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Assessing Aesthetic...
Assessing Aesthetic Criteria in the Evolutionary dungeon Designer
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- Alvarez, Alberto, 1992- (författare)
- Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT)
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- Dahlskog, Steve (författare)
- Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT)
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- Font, Jose (författare)
- Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT)
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- Holmberg, Johan (författare)
- Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT)
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- Johansson, Simon (författare)
- Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT)
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(creator_code:org_t)
- 2018-08-07
- 2018
- Engelska.
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Ingår i: Proceedings of the 13th International Conference on the Foundations of Digital Games. - New York, NY, USA : ACM Digital Library.
- Relaterad länk:
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http://fdg2018.org/
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https://mau.diva-por... (primary) (Raw object)
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https://mau.diva-por...
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- The Evolutionary Dungeon Designer (EDD) [1] is as a mixed-initiative tool for creating dungeons for adventure games. Results from a user study with game developers positively evaluated EDD as a suitable framework for collaboration between human designers and PCG suggestions, highlighting these as time-saving and inspiring for creating dungeons [2]. Previous work on EDD identified the need of assessing aesthetic criteria as a key area for improvement in its PCG Engine. By upgrading the individual encoding system and the fitness evaluation in EDD's evolutionary algorithm, we present three techniques to preserve and account the designer's aesthetic criteria during the dungeon generation process: the capability of locking sections for preserving custom aesthetic structures, as well as the measurement of symmetry and similarity in the provided suggestions.
Nyckelord
- Procedural Content Generation
- Evolutionary Algorithms
- Mixed-Initiative Design
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)