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Improved Offset Han...
Improved Offset Handling in Hand-centered Object Manipulation Extending Ray-casting
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- Edström, Emil (författare)
- Linköpings universitet,Medie- och Informationsteknik,Tekniska fakulteten
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- Cardell, Tim (författare)
- Linköpings universitet,Medie- och Informationsteknik,Tekniska fakulteten
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- Lundin Palmerius, Karljohan (författare)
- Linköpings universitet,Medie- och Informationsteknik,Tekniska fakulteten
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(creator_code:org_t)
- IEEE COMPUTER SOC, 2022
- 2022
- Engelska.
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Ingår i: 2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022). - : IEEE COMPUTER SOC. - 9781665484022 - 9781665484039 ; , s. 655-656
- Relaterad länk:
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https://urn.kb.se/re...
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visa fler...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- As Virtual Reality (VR) is becoming a readily available tool in an increasing number of fields, we see also an increasing number of non-technical users entering virtual environments (VEs). One pose manipulation technique that has the potential to be both fast and intuitive to use, is the Hand-centered Object Manipulation Extending Ray-casting (HOMER), presented first by Bowman and Hodges [1]. In this paper we take a look at how a naive implementation of HO-MER can lead to unintuitive interaction and present mathematics for avoiding this problem, by using a rotational offset of the grab vector instead of a static offset vector. Subsequently we compare the naive and rotation-based versions with respect to task completion time and number of re-grabs, and measure their respective System Usability Scale (SUS) score and Raw NASA Task Load Index (RTLX)
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Sciences (hsv//eng)
Publikations- och innehållstyp
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- kon (ämneskategori)
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