SwePub
Sök i LIBRIS databas

  Utökad sökning

WFRF:(Davidsson Mattias 1973 )
 

Sökning: WFRF:(Davidsson Mattias 1973 ) > (2015-2019) > Embodied learning o...

Embodied learning on the edge of mobile

Davidsson, Mattias, 1973- (författare)
Linnéuniversitetet,Institutionen för medieteknik (ME)
 (creator_code:org_t)
New York, NY: Routledge, 2016. Routledge, 2015
2015
Engelska.
Ingår i: Mobile learning and STEM. - New York, NY: Routledge, 2016. : Routledge. - 9781317596523 - 9781138817029 - 9781315745831 ; , s. 199-208
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)
Abstract Ämnesord
Stäng  
  • Mobile, as in mobile learning, could be defined as a specific upper limit on the screen size of any device. It could also relate to a specific tool being more, rather than less, mobile. This chapter will focus on the concept of embodied learning, the idea that the learning process is enhanced if your body is involved in the actual learning process, and how it possibly balances on the “edge of mobile” – the meaning of which will be presented below. The main point revolves around the design and test of a specific application developed for learning about the physics of motion by moving your finger on a tablet screen. One of the interesting questions at the present stage of the research is whether the tablet screen size, claimed to be on the absolute upper limit of being mobile, is on the lower limit when it comes to the scale of bodily movement needed for embodied learning to contribute positively in the learning process. It might thus be on the “edge of mobile.” To find out we need to further increase our knowledge of embodied learning. I will therefore discuss further possibilities of investigation when it comes to applications used for embodied learning on hardware platforms such as digital interactive whiteboards, Leap Motion, Google Glass, and more. These will make it possible to test the applications on different scales of bodily movement. It also makes it possible to try out different types of embodied learning activities, using your hand, finger, or even your entire body while walking, gesturing, running, or perhaps jumping off a cliff. © 2016 Taylor & Francis. All rights reserved.

Ämnesord

NATURVETENSKAP  -- Data- och informationsvetenskap -- Medieteknik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Media and Communication Technology (hsv//eng)

Nyckelord

Media Technology
Medieteknik

Publikations- och innehållstyp

vet (ämneskategori)
kap (ämneskategori)

Hitta via bibliotek

Till lärosätets databas

Hitta mer i SwePub

Av författaren/redakt...
Davidsson, Matti ...
Om ämnet
NATURVETENSKAP
NATURVETENSKAP
och Data och informa ...
och Medieteknik
Artiklar i publikationen
Mobile learning ...
Av lärosätet
Linnéuniversitetet

Sök utanför SwePub

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy