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Changes in heart ra...
Changes in heart rate and facial actions during a gaming session with provoked boredom and stress
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- Bevilacqua, Fernando, 1985- (författare)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningscentrum för Informationsteknologi,Federal University of Fronteira Sul, Chapecó, Brazil,Interaction Lab (ILAB)
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- Engström, Henrik (författare)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningscentrum för Informationsteknologi,Interaction Lab (ILAB)
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- Backlund, Per (författare)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningscentrum för Informationsteknologi,Interaction Lab (ILAB)
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(creator_code:org_t)
- Elsevier, 2018
- 2018
- Engelska.
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Ingår i: Entertainment Computing. - : Elsevier. - 1875-9521 .- 1875-953X. ; 24, s. 10-20
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Abstract
Ämnesord
Stäng
- This paper presents an experiment aimed at exploring the relation between facial actions (FA), heart rate (HR) and emotional states, particularly stress and boredom, during the interaction with games. Subjects played three custom-made games with a linear and constant progression from a boring to a stressful state, without pre-defined levels, modes or stopping conditions. Such configuration gives our experiment a novel approach for the exploration of FA and HR regarding their connection to emotional states, since we can categorize information according to the induced (and theoretically known) emotional states on a user level. The HR data was divided into segments, whose HR mean was calculated and compared in periods (boring/stressful part of the games). Additionally the 6 h of recordings were manually analyzed and FA were annotated and categorized in the same periods. Findings show that variations of HR and FA on a group and on an individual level are different when comparing boring and stressful parts of the gaming sessions. This paper contributes information regarding variations of HR and FA in the context of games, which can potentially be used as input candidates to create user-tailored models for emotion detection with game-based emotion elicitation sources.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
Nyckelord
- Games
- Boredom
- Stress
- Facial expression
- Multifactorial
- Heart rate
- Interaction Lab (ILAB)
- Interaction Lab (ILAB)
Publikations- och innehållstyp
- ref (ämneskategori)
- art (ämneskategori)
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