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Träfflista för sökning "hsv:(NATURVETENSKAP) hsv:(Data och informationsvetenskap) hsv:(Systemvetenskap informationssystem och informatik) ;pers:(Verhagen Harko)"

Sökning: hsv:(NATURVETENSKAP) hsv:(Data och informationsvetenskap) hsv:(Systemvetenskap informationssystem och informatik) > Verhagen Harko

  • Resultat 1-10 av 86
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1.
  • Ekenberg, Love, et al. (författare)
  • Deliberation, representation, equity : research approaches, tools and algorithms for participatory processes
  • 2017
  • Bok (övrigt vetenskapligt/konstnärligt)abstract
    • What can we learn about the development of public interaction in e-democracy from a drama delivered by mobile headphones to an audience standing around a shopping center in a Stockholm suburb? In democratic societies there is widespread acknowledgment of the need to incorporate citizens' input in decision-making processes in more or less structured ways. But participatory decision making is balancing on the borders of inclusion, structure, precision and accuracy. To simply enable more participation will not yield enhanced democracy, and there is a clear need for more elaborated elicitation and decision analytical tools. This rigorous and thought-provoking volume draws on a stimulating variety of international case studies, from flood risk management in the Red River Delta of Vietnam, to the consideration of alternatives to gold mining in Ro?ia Montana in Transylvania, to the application of multi-criteria decision analysis in evaluating the impact of e-learning opportunities at Uganda's Makerere University. Editors Love Ekenberg (senior research scholar, International Institute for Applied Systems Analysis [IIASA], Laxenburg, professor of Computer and Systems Sciences, Stockholm University), Karin Hansson (artist and research fellow, Department of Computer and Systems Sciences, Stockholm University), Mats Danielson (vice president and professor of Computer and Systems Sciences, Stockholm University, affiliate researcher, IIASA) and Göran Cars (professor of Societal Planning and Environment, Royal Institute of Technology, Stockholm) draw innovative collaborations between mathematics, social science, and the arts. They develop new problem formulations and solutions, with the aim of carrying decisions from agenda setting and problem awareness through to feasible courses of action by setting objectives, alternative generation, consequence assessments, and trade-off clarifications. As a result, this book is important new reading for decision makers in government, public administration and urban planning, as well as students and researchers in the fields of participatory democracy, urban planning, social policy, communication design, participatory art, decision theory, risk analysis and computer and systems sciences.
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2.
  • Lorig, Fabian, et al. (författare)
  • Comparative Validation of Simulation Models for the COVID-19 Crisis
  • 2021
  • Ingår i: Social Simulation for a Crisis. - Cham : Springer Nature. - 9783030763961 - 9783030763978 ; , s. 331-352
  • Bokkapitel (refereegranskat)abstract
    • Modelling and simulation approaches are applied in a variety of scientific disciplines for analysing, planning, and optimising complex systems or phenomena. Simulation is not limited to applications related to computer science or information systems research [2] and has also become an accepted method, for example, in social sciences and medicine. But also for solving practical problems, e.g., in manufacturing, logistics, or engineering, the use of simulation is increasingly common. Due to its popularity and versatility, simulation is even referred to as a third pillar of science between theory and experiment [1].
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3.
  • Johansson, Magnus, et al. (författare)
  • Model of social believable NPCs for teacher training using Second Life
  • 2011
  • Ingår i: Computer Games (CGAMES), 2011 16th International Conference on. - Louisville, KY : IEEE conference proceedings. - 9781457714511 ; , s. 270-274
  • Konferensbidrag (refereegranskat)abstract
    • This paper explores the possibilities for believable game agents (NPCs) through the implementation of a Model Social Game Agent (MSGA). We present a high level model focusing on the conceptual framework for implementing MSGAs on a Second Life server.
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4.
  • Davidsson, Paul, et al. (författare)
  • Simulation of Complex Systems
  • 2017
  • Ingår i: Springer Handbook of Model-Based Science. - Cham : Springer. - 9783319305257 - 9783319305264 ; , s. 783-797
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • Understanding and managing complex systems has become one of the biggest challenges for research, policy and industry. Modeling and simulation of complex systems promises to enable us to understand how a human nervous system and brain not just maintain the activities of a metabolism, but enable the production of intelligent behavior, how huge ecosystems adapt to changes, or what actually influences climatic changes. Also man-made systems are getting more complex and difficult, or even impossible, to grasp. Therefore we need methods and tools that can help us in, for example, estimating how different infrastructure investments will affect the transport system and understanding the behavior of large Internet-based systems in different situations. This type of system is becoming the focus of research and sustainable management as there are now techniques, tools and the computational resources available. This chapter discusses modeling and simulation of such complex systems. We will start by discussing what characterizes complex systems.
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5.
  • Davidsson, Paul, et al. (författare)
  • Social Phenomena Simulation
  • 2020
  • Ingår i: Complex Social and Behavioral Systems. - New York, NY : Springer. - 9781071603673 - 9781071603680 ; , s. 819-824
  • Bokkapitel (refereegranskat)
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6.
  • Lankoski, Petri, et al. (författare)
  • Introduction to special issue: Experiencing games : Games, play and players
  • 2011
  • Ingår i: Journal of gaming and virtual worlds. - Bristol, U.K. : Intellect Ltd.. - 1757-191X .- 1757-1928. ; 3
  • Tidskriftsartikel (refereegranskat)abstract
    • I augusti 2010 hölls den första nordiska DIGRA-konferensen i Stockholm. Temat för konferensen var spelarupplevelser och spelarstudier för datorspel; ett tema som valts i linje med det skandinaviska fokuset på användarcentrerad design. Att det fanns ett behov av en nordisk spelforskningskonferens var uppenbart från det stora antal nordiska akademiker som är aktiva inom området. Konferensen attraherade också forskare från hela Skandinavien. DIGRA är en internationell sammanslutning för akademiker i spelforskningsområdet. Den första internationella DIGRA-konferensen organiserades 2003 och attraherade ett brett register av akademiker från hela världen. År 2010 öppnade DIGRA möjligheten att organisera regionala konferenser. Eftersom 2010 års konferens introducerade nordisk spelforskning som ett eget område så är det naturligt att i det sammanhanget reflektera över om den nordiska spelforskningen har någon speciell karaktär, som skiljer sig från spelforskningen globalt. Fick konferensen någon speciell inriktning baserad på det faktum att en riktade sig till nordiska spelforskare, och om det var så, vilka ämnen och metoder karaktäriserar den nordiska spelforskningen? Dessa är frågor vi vill försöka reda ut i vår introduktion.
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7.
  • Strååt, Björn, 1968-, et al. (författare)
  • Probing User Opinions in an Indirect Way : An Aspect Based Sentiment Analysis of Game Reviews
  • 2017
  • Ingår i: Proceedings of the 21st International Academic Mindtrek Conference. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450354264 ; , s. 1-7
  • Konferensbidrag (refereegranskat)abstract
    • This paper presents a method for gathering and evaluating user attitudes towards previously released video games. A three-part video game franchise was selected, and all user reviews of these games were collected. The most frequently mentioned words of the game were derived from this dataset through word frequency analysis. The words, called “aspects” were then further analyzed through a manual aspect based sentiment analysis. The final analysis show that the rating of user review to a high degree correlate with the sentiment of the aspect in question. This knowledge is valuable for a developer who wishes to learn more about previous games success or failure factors.
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8.
  • Hansson, Karin, et al. (författare)
  • Reputation and Online Communication : Visualizing Reputational Power to Promote Collaborative Discussions
  • 2013
  • Ingår i: Proceedings of the 46th Hawaii International Conference on System Sciences. - : IEEE. - 9781467359337 - 9780769548920 ; , s. 748-758
  • Konferensbidrag (refereegranskat)abstract
    • In technological development in the area of e-democracy in-group equality is taken for granted. However, inequality in online communication is just as common as in other social contexts. To research the effects of starting from the presupposition of inequality we have developed a groupware for discussions. Based on democratic meeting techniques and social media it takes the form of a strategic game. The score within the game reflect user activity and the reactions to the activity in a dynamic way. The calculation and weighing mechanisms are open to inspection and change by the users. Hierarchical roles reflecting game levels may be attached to rights of what a specific user may change. The prototype presented in this paper will be further evaluated in the next phase of the design research process.
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9.
  • Davidsson, Paul, et al. (författare)
  • Types of Simulation
  • 2017
  • Ingår i: Simulating Social Complexity. - Cham : Springer. - 9783319669472 - 9783319669489 ; , s. 23-37
  • Bokkapitel (refereegranskat)abstract
    • This looks at various ways that computer simulations can differ not in terms of their detailed mechanisms but in terms of its broader purpose, structure, ontology (what is represented), and approach to implementation. It starts with some different roles of people that may be concerned with a simulation and goes on to look at some of the different contexts within which a simulation is set (thus implying its use or purpose). It then looks at the kinds of system that might be simulated. Shifting to the modelling process, it looks at the role of the individuals within the simulations, the interactions between individuals, and the environment that they are embedded within. It then discusses the factors to consider in choosing a kind of model and some of the approaches to implementing it.
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10.
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