree, were investigated. This application depicts the tree of life. The focus was on the interactive aspects, especially how the zooming feature was perceived, but also on any misinterpretations associated with the interaction. The same temporal aspects listed for paper I were also implicitly investigated.The findings indicate that handling the problem of large differences in scale by altering the rate of time in the visualization can facilitate perception of certain temporal aspects while, at the same time, can hinder a correct comprehension of other temporal aspects. Findings concerning DeepTree indicate that the level of interactions varies among users, and that the zooming feature is perceived in two ways, either as a movement in time or as a movement in the metaphorical tree. Several misinterpretations were observed, for example the assumption that the zooming time in the tree corresponds to real time, that there is an implicit coherent timeline along the y-axis of the tree, and that more nodes along a branch corresponds to a longer time.The research reported in this thesis supports the claim that careful choice, and informed use of visualizations matters, and that different visualizations are best suited for different educational purposes
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40. |
- Skågeby, Jörgen, 1972-, et al.
(författare)
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What is Feminist Media Archaeology?
- 2018
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Ingår i: Communication +1. - Amherst, MA, United States : University of Massachusetts Amherst. - 2380-6109. ; 7:1
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Tidskriftsartikel (refereegranskat)abstract
- In a fairly recent blog post, Jussi Parikka discusses how media archaeology can be criticized for being a “boy’s club”. In the introduction of this text, he writes: One of the set critiques of media archaeology is that it is a boys' club. That is a correct evaluation in so many ways when one has a look at the topics as well as authors of the circle of writers broadly understood part of 'media archaeology'. I make the same argument for instance in What is Media Archaeology?, but there is also something else that we need to attend to.
There is however a danger that the critique also neglects the multiplicity inherent in the approach. For sure, there are critical points to be made in so many aspects of Kittler's and others' theoretical work, but at the same time it feels unfair to neglect the various female authors and artists at the core of the field. In other words, the critique often turns a blind eye to the women who are actively involved in media archaeology. Let's not write them out too easily. Parikka then goes on to briefly introduce several female researchers and artists who are active in the media archaeological field. These are women who are, in different ways, doing media archaeology. This is of course an important issue – skewed representations or lopsided citation practices are never good – and the contributions of these researchers are significant and important. However, we could also argue that there is an important difference between the body of work being done by women and, what we may call, feminist media archaeology. There can, of course, be overlaps between these two ways of representing feminist interests in media archaeology, but for feminist theorizing and practising to truly have an impact, we have to ask ourselves what is feminist media archaeology? By looking for empirical gaps and putting questions of, for example, design, power, infrastructure and benefit, to the fore we can shine a different light on the material-discursive genealogy of digital culture, still very much in the vein of media archaeological endeavors. What we suggest is quite simple – a transdisciplinary approach which emphasizes “the unity of intellectual frameworks beyond the disciplinary perspectives [which] points toward our potential to think in terms of frameworks, concepts, techniques, and vocabulary that we have not yet imagined”. As such, we want to take an exploratory tactic to the question posed in the title of this paper. We do not intend to provide a single nor definite answer – rather we want to think with media archaeology and feminism together, seeking to raise other questions in order to find dynamic parallels and crosscurrents.
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41. |
- Staron, Miroslaw, 1977, et al.
(författare)
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Milestone-Oriented Usage of Key Performance Indicators - An Industrial Case Study
- 2018
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Ingår i: E-Informatica Software Engineering Journal. - 1897-7979 .- 2084-4840. ; 12:1, s. 217-236
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Tidskriftsartikel (refereegranskat)abstract
- Background: Key Performance Indicators are a common way of quantitative monitoring of project progress in modern companies. Although they are widely used in practice, there is little evidence on how they are set, and how many of them are used in large product development projects. Goal: The goal of this paper is to explore how KPIs are used in practice in a large company. In particular, it is explored whether KPIs are used continuously or only during short, predefined periods of time. It is also explored whether software-related KPIs are reported differently from non-software-related KPIs. Method: A case study of 12 projects at the Volvo Car Group in Sweden was conducted. The data from the project progress reporting on tools was collected and triangulated with data from interviews conducted with experts from the company. Results: KPIs are reported mostly before the milestones and the manual assessment of their status is equally important as the automated data provision in the KPI reporting system. The trend of reporting software-related KPIs is very similar to the non-software-related KPIs. Conclusions: Despite the documented good practices of using KPIs for project monitoring, it is difficult to develop a clear status-picture solely using quantitative data from progress reporting tools. It was also shown that the trends in reporting the software-related KPIs are similar to the trends in reporting the non-software related KPIs.
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42. |
- Pilemalm, Sofie, 1973-
(författare)
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Participatory Design in Emerging Civic Engagement Initiatives in the New Public Sector : Applying PD Concepts in Resource-Scarce Organizations
- 2018
-
Ingår i: ACM Transactions on Computer-Human Interaction. - : ACM Digital Library. - 1073-0516 .- 1557-7325. ; 25:1, s. 5:1-5:26
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Tidskriftsartikel (refereegranskat)abstract
- In this study, we address the role of Participatory Design (PD) in emerging public sector governance forms and, more specifically, civic engagement and we-government initiatives. We achieve this by first providing a research overview of the development of PD approaches since they originated in the 1970s, identifying different PD generations and associated concepts, contexts, and challenges, and then relating them to current public sector trends. Next, we link the overview to a practical example by presenting a case of applying PD to a civic engagement project that takes place in the Swedish emergency response system. Our example findings sustain previously identified needs to return to broad change processes and balance this with ICT re-configuration and structuration of the collaborative processes, the related stakeholders, and their needs, this time in a context where work tasks and responsibilities are not yet defined, known or experienced among stakeholders. We then suggest methodological ways to handle this by (1) applying an interdisciplinary PD approach, (2) replacing the traditional design group with a combination of various qualitative methods and PD techniques, e.g., focus groups, modified scenario-based future workshops, exercises, and after-action-reviews, and (3) support PD activities with context-specific frameworks. We argue that applying PD concepts to the governance forms that are emerging in resource-constrained public sector organizations poses a number of challenges, many of them relating directly to the unknown character of the work setting and the practical difficulties of involving civil citizens as end-users. However, if they are addressed and handled adequately, making civic engagement initiatives work processes and ICT support to work smoothly, this can contribute to a re-politicization of PD in terms of space, action, and the empowerment of citizens both by enhancing their skills and by having them represented in design activities.
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43. |
- Enevold, Jessica, et al.
(författare)
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Introduction to Game Love
- 2015
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Ingår i: Game Love : Essays on Play and Affection - Essays on Play and Affection. - 9780786496938 - 9781476618784 ; , s. 1-10
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Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
- This is the introduction to the anthology Game Love:Essays on Play and Affection. The first 10 pages were written by Jessica Enevold and the ensuing chapter presentations by Esther MacCallum-Stewart. The whole book was edited together by Enevold & MacCallum-Stewart based on an idea by Jessica Enevold. The Introduction explains the background of the anthology, including an introduction to the ontological model for analyzing game love in games, first drawn up by Jessica Enevold in 2008. It places the book within a context of computer games research, digital culture and HCI-research, making clear some of the connections and selections between previous research of games and emotions and affect and the human component, the player and other roles, of playing games.
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44. |
- Jungselius, Beata, 1982, et al.
(författare)
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Same Same But Different: Changes in Social Media Practices Over Time
- 2019
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Ingår i: SMSociety '19 Proceedings of the 10th International Conference on Social Media and Society. - New York, NY, USA : ACM. - 9781450366519
-
Konferensbidrag (refereegranskat)abstract
- In this paper, we examine how social media users reflect upon their own developments as social media users over time. We draw upon two interview studies with the same informants, conducted in 2012 and 2017. In the second study, we showed them snippets from their previous interviews, and asked them to comment on their five year old statements. This allowed us as researchers to get access to the participants own analysis of their changing social media practices. Based on this data and in relation to previous research, we outline the most prominent influencing factors that have had an impact on social media use over time: changes in life and time management, changes in technical capabilities, changes in privacy preferences and changes in modes of engagement. However, despite these changes, our informants describe having a similar approach to social media use in general.
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45. |
-
Designs for Experimentation and Inquiry. Approaching Learning and Knowing in Digital Transformation
- 2019
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Samlingsverk (redaktörskap) (övrigt vetenskapligt/konstnärligt)abstract
- Designs for Experimentation and Inquiry examines how digital media is reconfiguring the established worlds of research, education and professional practice. It reflects on the theoretical, methodological and ethical issues shaping contemporary engagements with digital learning and offers insights for both analysing and intervening in digital learning practices. The volume fills a gap in the current literature by bringing together experiences from Sociocultural Studies of Learning, Science and Technology Studies, and Design Studies. Each chapter is an innovative case study, examining a different aspect of digital media’s role in research, education and professional practice by exploring topics such as: Learning practices and digitalized dialogue Digital design experiments Digitally mediated collaborations Ethical digital inquiry and design This book is a resource for scholars, researchers and professionals working in the fields of digital design, applied technology and the learning sciences.
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46. |
- Ickin, Selim, et al.
(författare)
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VLQoE : Video QoE instrumentation on the smartphone
- 2015
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Ingår i: Multimedia tools and applications. - : Springer. - 1380-7501 .- 1573-7721. ; 74:2, s. 381-411
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Tidskriftsartikel (refereegranskat)abstract
- The usage of network-demanding applications is growing rapidly such as video streaming on mobile terminals. However, network and/or service providers might not guarantee the perceived quality for video streaming that demands high packet transmission rate. In order to satisfy the user expectations and to minimize user churn, it is important for network operators to infer the end-user perceived quality in video streaming. Today, the most reliable method to obtain end-user perceived quality is through subjective tests, and the preferred location is the user interface as it is the closest point of application to the end-user. The end-user perceived quality on video streaming is highly influenced by occasional freezes; technically the extraordinary time gaps between two consecutive pictures that are displayed to the user, i.e., high inter-picture time. In this paper, we present a QoE instrumentation for video streaming, VLQoE. We added functionality to the VLC player to record a set of metrics from the user interface, application-level, network-level, and from the available sensors of the device. To the best of our knowledge, VLQoE is the first tool of its kind that can be used in user experiments for video streaming. By using the tool, we present a two state model based on the inter-picture time, for the HTTP- and RTSP-based video streaming via 3.5G. Next, we studied the influence of inter-picture time on the user perceived quality through out a user study. We investigated the minimum user perceived inter-picture time, and the user response time.
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47. |
- Kostakis, Vasilis, et al.
(författare)
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Towards a political ecology of the digital economy : Socio-environmental implications of two competing value models
- 2016
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Ingår i: Environmental Innovation and Societal Transitions. - : Elsevier BV. - 2210-4224. ; 18, s. 82-100
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Tidskriftsartikel (refereegranskat)abstract
- This article explores the socio-environmental implications of two different value models currently competing for dominance in the digital economy: the neo-feudal cognitive capitalism (NFCC) and the hypothetical case of mature peer production (HMPP). Using a systematisation that considers environmental effects of information and communication technologies as direct, indirect and structural, this article discerns the future socio-environmental scenarios indicative of each value model. We argue that the two value models share the same type of direct environmental effects associated with a similar technological infrastructure; however, their indirect effects differ in prospects of consumer behaviour, environmental awareness and product design. Likewise the difference in structural effects is significant as the NFCC is based on profit maximisation and an accumulation of capital, whereas the HMPP is agnostic to growth and oriented towards the commons. Hence, the latter is considered as the socio-environmentally auspicious choice, but comes not without transitional challenges of its own
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48. |
- Tallvid, Martin, 1956, et al.
(författare)
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Exploring the Relationship between Sanctioned and Unsanctioned Laptop use in a 1:1 Classroom
- 2015
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Ingår i: Educational Technology & Society. - 1176-3647 .- 1436-4522. ; 18:1, s. 237-249
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Tidskriftsartikel (refereegranskat)abstract
- The research reported in this article explores and discusses students' use of laptops in a 1:1 setting. A problem experienced by teachers is that the laptops are possible distractors and tempt students to engage in use that is not in line with the teacher's idea of what would be suitable in relation to the current assignment. Three annual surveys in combination with interviews and classroom observations were carried out in two Swedish secondary schools during a phase of the implementation of 1:1-laptops. The results show how that there is not a reciprocal correlation between sanctioned laptop use and unsanctioned laptop use. The findings also show that the students' unsanctioned use of laptops was relatively high, but stable throughout the duration of the three years. Furthermore, results show that the number of students who do not game or chat at all has increased every year. The findings have implications for the discussions concerning the use of personal laptops in secondary schools.
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49. |
- Rodríguez, A. S., et al.
(författare)
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Mobile communications initiatives: Channels, content, conversation and trade mapping in Europe and the USA
- 2016
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Ingår i: OBS - Observatorio. - 1646-5954. ; 10:1, s. 201-217
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Tidskriftsartikel (refereegranskat)abstract
- The global implementation of mobile telephony and the growth the smartphone and tablets market has galvanized the printed media industry into focusing on the design strategies with the purpose of producing and re-purposing content for these devices. This article presents findings on 14 digital news providers mobile platforms, among which 13 operate in Europe and one in the United States. The article analyzes similarities and differences in their initiatives with regards to how they provide news content for different channels, how they enable conversation, and also their approach to commerce. For this purpose, a mixed methodology was used, combining techniques for obtaining both quantitative and qualitative information. The cross-sectional content analysis focused on mobile news sites and apps. The findings show that mobile news content is mainly textual, but also includes pictures. There are limited possibilities for conversation, as the news providers do not take advantage of such mobile device features much. © 2016 (Alba Silva Rodríguez, Xosé López García, Oscar Westlund and Nancy Graciela Ulloa Erazo).
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50. |
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Game Love : Essays on Play and Affection
- 2015
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Samlingsverk (redaktörskap) (övrigt vetenskapligt/konstnärligt)abstract
- What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life—often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways—from coding to cosplay—in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.
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