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Träfflista för sökning "WFRF:(Boer Laurens) srt2:(2016)"

Sökning: WFRF:(Boer Laurens) > (2016)

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1.
  • Tsaknaki, Vasiliki, et al. (författare)
  • Things Fall Apart : Unpacking the Temporalities of Impermanence for HCI
  • 2016
  • Ingår i: PROCEEDINGS OF THE NORDICHI '16. - New York, NY, USA : Association for Computing Machinery (ACM).
  • Konferensbidrag (refereegranskat)abstract
    • Hardware decays, software obsolesces, infrastructures sediment, devices patinate. While recent scholarship has examined longevity and sustainability, we have little empirical understanding of how things age, decay, and obsolesce and how we might approach impermanence as a resource for practice and reflection. This one-day NordiCHI'16 workshop will bring together researchers from the fields of design, HCI, and anthropology, in order to unpack the temporalities of these forms of impermanence from both theoretical and practical perspectives. The workshop aims to build a rich lexicon for the material and temporal qualities of aging, decay, degradation, and obsolescence by drawing together participants from a broad range of domains working to develop, maintain, or study systems as they age. Drawing together these different perspectives we will consider the various ways that impermanence might serve as a resource for design, use, and maintenance of long-lived technological artifacts.
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2.
  • Vallgårda, Anna, et al. (författare)
  • Material programming : A design practice for computational composites
  • 2016
  • Ingår i: ACM International Conference Proceeding Series. - New York, NY, USA : Association for Computing Machinery (ACM).
  • Konferensbidrag (refereegranskat)abstract
    • In this paper we propose the notion of material programming as a future design practice for computational composites. Material programming would be a way for the interaction designer to better explore the dynamic potential of computational materials at hand and through that familiarity be able to compose more sophisticated and complex temporal forms in their designs. The contribution of the paper is an analysis of qualities that we find a material programming practice would and should support: designs grounded in material properties and experiences, embodied programming practice, real-Time on-site explorations, and finally a reasonable level of complexity in couplings between input and output. We propose material programming knowing that the technology and materials are not entirely ready to support this practice yet, however, we are certain they will be and that the interaction design community will need to find new ways of relating to such computational materials.
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  • Resultat 1-2 av 2
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refereegranskat (2)
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Boer, Laurens (2)
Tsaknaki, Vasiliki, ... (1)
Fernaeus, Ylva (1)
Vallgårda, Anna (1)
Tsaknaki, Vasiliki (1)
Svanaes, Dag (1)
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Cohn, Marisa (1)
Vallgarda, Anna (1)
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