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Sökning: WFRF:(Popp J) > Kungliga Tekniska Högskolan

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1.
  • Rajewsky, N., et al. (författare)
  • LifeTime and improving European healthcare through cell-based interceptive medicine
  • 2020
  • Ingår i: Nature. - : Springer Nature. - 0028-0836 .- 1476-4687. ; 587:7834, s. 377-386
  • Tidskriftsartikel (refereegranskat)abstract
    • LifeTime aims to track, understand and target human cells during the onset and progression of complex diseases and their response to therapy at single-cell resolution. This mission will be implemented through the development and integration of single-cell multi-omics and imaging, artificial intelligence and patient-derived experimental disease models during progression from health to disease. Analysis of such large molecular and clinical datasets will discover molecular mechanisms, create predictive computational models of disease progression, and reveal new drug targets and therapies. Timely detection and interception of disease embedded in an ethical and patient-centered vision will be achieved through interactions across academia, hospitals, patient-associations, health data management systems and industry. Applying this strategy to key medical challenges in cancer, neurological, infectious, chronic inflammatory and cardiovascular diseases at the single-cell level will usher in cell-based interceptive medicine in Europe over the next decade.
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2.
  • Bogdan, Cristian, et al. (författare)
  • Generating an Abstract User Interface from a Discourse Model Inspired by Human Communication
  • 2008
  • Ingår i: Proceedings of the 41st Annual Hawaii International Conference on System Sciences. ; , s. 36-46
  • Konferensbidrag (refereegranskat)abstract
    • Inspired by Human Communication Cristian Bogdan, Jürgen Falb, Hermann Kaindl, Sevan Kavaldjian, Roman Popp, Helmut Horacek, Edin Arnautovic and Alexander Szep Vienna University of Technology, Institute of Computer Technology A 1040 Vienna, Austria {bogdan, falb, kaindl, kavaldjian, popp, horacek, arnautovic, szep}@ict.tuwien.ac.at Abstract Programming user interfaces is hard, error-prone and expensive, but recent advances allow generating them from interaction design models. We present an approach for modeling interaction design that is inspired by human com- munication. Our interaction design models are discourse models, more precisely models of dialogues. They are based on theories of human communication and should, therefore, be more understandable to humans than programs imple- menting user interfaces. The main ingredients of our mod- els are communicative acts (Speech Act Theory), which are connected as adjacency pairs (Conversation Analysis) and via RST relations (Rhetorical Structure Theory). While RST provides useful means for modeling discourse in the sense of monologue, a dialogue results from connecting monologues via adjacency pairs. This paper presents a new metamodel that integrates these approaches. Based on it, we show how abstract user interfaces can be generated from such dis- course models. In a nutshell, we generate finite-state ma- chinery and employ rules devised by us to map parts of a discourse model to abstract widgets.
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3.
  • Bogdan, Cristian, et al. (författare)
  • Modeling of interaction design by end users through discourse modelling
  • 2008
  • Ingår i: 13th International Conference on Intelligent User Interfaces 2008, IUI'08. - New York, NY, USA : ACM. ; , s. 305-308
  • Konferensbidrag (refereegranskat)abstract
    • End users of software typically have to let someone else develop it and its user interface, or to learn to design and to program it themselves. Especially user interfaces developed by someone else may not fit well the given task. Designing and programming is hard and takes a lot of effort in general, and even more so for people not especially trained or experienced. Therefore, we propose end-user development of user interfaces through a new approach and interface for discourse modeling. End users may themselves model an interaction design as a discourse (in the sense of a dialogue between human and computer). From such an interaction design, eventually a user interface is to be generated automatically by a tool. As a consequence, end-user development becomes end-user modeling instead of programming.
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4.
  • Falb, J., et al. (författare)
  • A discourse model for interaction design based on theories of human communication
  • 2006
  • Ingår i: CHI '06 extended abstracts on Human factors in computing systems. - New York, NY, USA : ACM.
  • Konferensbidrag (refereegranskat)abstract
    • Most current models of interaction design build on scenarios and task analysis. We think that interaction design should be more along the lines of communication between humans. With this motivation, our paper presents a new approach to modeling interaction design based on insights from theories of human communication. From such discourse models, we aim for automated generation of user interfaces.
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5.
  • Kaindl, H., et al. (författare)
  • Robot-Supported Cooperative Work : A Shared-Shopping Scenario
  • 2011
  • Ingår i: System Sciences (HICSS), 2011 44th Hawaii International Conference on. - 9780769542829 ; , s. 5718472-
  • Konferensbidrag (refereegranskat)abstract
    • Computer-support cooperative work has been studied extensively and achieved applications that are widely useful. However, there was not much emphasis on support through robots for cooperative work. So, there is no deep understanding of what is needed to support tasks that involve individually moving communication partners and for which the physical context is relevant. This work shows an example of robot-supported cooperative work, where two robots communicate with each other to indirectly support communication between their human users. This example is a shared-shopping scenario. For its realization, we make use of high-level discourse models both for specifying communication between a robot shopping cart and its human user, and between two robot carts. The emerging communication from such intertwined discourses supports a shared (shopping) task of their two human users, who collaborate based on the shopping list shared in this way. Such support is important in a setting where the physical context is relevant, e.g., the vicinity to products.
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  • Resultat 1-5 av 5

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