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Sökning: WFRF:(Rudmark Daniel) > (2010-2014)

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1.
  • Carlsson, Raul, et al. (författare)
  • Challenges when digital services for sustainable everyday travel is innovated
  • 2010
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • In 2020 according to Traffic Authorities, if all car commuters shift from using cars one day a week to use public transport the green-house reduction goals in Western Sweden in relation to transport will be met. A shift from cars to public ways of transport means a step towards the objective eco-effectiveness (Watson et. al. 2010) as commuters actively change their behavior and consume lesser natural resources to achieve the same travel goal. It is also a step towards eco-equity. By using means of commuter transport functions and services with better environmental performance (such as bicycle or public transport systems like bus, tram or train) each commuter consumes less resources which leaves more resources for future generations, and if the systems are well-trimmed it may even be made to balance with nature’s regeneration capability of energy resources. We argue that it is the responsibility of IS researchers to investigate and evaluate how IS/IT may improve the environmental performance of the systems they work with, and in particular if IT/IS may serve as a persuasive force to stimulate shifts towards more eco-friendly alternatives of transportation. For example, we consider it our responsibility to investigate how IS/IT may increase the eco-efficiency of transportation assets when the volume of travelers of shared resources increases as a consequence of such a shift. People should be able to plan their trip in a way suitable for them as individuals while at the same time being supported to choose sustainable alternatives. In practice they should be able to base decisions regarding trips on information about the reliability of transport services and traffic, on the price, and on the environmental performance, provided to them via digital context based information services. In order to succeed in innovation of new digital services for sustainable travel a number of challenges must be prevailed. These challenges can be related to consumers, service and transport suppliers and governmental authorities in the public transport context.
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2.
  • Cronholm, Stefan, et al. (författare)
  • The Need for Systems Development Capability in Design Science Research : Investigating the role of an Innovation Lab as part of the academy
  • 2010
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Information systems as an artefact-oriented discipline require a strong interaction between researches, developers and users regarding, design of, development of, and the study of the use of digital artefacts in social settings. During latter years performing research in a design science research spirit has gained increasing interest. In larger scale design research endeavours access to systems development capabilities becomes necessary. Such a unit, an InnovationLab, was established in 2006 in a university setting in Sweden. In this paper we are investigating the five years of experience from running this InnovationLab. Our findings point to an innovation lab being valuable for research in general and especially for design science research. However, in order to balance the business of an innovation lab it will be necessary to provide services for other stakeholders (such as administrative units, teachers, and students) as means for developing systems development capability aimed for supporting researchers.
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4.
  • Cronholm, Stefan, et al. (författare)
  • The need for systems development capability in design science research: enabling researcher-systems developer collaboration
  • 2013
  • Ingår i: Information Systems and E-Business Management. - : SPRINGER HEIDELBERG, TIERGARTENSTRASSE 17, D-69121 HEIDELBERG, GERMANY. - 1617-9846 .- 1617-9854. ; 11:3, s. 335-355
  • Tidskriftsartikel (refereegranskat)abstract
    • Information systems as an artefact-oriented discipline require a strong interaction between researchers, developers and users regarding design of, development of, and the study of the use of digital artefacts in social settings. During recent years, performing research in a design science research spirit has gained increasing interest. In larger scale design research endeavours, access to systems development capabilities becomes necessary. Such a unit, InnovationLab, was established in 2006 in a university setting in Sweden. In this paper we are investigating the 5 years experience of running this InnovationLab. Our findings point to an innovation lab being valuable for research in general and especially for design science research. However, in order to balance the business of an innovation lab, it will be necessary to provide services for other stakeholders (such as administrative units, teachers, and students) as a means for developing systems development capability aimed at supporting researchers.
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5.
  • Eriksson, Glenn, et al. (författare)
  • Skapa värde med öppna data : Ett tjänsteperspektiv
  • 2014
  • Rapport (övrigt vetenskapligt/konstnärligt)abstract
    • Allt fler offentliga myndigheter står inför eller har delvis genomfört tillängliggörande av interna data till allmänheten - s.k. öppna data. Detta förväntas leda till nya innovativa tjänster utvecklade av intermediärer - tredjepartsutvecklare. För att stimulera sådana utvecklingsaktiviteter behöver de öppna datakällorna skapa värde för tredjepartsutvecklare. Det projekt, i vilken denna rapport är en slutredovisning, har tagit fram verktyg för att mäta tredjepartsutvecklares upplevda värde av Trafikverkets öppna data.Arbetet med att identifiera hur en organisation kan skapa värde med öppna datatjänster vägledde projektet till att undersöka existerande forskning och erfarenhet om hur värde skapas inom tjänstesektorn. Rapporten presenterar sex områden vilka skapar värde för tredjepartsutvecklare av Trafikverkets öppna datatjänster.DataformatDataupplösningFörädling av tjänsteinnehållSupport och kundbehovKundrelation och partnerskapÖppenhet och transparensProjektet genomförde djupintervjuer med tredjepartsutvecklare som visar på behov och synpunkter på hur Trafikverket kan skapa ett ökat värde med öppna datatjänster.
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  • Hjalmarsson, Anders, et al. (författare)
  • Designing Digital Innovation Contests
  • 2012
  • Ingår i: Design Science Research in Information Systems. Advances in Theory and Practice. - : Springer Berlin / Heidelberg. - 9783642298622 ; , s. 9-27
  • Bokkapitel (refereegranskat)abstract
    • In recent years, the phenomena of open data have lent a promise to expand the innovation network of an organization. By allowing this type of access to organizational resources, developers beyond the organizational realm may hence generate new innovative artifacts surpassing existing capabilities. However, as an organization utilizes these innovation capabilities they simultaneously loose significant control over the innovations’ alignment with existing organizational goals. One way to nurture and harness this type of innovation is to arrange a contest where third party developers are invited to attend. Using a Design Science Research approach, such a contest - a type of artifact we coin Digital Innovation Contest - was designed and field-tested in 2011. The contest, WestCoast TravelHack 2011, summoned 76 developers distributed on 20 teams and was based on an idea to both generate novel digital service prototypes and having these applications promote the organizational goal of less energy-consuming ways of everyday travel. We conclude that by following our empirically grounded and theoretically informed guidelines, this type of contest can indeed increase the likelihood of both producing innovative artifacts and aligning these innovations with organizational goals.
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9.
  • Hjalmarsson, Anders, et al. (författare)
  • When designers are not in control - Experiences from using action research to improve researcher-developer collaboration in design science research
  • 2010
  • Ingår i: Lect. Notes Comput. Sci.. - Berlin, Heidelberg : Springer Berlin Heidelberg. - 3642133347 - 9783642133343 ; 6105, s. 1-15
  • Konferensbidrag (refereegranskat)abstract
    • Design science research (DSR) has received much attention in the past few years from the field of information systems. This paper argues that control in researcher-developer collaboration during artefact development has not yet received enough attention in design science research even though control is necessary for successful artefact instantiation.Experiences are presented from improving researcher-developer collaboration during DSR by using action research (AR) as means. These experiences are driven from the need to achieve meta-design control throughout the development of artefacts by non-researching system developers when DSR is performed in an authentic setting. The paper shows that the use of AR to both diagnose uncertainty and actively improve building activities may lead to sustainable improvements in researcher-developer collaboration, and hence achieve meta-design control in DSR performed in authentic development environments, as well as enhance progress in DSR methodology development.
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10.
  • Juell-Skielse, Gustaf, et al. (författare)
  • Contests as innovation intermediaries in open data markets
  • 2014
  • Ingår i: Information Polity. - : I O S Press. - 1875-8754 .- 1570-1255. ; 19:3-4, s. 247-262
  • Tidskriftsartikel (refereegranskat)abstract
    • Innovation contests are becoming popular instruments for stimulating development of digital services using open data. However, experience indicates that only a limited number of the results developed during these events become viable digital services attracting a significant user base. To further deepen our understanding of the role, design and function of innovation contests in open data markets, we conducted a survey of the websites of 33 digital innovation contests. The results of the survey show that organizers design digital innovation contests to function as intermediaries for open data innovation. By analyzing the activities performed by organizers we found several examples of how innovation contests support the participants in designing, implementing and providing services after the contests are concluded. We contribute with a key design element and attributes for the post-contest process of digital innovation contests, which adds to existing key design elements. For future research we suggest to further study open data markets and the intermediary role of digital innovation contests. Moreover we propose to develop guidelines and tools for organizers of digital innovation contests to design contests that better meet the needs of a particular open data market.
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11.
  • Juell-Skielse, Gustaf, et al. (författare)
  • Is the public motivated to engage in open data innovation?
  • 2014
  • Ingår i: Lect. Notes Comput. Sci.. - Berlin, Heidelberg : Springer Berlin Heidelberg. - 9783662444252 - 9783662444269 ; , s. 277-288
  • Konferensbidrag (refereegranskat)abstract
    • Governments aim to increase democracy by engaging the public in using open data to develop mobile apps and citizen services. They make information available (open data) and organize innovation contests to stimulate innovation with the goal to make new services available for the public to use. But will the public take on the challenge to both develop and provide services to each other? In this paper we use a case study from public transportation to investigate the motivation for individuals and teams to participate in innovation contests. The results show that the motivation for participating is primarily related to fun and enjoyment. We argue that in order to better meet the goals of open data innovation, governments need to follow through the full service innovation cycle and also care for making citizen coproduction in the execution and monitoring phases fun and enjoyable. Currently there is little chance for participants to make profit on a competitive market so governments need to provide other mechanisms to ensure service provisioning. For future research it is suggested to investigate how the later stages of open data innovation can be supported in order to meet the overall goals of open data innovation.
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12.
  • Juell-Skielse, Gustaf, et al. (författare)
  • What happens next? : A survey of the afterlife of innovation contests
  • 2014
  • Ingår i: Proceedings of 2014 Pre-ECIS Workshop Rethinking Information Systems in the Public Sector. - : Association for Information Systems.
  • Konferensbidrag (refereegranskat)abstract
    • Innovation contests are becoming popular instruments for stimulating development of digital services using open data. However, experience indicates that only a limited number of the results developed during these events become viable digital services attracting a significant user base. Hence, an unresolved question is how organizers choose to support the service development process after the contest is concluded. To further deepen our knowledge about the design of digital innovation contests and the support for the processes after the contests are concluded, we conducted a survey of the websites of 33 digital innovation contests.
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14.
  • Juell-Skielse, Gustaf, et al. (författare)
  • What happens next? – A survey of the afterlife of innovation contests
  • 2014
  • Konferensbidrag (refereegranskat)abstract
    • Innovation contests are becoming popular instruments for stimulating development of digital services using open data. However, experience indicates that only a limited number of the results developed during these events become viable digital services attracting a significant user base. Hence, an unresolved question is how organizers choose to support the service development process after the contest is concluded. To further deepen our knowledge about the design of digital innovation contests and the support for the processes after the contests are concluded, we conducted a survey of the websites of 33 digital innovation contests. The results of the survey show that the majority of the contests provide a very low level of support or no support at all to the participants after the contests are concluded. Still, during our classification of support actions presented in the survey we also found several examples of how innovation contests choose to support the participants in designing, implementing and providing services after the contests are concluded. We contribute with a key design element and attributes for the post-contest process of digital innovation contests, which adds to existing design elements. Our conclusion is that very few innovation contests take the post-contest process into account. Yet there are examples where organizers of contests bear in mind their own important role in the following service innovation process and provide for example funding and development support to participants. For future research we propose to conduct a more thorough survey including interviews with organizers and participants.
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15.
  • Lind, Mikael, et al. (författare)
  • Design Science Research for Business Process Design : Organizational Transition at Intersport
  • 2010
  • Ingår i: Human Benefit through the Diffusion of Information Systems Design Science Research. - : IFIP WG 8.2/8.6 International Working Conference. - 9783642121128 ; , s. 159-178
  • Konferensbidrag (refereegranskat)abstract
    • Business processes need to be aligned with business strategies. This paper elaborates on experiences from a business process design effort in an action research project performed at Intersport Sweden. The purpose with this project was to create a solid base for taking the retail chain Intersport into a new organizational state where the new process design is aligned with the strategic goals. Although business process modeling is concerned with creating artifacts, traditionally IS design science research has had little impact on research on business process models. In this paper we address the question of how design science research can contribute to business process design. In the paper three heuristic guidelines for creating organizational commitment and strategic alignment in process design are presented. The guidelines are derived from the successful actions taken in the research project. The development of these guidelines is used as a basis to reflect upon the contribution of design science research to business process design.
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16.
  • Rudmark, Daniel, et al. (författare)
  • Crowdpushing : the Flip side of Crowdsourcing
  • 2012
  • Ingår i: ECIS 2012 Proceedings. - : Association of Information Systems.
  • Konferensbidrag (refereegranskat)abstract
    • Activities and initiatives of co-creation are traditionally seen as a way for organizations to gain value through the involvement of certain actors in their environment. We notice an implicit assumption in current theoretical conceptualizations that co-creation is initiated and driven exclusively by organizations. However, it appears that co-creation activities may also be driven by third-party actors outside organizations. Based on interviews and secondary data from a public transport company in Stockholm, Sweden, we noticed that third party developers of services, that gained a large and diverse user base, were driving co-creation activities with the respective organization. Subsequently, based on our findings, we introduce the term "crowdpushing" to denote externally driven co-creation activities and frame four propositions to describe how co-creation activities are motivated and driven. Our findings contribute to a broader understanding of co-creation and have implications for its design and deployment.
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17.
  • Rudmark, Daniel, et al. (författare)
  • Design Science Research for Punctuation : the Establishment of a Service Ecosystem
  • 2011
  • Ingår i: Service-Oriented Perspectives in Design Science Research. - Berlin, Heidelberg : Springer. - 9783642206320 ; , s. 153-165
  • Bokkapitel (refereegranskat)abstract
    • Design Science Research (DSR) is concerned with demonstrating design principles. In order to prove the utility of these principles, design ideas are materialized into artifacts and put into an environment sufficient to host the testing of these principles. When DSR is used in combination with action research, constraints in the environment may restrain researchers to fully inscribe or test such principles. In this paper it is argued that scholars pursuing DSR has paid insufficient attention to the type of change necessary in the local practice. We draw upon theories on IS change as punctuated equilibrium to illustrate when DSR demonstrators can be used to make substantial contributions to local practice as well as to the scientific body of knowledge.
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18.
  • Rudmark, Daniel (författare)
  • The Practices of Unpaid Third-Party Developers : Implications for API Design
  • 2013
  • Ingår i: Proceedings of 19th Americas Conference on Information Systems (AMCIS). - : Association of Information Systems. - 9780615559070
  • Konferensbidrag (refereegranskat)abstract
    • To draw on the innovation capabilities of third-party developers many organizations are currently deploying open application programming interfaces (API’s). While third-party services may offer commercial opportunities for independent software firms, a large portion of existing third-party software are undertaken without any financial compensation. Although unpaid developers offers a potential source for innovation of end-user services, the current literature has largely overlooked how these unpaid actors use and appropriate the technology provided by organizations. To this end, this research pays specific attention to the specific practices of unpaid developers. The data used for analysis were collected through a programming contest – a hackathon – where unpaid developers gather to craft end-user services. Through an ethnographic lens we present a number of recurrent activities and patterns of action employed by developers and from this analysis we present implications for API designers seeking to attract unpaid developers.
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19.
  • Rudmark, Daniel, et al. (författare)
  • Third-Party Development for Multi-Contextual Services : On the Mechanisms of Control
  • 2011
  • Ingår i: ECIS 2011 Proceedings. - AISnet : Association of Information Systems. ; , s. 1-14
  • Konferensbidrag (refereegranskat)abstract
    • The increasing adoption of nomadic devices and the associated use of information in numerous use situations pose new challenges for the ISD practice; handling the development of such multi- contextual services covering a broader vignette of users, devices and use situations than typically associated with ISD. Recently organizations have started tapping into development resources in large networks of third-party developers. Such development is enabled through the use of software platforms where developers through boundary resources, such as APIs, may access and extend functionality in new ways. Yet, studies on how organizations are able to control this type of development remains scarce. By synthesizing theory on control and boundary objects we aim at putting a new perspective and gain a greater understanding of how organizations attempt to control such development efforts. As an illustration, we draw upon a case study of a public transportation company which through deployment of a software platform is provided access to a large body of third-party developers. We use this case to study the measures taken to control development.
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