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1.
  • Gomes, Leonardo Augusto de Vasconcelos, et al. (författare)
  • Playing chess or playing poker? : Assessment of uncertainty propagation in open innovation projects
  • 2021
  • Ingår i: International Journal of Project Management. - : Elsevier. - 0263-7863 .- 1873-4634. ; 39:2, s. 154-169
  • Tidskriftsartikel (refereegranskat)abstract
    • Consider an interorganizational open innovation project, in which different organizations cooperate to generate value for clients or to solve a technological problem. In this setting, both the focal firm and the partners face uncertainties over time (e.g., technological uncertainties, market uncertainties) and, therefore, the performance of the focal firm and the overall interorganizational project depend on that firm's ability to assess potential uncertainties. The process of diffusion of a particular uncertainty throughout an inter-organizational project can be defined as uncertainty propagation. Assessment of uncertainty propagation can be employed to mitigate its detrimental impact. This paper connects previous studies of open innovation, uncertainty management and project management by providing a comprehensive, but structured, framework to assess uncertainty propagation. First, we propose the underlying causes of uncertainty propagation. Then, we present the three different approaches to its assessment, based on causes, effects and protection.
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2.
  • Vega-Cebrián, José Manuel, et al. (författare)
  • Design Resources in Movement-based Design Methods : A Practice-based Characterization
  • 2023
  • Ingår i: Proceedings of the 2023 ACM Designing Interactive Systems Conference. - : ACM Press. ; , s. 871-888
  • Konferensbidrag (refereegranskat)abstract
    • Movement-based design methods are increasingly adopted to help design rich embodied experiences. While there are well-known methods in the feld, there is no systematic overview to help designers choose among them, adapt them, or create their own. We collected 41 methods used by movement design researchers and employed a practice-based, bottom-up approach to analyze and characterize their properties. We found 17 categories and arranged them into five main groups: Design Resources, Activities, Delivery, Framing, and Context. In this paper, we describe these groups in general and then focus on Design Resources containing the categories of Movement, Space, and Objects. We ground the characterization with examples from empirical material provided by the design researchers and references to previous work. Additionally, we share recommendations and action points to bring these into practice. This work can help novice and seasoned design researchers who want to employ movement-based design methods in their practice. 
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