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Activities to Suppo...
Activities to Support Sustainable Inclusive Game Design Processes
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- Westin, Thomas (författare)
- Stockholms universitet,Institutionen för data- och systemvetenskap,Stockholm University, Kista, Sweden
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- Brusk, Jenny, 1968- (författare)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningsmiljön Informationsteknologi,Media, Technology and Culture (MTEC)
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- Engström, Henrik, 1968- (författare)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningsmiljön Informationsteknologi,Interaction Lab
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(creator_code:org_t)
- 2019-07-30
- 2020
- Engelska.
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Ingår i: EAI Endorsed Transactions on Creative Technologies. - : EAI. - 2409-9708. ; 6:20
- Relaterad länk:
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https://doi.org/10.4...
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https://his.diva-por... (primary) (Raw object)
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http://eudl.eu/pdf/1...
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https://urn.kb.se/re...
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https://doi.org/10.4...
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https://urn.kb.se/re...
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Abstract
Ämnesord
Stäng
- INTRODUCTION: The problem addressed in this work is the lack of knowledge of what inclusive game design would mean in practice within existing design processes of game companies. A pilot project was devised to involve both the game industry and disabled people.OBJECTIVES: The goal in this study was to identify activities that constitute the biggest obstacles to realising sustainable design processes for inclusive game design.METHODS: The study is mainly based on two full-day workshops with the game industry and three game studios, three organisations of disabled youth and authorities.RESULTS: Five activities were identified in the analysis of the workshops: 1) Find opportunities for inclusive game design; 2) Raise awareness about inclusive game design; 3) Handle integrity and security; 4) Recruit the right competence; and 5) Adapt workplaces and tools.CONCLUSION: The five main activities should be considered to achieve sustainable inclusive game design processes.
Ämnesord
- SAMHÄLLSVETENSKAP -- Medie- och kommunikationsvetenskap -- Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning (hsv//swe)
- SOCIAL SCIENCES -- Media and Communications -- Information Systems, Social aspects (hsv//eng)
- SAMHÄLLSVETENSKAP -- Medie- och kommunikationsvetenskap -- Mänsklig interaktion med IKT (hsv//swe)
- SOCIAL SCIENCES -- Media and Communications -- Human Aspects of ICT (hsv//eng)
Nyckelord
- Game industry
- Game design processes
- Inclusion
- Disabled people
- Interaction Lab (ILAB)
- Interaction Lab (ILAB)
- Media, Technology and Culture (MTEC)
- Media, Technology and Culture (MTEC)
- Computer and Systems Sciences
Publikations- och innehållstyp
- ref (ämneskategori)
- art (ämneskategori)
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