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Prototyping in game...
Prototyping in game design : Externalization and internalization of game ideas
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- Manker, Jon, 1970- (författare)
- Södertörns högskola, Institutionen för kommunikation, medier och IT, Medieteknik
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- Arvola, Mattias, 1975- (författare)
- Linköpings universitet,MDALAB - Human Computer Interfaces,Tekniska högskolan
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(creator_code:org_t)
- 2011
- 2011
- Engelska.
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Ingår i: HCI 2011: Health, Wealth & Happiness: The 25th BCS Conference on Human-Computer Interaction. Newcastle Upon Tyne, UK, July 4-8, 2011..
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Abstract
Ämnesord
Stäng
- Prototyping is a well-studied activity for interaction designers, but its role in computer game design is relatively unexplored. The aim of this study is to shed light on prototyping in game design. Interviews were conducted with 27 game designers. The empirical data was structured using qualitative content analysis and analysed using the design version of The Activity Checklist. The analysis indicated that six categories of the checklist were significant for the data obtained. Thesecategories are presented in relation to the data. The roles of externalization and internalization are specifically highlighted.
Ämnesord
- TEKNIK OCH TEKNOLOGIER -- Annan teknik -- Interaktionsteknik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)
- TEKNIK OCH TEKNOLOGIER -- Annan teknik -- Mediateknik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Other Engineering and Technologies -- Media Engineering (hsv//eng)
- SAMHÄLLSVETENSKAP -- Medie- och kommunikationsvetenskap -- Mänsklig interaktion med IKT (hsv//swe)
- SOCIAL SCIENCES -- Media and Communications -- Human Aspects of ICT (hsv//eng)
Nyckelord
- Computer game design
- Prototype
- Activity theory
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)