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Search: hsv:(NATURVETENSKAP) hsv:(Data och informationsvetenskap) > Conference paper > Red Cross University College

  • Result 1-8 of 8
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1.
  • Frennert, Susanne, PhD, et al. (author)
  • Capturing seniors' requirements for assistive robots by the use of attention cards
  • 2012
  • In: NordiCHI '12 Proceedings of the 7th Nordic Conference on Human-Computer Interaction. - New York : ACM Press. - 9781450314824 ; , s. 783-784
  • Conference paper (peer-reviewed)abstract
    • This paper describes and reflects upon a senior-oriented participatory design methodology that facilitates communication, attention and creativity. Previous research indicates that seniors tend to lose focus and start cross talking during workshops, which results in broad and superficial findings. However, our workshop methodology indicates that the use of attention cards helps the seniors to stay focused by visualizing concrete first person narrative scenarios. This paper does not describe the findings of the workshop. Instead, we use our experience to propose ways in which the process of eliciting user requirements for novel technologies from old users with no prior experience of the technology in question can be made.
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2.
  • Frennert, Susanne, et al. (author)
  • Older people's involvement in the development of a social assistive robot
  • 2013
  • In: Social Robotics. - Cham : Springer International Publishing. - 9783319026749 ; 8239, s. 8-18
  • Conference paper (peer-reviewed)abstract
    • The introduction of social assistive robots is a promising approach to enable a growing number of elderly people to continue to live in their own homes as long as possible. Older people are often an excluded group in product development; however this age group is the fastest growing segment in most developed societies. We present a participatory design approach as a methodology to create a dialogue with older people in order to understand the values embodied in robots. We present the results of designing and deploying three participatory workshops and implementing a subsequent robot mock-up study. The results indicate that robot mock-ups can be used as a tool to broaden the knowledge-base of the users' personal goals and device needs in a variety of ways, including supporting age-related changes, supporting social interaction and regarding robot aesthetic. Concerns that robots may foster inactivity and laziness as well as loss of human contact were repeatedly raised and must be addressed in the development of assistive domestic robots.
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3.
  • Frennert, Susanne, PhD, et al. (author)
  • Would granny let an assistive robot into her home?
  • 2012
  • In: Social Robotics. - Berlin, Heidelberg : Springer Berlin Heidelberg. - 9783642341021 ; Volume 7621:0302-9743, s. 128-138
  • Conference paper (peer-reviewed)abstract
    • Assistive robots have received considerable research attention due to the increase of the senior population around the world and the shortage of caregivers. However, limited attention has been paid to involving seniors in the design process in order to elicit their attitudes and perception of having their own robot. This study addresses this issue. We conducted a workshop with 14 Swedish seniors age 65 to 86. The findings indicate that: (1) the functionality of the robot is far more important than the appearance; (2) the usefulness will determine the acceptance of a robot; (3) seniors feel it is important to keep up to date with new technological developments; (4) assistive robots were not perceived as intrusive and having a robotic presence in the seniors' bathrooms and bedrooms was considered acceptable. These findings suggest that seniors are prepared to give assistive robots a try if the robot is perceived as useful. 
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4.
  • Frennert, Susanne, et al. (author)
  • What older people expect of robots : A mixed methods approach
  • 2013
  • In: Social Robotics. - Cham : Springer International Publishing. - 9783319026749 ; 8239, s. 19-29
  • Conference paper (peer-reviewed)abstract
    • This paper focuses on how older people in Sweden imagine the potential role of robots in their lives. The data collection involved mixed methods, including focus groups, a workshop, a questionnaire and interviews. The findings obtained and lessons learnt from one method fed into another. In total, 88 older people were involved. The results indicate that the expectations and preconceptions about robots are multi-dimensional and ambivalent. Ambivalence can been seen in the tension between the benefits of having a robot looking after the older people, helping with or carrying out tasks they no longer are able to do, and the parallel attitudes, resilience and relational inequalities that accompany these benefits. The participants perceived that having a robot might be "good for others but not themselves", "good as a machine not a friend" while their relatives and informal caregivers perceived a robot as "not for my relative but for other older people". 
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5.
  • Subasi, Özge, et al. (author)
  • Design culture for ageing well : Designing for 'situated elderliness'
  • 2013
  • In: Human Factors in Computing and Informatics. - Berlin : Springer Berlin/Heidelberg. - 9783642390616 ; , s. 581-584
  • Conference paper (peer-reviewed)abstract
    • The "Design Culture for Ageing Well: Designing for 'Situated Elderliness' " special track focuses on everyday practices and notions of ageing that can be relevant to Human Computer Interaction (HCI). In collaboration with senior associations, designers and theoreticians we elaborate on how newer notions of ageing might inform HCI design. With this track, we concentrate on bottom-up practices of ageing in everyday life, such as used language (visual and verbal) and diverse practices of senior communities (e.g: in different cultures). Our ambition is to go beyond framing support for ageing through a disability-support assistive lens and explore new approaches to designing through ageing well and life experiences as sources for innovations.
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6.
  • Frennert, Susanne, PhD, et al. (author)
  • Using attention cards to facilitate active participation in eliciting old adults' requirements for assistive robots
  • 2013
  • In: IEEE International Workshop on Robot and Human Interactive Communication. - : IEEE conference proceedings. - 9781479905072 ; , s. 774-779, s. 774-779
  • Conference paper (peer-reviewed)abstract
    • Engaging old users in the exploration of future product concepts can be challenging. It is of great value to find ways to actively involve them in the design of novel technologies intended for them, particularly when they have no prior experience of the technology in question. One obstacle in this process is that many old people do not identify themselves as being old or they think that it (the technology) would be good for others but not themselves. This paper presents a card method to overcome this obstacle. A full-day workshop with three internal focus groups was run with 14 participants. Based on our experience, we propose a way in which active participation in the process of eliciting user requirements for assistive robots from old users with no prior experience of assistive robots can be carried out.
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7.
  • Magnusson, Charlotte, et al. (author)
  • Making navigation simple? Initial user studies within the NavMem project
  • 2014
  • In: Universal Design 2014. - Amsterdam : IOS Press. - 9781614994022 - 9781614994039 ; , s. 214-223
  • Conference paper (peer-reviewed)abstract
    • The aim of the NavMem project is to develop a mobile navigation companion for elderly persons with memory decline (MCI). The project is intended for a wide range of target users – e.g. persons with memory problems due to early dementia, stroke but also elderly persons in general. In the following we report results from studies made together with the Swedish Stroke Association. We describe the early stages of the user centered design process and provide a list of requirements. We also provide initial designs and early prototypes and report preliminary results from recent user tests.
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8.
  • Hallberg, David, 1978- (author)
  • The Kenyan 'Digital Villages Project' from a behavioural perspective
  • 2011
  • In: 2011 International Conference on Advances in ICT for Emerging Regions (ICTer). - : IEEE Computer Society Digital Library. - 9781457711138 ; , s. 71-76
  • Conference paper (peer-reviewed)abstract
    • This reflective paper sheds light on the Kenyan Government’s Digital Villages Project. The project strives to decrease the disparities between urban and rural environments across the country using information and communications technologies. The structure of the project is inspired by the Capability Maturity Model. This paper proposes the use of behavioural archaeology instead. The use of behavioural archaeology enables important aspects and results of the project to be illuminated and captured. In addition a specific focus is placed upon the political implications of the project and their effect on rural Kenya.
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  • Result 1-8 of 8

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