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Träfflista för sökning "WFRF:(Westin Anna) ;pers:(Westin Jonathan)"

Search: WFRF:(Westin Anna) > Westin Jonathan

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  • Challenge the past / diversify the future - proceedings
  • 2015
  • Editorial collection (other academic/artistic)abstract
    • Challenge the Past / Diversify the Future is a multidisciplinary conference for scholars and practitioners who study the implementation and potential of visual and multi-sensory representations to challenge and diversify our understanding of history and culture. This volume contains an overview of all the presentations.
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  • Chapman, Adam, et al. (author)
  • What is historical game studies?
  • 2017
  • In: Rethinking history. - : Taylor & Francis. - 1364-2529 .- 1470-1154. ; 21:3, s. 358-371
  • Journal article (peer-reviewed)
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4.
  • Foka, Anna, 1981-, et al. (author)
  • Introduction to the DHQ Special Issue : Digital Technology in the Study of the Past
  • 2018
  • In: Digital Humanities Quarterly. - Boston : Alliance for Digital Humanities Organisations. - 1938-4122. ; 12:3
  • Journal article (peer-reviewed)abstract
    • Digital technology is transforming the assemblage and dissemination of historical information. Museums, libraries, archives, and universities increasingly modify their digital research infrastructures in order to make data open and available (see [Crane, Seales, and Terras 2009]; [Smithies 2014]; [Terras, Nyhan, and Vanhoutte 2013]; cf [Foka et al. 2017]). The imminent assessment and representation of historical data has admittedly challenged the boundaries of historical knowledge and generated new research questions [Drucker 2013] [Nygren, Foka, and Buckland 2014] #nygren2016 [Westin 2014] #westin2015[Chapman, Foka, and Westin 2016] [Foka and Arvidsson 2016]. The process of reconstructing, visualizing and rendering historical data has equally developed together with technology [Westin, Foka, and Chapman 2018]. This is the case in both academic and heritage contexts and in less immediately obvious popular uses, such as the increasingly significant presence and use of history within video games [Chapman 2016]. Regardless of specific context, as this collection of articles shows, the process of digitally capturing and representing historical data is often analogous to and determined by the digital platform used.
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  • Foka, Anna, et al. (author)
  • Introduction to the DHQ Special Issue: Digital Technology in the Study of the Past
  • 2018
  • In: Digital Humanities Quarterly. - 1938-4122. ; 12:3
  • Journal article (peer-reviewed)abstract
    • Digital technology is transforming the assemblage and dissemination of historical information. Museums, libraries, archives, and universities increasingly modify their digital research infrastructures in order to make data open and available. The imminent assessment and representation of historical data has admittedly challenged the boundaries of historical knowledge and generated new research questions. The process of reconstructing, visualizing and rendering historical data has equally developed together with technology. This is the case in both academic and heritage contexts and in less immediatedly obvious popular uses, such as the increasingly significant presence and use of history within videogames. Regardless of specific context, as this collection of articles shows, the process of digitally capturing and representing historical data is often analogous to and determined by the digital platform used.
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7.
  • La Mela, Matti, et al. (author)
  • DASH Swedish National Doctoral School in Digital Humanities : From Local Expertise to National Research Infrastructure
  • 2024
  • In: Proceedings of the Huminfra Conference (HiC 2024).
  • Conference paper (peer-reviewed)abstract
    • This paper presents the Swedish National Doctoral School in Digital Humanities: Data, Culture, and Society – Critical Perspectives (DASH) that is run in 2023–2027 by Uppsala University, Umeå University, Linnaeus University, and Gothenburg University. Though Swedish universities have established PhD courses, MA programmes and training in digital humanities previously, DASH is the first encompassing educational programme in digital humanities at the doctoral level. The present paper discusses the rationale behind the DASH doctoral school, its role in the landscape of Swedish humanities infrastructures, and provides insights from the first PhD courses and seminars. The focus of DASH is to equip PhD candidates in humanities and social sciences with knowledge and skills necessary to pursue high quality, innovative and critical research in digital humanities. DASH aims to provide knowledge in relation to digital research, its methods, tools, and critical perspectives, and to build and strengthen the networks among early career scholars. DASH facilitates access and use of the resources in the national infrastructures in the humanities, but also emerges as an element in the infrastructure by providing new resources and competences.
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