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Learning Analytics ...
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods
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- Baalsrud Hauge, Jannicke Madeleine (författare)
- University of Bremen, Bremer Institut für Produktion und Logistik, Germany
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- Stanescu, Ioana (författare)
- Carol I National Defence University, Romania
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- Arnab, Sylvester (författare)
- Disruptive Media Learning Lab, Coventry University, UK
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- Moreno Ger, Pablo (författare)
- Universidad Complutense de Madrid, Spain
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- Lim, Theodore (författare)
- Herriot-Watt University, UK
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- Serrano-Laguna, Angel (författare)
- Universidad Complutense de Madrid, Spain
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- Lameras, Petros (författare)
- Serious Games Institute, Coventry University, UK
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- Hendrix, Maurice (författare)
- School of Science and Technology, University of Northampton, UK
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- Kiili, Kristian (författare)
- Tampere University of Technology, Finland
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- Ninaus, Manuel (författare)
- University of Graz, Austria
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- de Freitas, Sara (författare)
- Curtin University, Australia
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- Mazzetti, Alessandro (författare)
- Gruppo SIGLA S.r.l, Italy
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- Dahlbom, Anders (författare)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningscentrum för Informationsteknologi,Skövde Artificial Intelligence Lab (SAIL)
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- Degano, Cristiana (författare)
- Gruppo SIGLA S.r.l, Italy
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(creator_code:org_t)
- 2015-02-11
- 2015
- Engelska.
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Ingår i: International Journal of Serious Games. - : Serious Games Society. - 2384-8766. ; 2:1, s. 29-44
- Relaterad länk:
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https://doi.org/10.1...
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https://journal.seri...
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- The challenge of delivering personalized learning experiences is often increased by the size of classrooms and online learning communities. Serious Games (SGs) are increasingly recognized for their potential to improve education. However, the issues related to their development and their level of effectiveness can be seriously affected when brought too rapidly into growing online learning communities. Deeper insights into how the students are playing is needed to deliver a comprehensive and intelligent learning framework that facilitates better understanding of learners' knowledge, effective assessment of their progress and continuous evaluation and optimization of the environments in which they learn. This paper discusses current SOTA and aims to explore the potential in the use of games and learning analytics towards scaffolding and supporting teaching and learning experience. The conceptual model (ecosystem and architecture) discussed in this paper aims to highlight the key considerations that may advance the current state of learning analytics, adaptive learning and SGs, by leveraging SGs as an suitable medium for gathering data and performing adaptations.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Annan data- och informationsvetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Other Computer and Information Science (hsv//eng)
Nyckelord
- game mechanics
- gleaner personalization
- Skövde Artificial Intelligence Lab (SAIL)
- Skövde Artificial Intelligence Lab (SAIL)
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Baalsrud Hauge, ...
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Stanescu, Ioana
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Arnab, Sylvester
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Moreno Ger, Pabl ...
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Lim, Theodore
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Serrano-Laguna, ...
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visa fler...
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Lameras, Petros
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Hendrix, Maurice
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Kiili, Kristian
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Ninaus, Manuel
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de Freitas, Sara
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Mazzetti, Alessa ...
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Dahlbom, Anders
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Degano, Cristian ...
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visa färre...
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- NATURVETENSKAP
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och Data och informa ...
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Högskolan i Skövde