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DEAL – Dialogue Man...
DEAL – Dialogue Management in SCXML for Believable Game Characters
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Brusk, J. (författare)
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Lager, T. (författare)
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- Hjalmarsson, Anna (författare)
- KTH,Tal-kommunikation
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- Wik, Preben (författare)
- KTH,Tal-kommunikation
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(creator_code:org_t)
- New York, New York, USA : ACM Press, 2007
- 2007
- Engelska.
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Ingår i: Proceedings of the 2007 Conference on Future Play, Future Play '07. - New York, New York, USA : ACM Press. - 9781595939432 ; , s. 137-144
- Relaterad länk:
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- In order for game characters to be believable, they must appear to possess qualities such as emotions, the ability to learn and adapt as well as being able to communicate in natural language. With this paper we aim to contribute to the development of believable non-player characters (NPCs) in games, by presenting a method for managing NPC dialogues. We have selected the trade scenario as an example setting since it offers a well-known and limited domain common in games that support ownership, such as role-playing games. We have developed a dialogue manager in State Chart XML, a newly introduced W3C standard, as part of DEAL -- a research platform for exploring the challenges and potential benefits of combining elements from computer games, dialogue systems and language learning.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Sciences (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Språkteknologi (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Language Technology (hsv//eng)
Nyckelord
- game dialogue
- non-player characters
- SCXML
- serious games
- statecharts
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)
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