SwePub
Sök i SwePub databas

  Utökad sökning

Träfflista för sökning "WFRF:(Callele David) srt2:(2015)"

Sökning: WFRF:(Callele David) > (2015)

  • Resultat 1-2 av 2
Sortera/gruppera träfflistan
   
NumreringReferensOmslagsbildHitta
1.
  • Callele, David, et al. (författare)
  • Experience requirements in video games definition and testability
  • 2015
  • Ingår i: Requirements Engineering Conference (RE), 2015 IEEE 23rd International. - : IEEE. - 9781467369060
  • Konferensbidrag (refereegranskat)abstract
    • A properly formed requirement is testable, a necessity for ensuring that design goals are met. While challenging in productivity applications, entertainment applications such as games compound the problem due to their subjective nature. We report here on our efforts to create testable experience requirements, the associated scope challenges and challenges with test design and result interpretation. We further report on issues experienced when performing focus group testing and provide practitioner guidance.
  •  
2.
  • Wnuk, Krzysztof, et al. (författare)
  • Exploring factors affecting decision outcome and lead time in large-scale requirements engineering
  • 2015
  • Ingår i: Journal of software: Evolution and Process. - : Wiley. - 2047-7481 .- 2047-7473. ; 27:9, s. 647-673
  • Tidskriftsartikel (refereegranskat)abstract
    • Lead time, defined as the duration between the moment a request was filed and the moment the decision was made, is an important aspect of decision making in market-driven requirements engineering. Minimizing lead time allows software companies to focus their resources on the most profitable functionality and enables them to remain competitive within the quickly changing software market. Achieving and sustaining low decision lead time and the resulting high decision efficiency require a better understanding of factors that may affect both decision lead time and outcome. In order to identify possible factors, we conducted an exploratory two-stage case study that combines the statistical analysis of seven possible relationships among decision characteristics at a large company with a survey of industry participants. Our results show that the number of products affected by a decision increases the time needed to make a decision. Practitioners should take this aspect into consideration when planning for efficient decision making and possibly reducing the complexity of decisions. Our results also show that when a change request originates from an important customer, the request is more often accepted. The results provide input into the discussion of whether a large company should focus on only a few of its large customers and disregard its significantly larger group of small customers. The results provide valuable insights for researchers, who can use them to plan research of decision-making processes and methods, and for practitioners, who can use them to optimize their decision-making processes. In future work, we plan to investigate other decision characteristics, such as the number of stakeholders involved in the discussion about the potential change or the number of dependencies between software components. Copyright (C) 2015 John Wiley & Sons, Ltd.
  •  
Skapa referenser, mejla, bekava och länka
  • Resultat 1-2 av 2

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy