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Designing a Game fo...
Designing a Game for Learning Mathematics by Composing : a Case in a Finnish Primary School
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- Laato, Samuli (författare)
- University of Turku
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- Laine, Teemu H. (författare)
- Luleå tekniska universitet,Datavetenskap
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- Seo, Jungryul (författare)
- Ajou University
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- Ko, Wooryeon (författare)
- University of Eastern Finland
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- Sutinen, Erkki (författare)
- University of Turku
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(creator_code:org_t)
- Piscataway, NJ : Institute of Electrical and Electronics Engineers (IEEE), 2017
- 2017
- Engelska.
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Ingår i: IEEE 17th International Conference on Advanced Learning Technologies. - Piscataway, NJ : Institute of Electrical and Electronics Engineers (IEEE). - 9781538638705 ; , s. 136-138
- Relaterad länk:
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https://ltu.diva-por... (primary) (Raw object)
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- Music is filled with mathematical relations. When creating music, the composer must keep in mind the rhythm, the notes, and how well they ring with each other. Our aim was to design an application that teaches these relationships and allows users to compose their own songs using numbers. Our work follows the design science research method, and we have co-designed the application together with elementary school students and teachers in Finland. This paper demonstrates the design process and provides an analysis on our design based on data collected from the participants in two separate sessions.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Medieteknik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Media and Communication Technology (hsv//eng)
Nyckelord
- Pervasive Mobile Computing
- Distribuerade datorsystem
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)
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