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Sökning: L773:0925 9724 OR L773:1573 7551 > (2010-2014)

  • Resultat 1-7 av 7
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1.
  • Barkhuus, Louise, et al. (författare)
  • Social Infrastructures as Barriers and Foundation for Informal Learning : Technology Integration in an Urban After-School Center
  • 2012
  • Ingår i: Computer Supported Cooperative Work. - : Springer. - 0925-9724 .- 1573-7551. ; 21:1, s. 81-103
  • Tidskriftsartikel (refereegranskat)abstract
    • In this paper we explore the relationship between social learning environments and the technological ecologies that practitioners, learners, and researchers develop to sustain them. Through an examination of ethnographic research conducted at an urban after- school learning program we show how social, technological and power infrastructures influence learning and interaction in this setting. Adopting a holistic approach we examine how technologies are integrated into activities in this program to support the learning of the after-school youth. We emphasize both positive and negative infrastructures that contribute to the learning environment and discuss how identifying these infrastructures are one of the first steps towards understanding and informing technology design in informal learning settings.
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2.
  • Bennerstedt, Ulrika, 1979, et al. (författare)
  • Knowing the Way. Managing Epistemic Topologies in Virtual Game Worlds
  • 2010
  • Ingår i: 'Computer Supported Cooperative Work (CSCW). An International Journal. - : Springer Science and Business Media LLC. - 0925-9724 .- 1573-7551. ; 19:2, s. 201-230
  • Tidskriftsartikel (refereegranskat)abstract
    • This is a study of interaction in massively multiplayer online games. The general interest concerns how action is coordinated in practices that neither rely on the use of talk-in-interaction nor on a socially present living body. For the participants studied, the use of text typed chat and the largely underexplored domain of virtual actions remain as materials on which to build consecutive action. How, then, members of these games can and do collaborate, in spite of such apparent interactional deprivation, are the topics of the study. More specifically, it addresses the situated practices that participants rely on in order to monitor other players’ conduct, and through which online actions become recognizable as specific actions with implications for the further achievement of the collaborative events. The analysis shows that these practices share the common phenomenon of projections. As an interactional phenomenon, projection of the next action has been extensively studied. In relation to previous research, this study shows that the projection of a next action can be construed with resources that do not build on turns-at-talk or on actions immediately stemming from the physical body—in the domain of online games, players project activity shifts by means of completely different resources. This observation further suggests that projection should be possible through the reconfiguration of any material, on condition that those reconfigurations and materials are recurrent aspects of some established practice.
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3.
  • Blomberg, Jeanette, et al. (författare)
  • Reflections on 25 Years of Ethnography in CSCW
  • 2013
  • Ingår i: Computer Supported Cooperative Work. - : Springer Science and Business Media LLC. - 0925-9724 .- 1573-7551. ; 22:4-6, s. 373-423
  • Tidskriftsartikel (refereegranskat)abstract
    • In this article we focus attention on ethnography's place in CSCW by reflecting on how ethnography in the context of CSCW has contributed to our understanding of the sociality and materiality of work and by exploring how the notion of the 'field site' as a construct in ethnography provides new ways of conceptualizing 'work' that extends beyond the workplace. We argue that the well known challenges of drawing design implications from ethnographic research have led to useful strategies for tightly coupling ethnography and design. We also offer some thoughts on recent controversies over what constitutes useful and proper ethnographic research in the context of CSCW. Finally, we argue that as the temporal and spatial horizons of inquiry have expanded, along with new domains of collaborative activity, ethnography continues to provide invaluable perspectives.
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4.
  • Czarniawska, Barbara, 1948 (författare)
  • Nomadic work as a life-story plot
  • 2014
  • Ingår i: Computer Supported Cooperative Work. - : Springer Science and Business Media LLC. - 0925-9724 .- 1573-7551. ; 23:2, s. 205-221
  • Tidskriftsartikel (refereegranskat)abstract
    • Interviews aimed at a reconstruction of working-life stories of ‘digital immigrants’ and ‘digital natives’ revealed, unsurprisingly, that such stories are emplotted with the aid of existing repertoires. What is more surprising, though, is the fact that ‘nomadic plots’ can be borrowed from opposite political repertoires, and that they cease serving as effective interpretative templates in the face of changing circumstances, such as the financial crisis. A focus group consisting of alleged self-described nomads indicated that the choice of this life plot is related to such matters as family circumstances and political situations during early childhood, as well as a present gender-mitigated family situation. Other studies focusing on the younger generation reveal that nomadic work as a life story plot does not lose its attraction. Narrative analysis suggests, however, that the notions of ‘digital immigrants’ and ‘nomadic work’ are more complex than their use in the media may suggest.
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7.
  • Rossitto, Chiara, et al. (författare)
  • Understanding constellations of technologies in use in a collaborative nomadic setting
  • 2014
  • Ingår i: Computer Supported Cooperative Work. - : Springer Science and Business Media LLC. - 0925-9724 .- 1573-7551. ; 23:2, s. 137-161
  • Tidskriftsartikel (refereegranskat)abstract
    • This paper describes how people make sense of and use constellations of technologies in a nomadic setting. Particular attention is drawn to how the situated orchestration of devices and applications within a constellation reflects university students’ concern to manage their projects at a number of locations, and to create places amenable to their activities. By drawing on data collected by means of qualitative methods, we address collaborative issues inherent in the negotiated use of a particular technology, as well as aspects related to individuals’ experience of place in relation to the specific activities they engage with, and the other people involved. The analysis also brings into focus how constellations of technologies emerge and dissolve within collaborative ensembles that only exist within the short timeframe of a project, and how this can cause appropriation problems within a group. In concluding this article, we reflect on how taking into account the problems observed calls for a need to designing for constellations of technologies and, thus, rethinking interaction models with and between technologies.
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  • Resultat 1-7 av 7

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